-
no I havent ever heard of that, do you know who is doing it? or where i could find a web site or any information at all??? :P thanks! :D
-
-
looks like thats more of a computer, and 1st person shooter... also it appears to be a fully different design as any of the original RE games....
I dont know how this game is going to get made when the only person working on it is me, building 3d models very slowly....
but it may eventualy work....
-
I added a door :p I havent been working on my RE model in a few days, (lots of other projects still) anyway, I thought I should post the pic of it..
-
-
1 Attachment(s)
BUMP with free picture :p
-
Quick questions:
In that scene, how many polys is in there?
Is it patch/mesh modelling or spline/nurbs?
-
wait! you mean polygons? or poly objects???
because you never measure a rendering pass in polygons, its how many triangles are rendered....
and as for poly objects, there is about 6 objects, all edited meshes, not polys..
about 21700 triangles so far, and its several mesh objects, all UVW mapped, and textured with targa's
and nowhere even near done, but I'v been working on it.. I dont even have a collision mesh yet, but I will probobly make that whenever i have a reason to...
-
Woah, those screens are looking superb! Will the PSP have the power to be able to play the game though?
-
yes, the only thing I might have a problem with is the size of the models... that model if exported to collada will be about 4-6 mb when done, but the psp can safely display 300k triangles simotaniously so I wouldnt have any problem with the rendering aspect...
however if I leave the renderer to cast shadows and lighting it could be more like 100k triangles... but the psp should be able to do it :D
-
Thats good to hear :p
How far along is Caelestis?
-
almost have the first version ready for testing.. just got the renderer done, and working on gameplay engine lol....
but I'd prefer not to talk about other projects, if you do need to discus other projects please PM me rather...
I'd like this thread to stay on my RE2 clone subject.. thanks
-
this is starting to look very nice.
have you found a programmer yet?
-
nope I havent, been looking though....
-
Keep up the good work jman! This game is looking really promissing!
-
Yeah, Keep it up. :D
Sorry about being off-topic earlier :p
I will try to contact a few more coders to help with the project :p
-
well thanks everyone, I do appreceate the enthusiasm!
and thanks Zion for asking other coders for me, I dont accualy know any.. (and its perfectly fine for asking about other projects, I just didnt realy want to pollute this thread with other projects :p but thank you for caring :D
and I have a fealing that this project would be one of those that would win a contest if perfected...
if there are any coders that look at this thread, I would very much like help in the coding aspect of the project, I almost have all the music I'd need, working on all 3D models :D (working in 3DSMax7 with collada exportation) and would appreceate help very much :D
thanks everyone for the enthusiasm, I would like very much to make this into a viable game :D
-
hey u're making a great deed to all lovers of Survival horror, great ty from all my russian friends )))))))) keep it up ))))))))))))))))))))
-
I rephrase the question, what is the polygon count given by 3ds Max?
-
its about 22000 triangles
-
This is looking just beautiful, Jman. I'm rooting for this project to evolve the way any damn good project should. Good luck to you and your team on this.
-
yeah why don't your team enter this into a coding contest? :p
-
OK, I have desided, I am not going to get in trouble for and copyright chrap, so I am going to quit modeling the Police department and work on some original levels, when I hear from capcom I will re-start the P.D. but untill then, I think I should work on some original stuff, Might also get someone to join the project if someone saw what I can do in original work :D
-
wow
for some strange reason i hadnt looked at this thread till today, shame
in terms of gameplay(i know its a bit early without a programmer but here goes) this might help with the restraints of the psp as well.
how about you have your 3rd person pre rendered exploring parts with fixed camera angles, then when you come into contact/range with an enemy, the gameplay changes to over the shoulder or even first person view in which you attack the zombies using the analog for aiming a crosshair then cross to shoot, with circle as a back up knife weapon. when the enemies are dead the camera turns back to the far back 3rd person view and you continue exploring
it would work like the gameboy colour resi, or even better like killer7!
so gameplay would be a cross of resi 2 for moving, GBC resi or GBA kingdom hearts for interacting with enemies, and resi 4 or killer7 for killing the b*****d zombies..
ps
the screenshots look great, i really wish i got onto this thread earlier and declared my hopes for being a beta tester...pleeeeeeeeeeaaaaaaaaaaasssssse.......!
