Quote:
Originally Posted by PSmonkey
After all the work you have put into this emu, you have the right to be a bit lazy!!
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Quote:
Originally Posted by PSmonkey
After all the work you have put into this emu, you have the right to be a bit lazy!!
I have and personaly now I dont care. I am posting a build this week. So they will make an ass out of them self soon enough.Quote:
Originally Posted by PSPuser10
too right
10 minutes to live SONY e3 press conference
woo
What about frameskip? is that possible like in SNES emu... and processor clocking, i suppose some of that if for 1.5 only.
what about sound? you cant have a game without sound!
and whats e3?
and psp-updates-- BLOWIT
$niper told us... untill speed and textures are done no sound... i can see why since it will only slow down things alot...
EDIT: E3 is a big gaming conference between the badboy console companys like Sony, Nintendo and Microsoft.
Quote:
Originally Posted by PSmonkey
They sure will :D
You sir are a god among gods :D
I can't wait! :D
I've been playing Deadolous's Emu wit Mario 64
Colors and everything are good, but lag.....uhh.....And no sound and no save...
::sweatdrop:: I'm not complaining though! This is brillaint after so much work this is AMAZING!
I can't wait for your release :D
This is amazing! You got Mario Kart to got almost 9 fps in game! With the Daedlus emulator it always freezes in the first couple of seconds, and it said it was only going 3.25 fps. Your emulator will kick Butt! I can't wait till you get mario kart to go at 30 fps!
I still have been wondering somthing... your emulator from what i know doesnt seem to deteriorate where as Daedleus does... E.G in mario after long time the textures in levels were slowly getting worse... or is that problem fixed now... i dont know i didnt play long enough to really find out.
and what is the reason for this.
*snaps back to reality* What are the bugs gonna be, and how fast will the average ROM (Mario 64) play in fps?
dude you are asking for a ban, everyone knows its fake and you just are irritating monkey and forum users.Quote:
Originally Posted by PSPuser10
and on the fixes, congrats monkey! its really looking good.
Not another idiot... unless your confused... which i doubt.
Shadowblind PSmonkey told us that the FPS was on par with daedleus mainly.
OH GOD!!!!!!!! NOT ANOTHER ONE!!!!!!!!!!!!!!!!!!!!!!!! :mad:
Isn't there some kind of rule that you have to be at least 13 to sign up for this site? Btw excellent job PSmonkey!
THEN IF ITS SOOOOOOOOOOOOOOOOOOOOO REAL, GIVE IT TO US! :mad: :mad: :mad:Quote:
Originally Posted by PSPuser10
Nice screens!
They look very promising.
Oh and shut up about that donkey crap. no one wants to hear it!
some of you are very annoying. shut up and wait. AND FOR THE LOVE OF GOD QUIT SAYING THEY SHOULD TEAM UP! i think they have heard that suggestion by now.. all of you shut the **** up and wait before i bust some heads! damnit! I dont know how sniper, monkey, and whats his face put up with you peoples shit.
1timeuser: not how i would have handled it but good enough.
People why so much flaming? Let one person say it and thats it.
Yes.. well, im well known for my charming way of handeling such things.Quote:
Originally Posted by wally
Okay did some spring cleaning and deleted a solid 23 pages of spam and flaming.
1timeuser is right, now enough of this crap people.
Kaiser, I still think the delictable, editable mcgriddle, eggs and bacon was a worthy subject.... but ok whatever j/k
keep it monkey, lookin forward to your next release and trust me everyone who is pissed off at you now are just hypocrits they'll love you once you're done like everyone else who isn't an idiot.
JK you were not kidding ( i saw what you removed ).Quote:
Originally Posted by Kaiser
Anyways yes today is friday. I found a nasty bug I need to fix then I am going to try adding f3dex2 microcode so hopefuly more will be playable.
A build is out some time today but I dont know when. I am not pleased with the current speed but untill I can profile the code, I cant think of any place to improve speed (except maybe a hash/look up tlb for memory, yet that will eat alot of memory).
Sadly this first build will be on the complex side (you have to set the microcode) but I have my testers building a compatibility list as we speak with what microcode to use on games (using the wrong one will cause nada or a posible crash).
Anyways that is it for now. play nice & my next post sometime today should be a build.
PSmonkey got your days messed up...Today is Thursday :p
ERRRRR Today is wednesday!, well, if you live in america....
Well not if you're living on the eastside.
Thankyou for Cleaning up the crap, I was so tired of hearing- "wahts the speed going to be like" and "what are the controls gonna be like". could they not read a couple of posts that already stated that information?
Anyway, thanx for keeping us up to date and keep up the good work. This news on the emulator and E3 is making this the best week of my life.
so do you have too set the microcode everytime you play the game
Each game has its own microcode, which you must set manually each time.Quote:
Originally Posted by joshk525
I dont mean to be annoying but I have one question about the microcode. Do we need to set it each time we play a rom or is it saved and set after the first time the rom runs?
Thanks
:mad:Quote:
Originally Posted by $n!pR
do you need an onscreen keyboard or anything like that to enter micro code just wanted to know so i can look for one in advance
No...just scroll left or right.
microcode techni look/seen familar, i remember last time a n64 for windows also using this method. It wil list down a few microcode option and let you choose before the game start.
Wow. I didn't consider any of the posts I made spam, but apparently you did. Well, okay then...Quote:
Originally Posted by Kaiser
cool thanks for answering my questions
The answer is NO.
YOu set the microcodes in the main menu.
Sheeze people we get in here
This new emulator is better then love.
That would be spam.....and so would this. :DQuote:
Originally Posted by SRD