-
well, thanks.. I realy didnt understand a dam thing you said on the 3rd paragraph there, but it seemed to be somthing.. I dont want this to look like a gameboy game if thats what you were saying, it should look somewhat more like gamecube...the psp realy does have a lot of rendering power :p
-
i meant in terms of gameplay, if you comke into contact with an enemy the camera changes to first person, then when you kill it the view point goes back to 3rd person.
if you have played, GBA kingdom hearts or GBC resident evil youll understand. you can walk around the levels avoiding the characters onscreen, then when they catch you or you attack first, the game changes to battle mode in which you dispatch them. its almost like an rpg, just must more interactive.
i thought of it to help out with the psp power/ memory restraints, instead of being able to dynamically switch between camera modes, have them as semi scripted event transitions.
maybe someone else will understand me and word it better...
i dont mean appearance wise cause i can see youve got that sorted
-
I think that is the best way Jman. :p
That way (with your own models) we will have a more original Resident Evil game.
Remember, I asked to beta test it first! :D
-
ok, this will be interesting,
jman420, do you know when your gonna release this project? (averaging the time you finish for atleast a beta version)
that would be nice. :)
-
wow, a lot of people posted in the last hour :p
yeah, accordian dude, I understand a little better now, but I'd prefer to stick with a selectable camera angle, to have both the "behind the gun" angle, and the "security cam" angle just so people can play how they want, and I am adding a lot of 3D things that will only be visible with an almost 1st person view..
and as for the graphics rendering and memory, there is plenty of power to render anything I throw at it, and my textures are small enough it will not be over 4 MB of textures at any given time...
and Zion, I understand the desire to keep it as more of the original viewpoint, but I want to include the newer, more controllable views, because the psp will work with both, I'd like to include both :D
and acn, the project is currently just me working on 3D modeling, and design.. there is no coder yet, nobody wants to help me lol... so I am going to get a bit more modeled, (maybe the whole thing) and make a teaser movie, in hopes that some coders will see just what I can do graphicly..
I will say, it could be years before its released if I end up being the only person to work on it.. but it could be weeks if a realy fast coder joined me on the project...
I have been working on the graphics aspect of the game today, and I almost have all of the outside of the dam I eluded to a few weeks ago modeled...
(as I have stopped all progress on copyrighted materials i was re-modeling...)
so look for my teaser to be released on the front page here in the next few weeks :D
-
Tomorrow i wil tell some people about your project nd c if i cn get u a coder cuz this would be amazing
-
Will you have more screenshots for us soon Jman?
-
1 Attachment(s)
thanks tallisa! :D
yeah, I'll post some to keep peoples intrest peaked :p
here we have the newest model, the Dam, not yet textured though (other then the fence) which is textured with alpha chanel..
-
What programming language will this project be in? Is there any code you actually have down.
-
nope, no accual code yet, but I would like to work it in C or C++ just because it seems like it would be easiest..
but I am learning C, so eventualy I will be able to code it myself :D
-
ok jman i asked a few coders so wel just av 2 w8 n c if ne1 replys
-
-
-
1 Attachment(s)
well, uhh.. thanks..
I thought I should post some more progress now that I have made a fairly good addition to the model.. some texture, and a powerline, as this is a hydroeletric dam, not yet textured to be as dark and sinister as I want yet, but it shows the model well..
P.S, ya might want to tone down your sig there buddy.
-
Looking superb Jman. Keep it up :p
-
not that your not keeping busy, but you should do some maps for IRIS, thats an engine you can mod if you find a coder... wont be as diverse as you want but it would be a start