it just saids, no target to do this, or something like that, when I type make, any ideas anyone?
it just saids, no target to do this, or something like that, when I type make, any ideas anyone?
I edited my post before yours explaining how I installed it. see if that help you.
I tryed it and it said it installed but I went to psp/sdk/include, and its not there.
I noticed that when I typed make -C src install, it saids its installing to libmad and not to psp/sdk
Quote:
Originally Posted by ronbot3p0
hehe, thats the wrong include folder... its just /psp/include ;)
Yea its not there either,I dont think I did anything wrong. why is it not installing? where are you getting libmad from, because the only think that is doing right now is compling the the src folder like if im making a program.
I'm getting mine from svn.pspdev.org.
try this, delete your download of libmad then follow these instructions again and see if it works.
1. download libmad to pspdev folder
svn checkout svn://svn.pspdev.org/psp/trunk/libmad2. go into the libmad\src folder
3. open Makefile
4. delete the @mkdir line
5. in the command prompt type make -C src
6. then type make -C src install
This is where im getting it from also, its complying the files in the src folder and nothing else
KunoNoOni: Why dont you send him/her your compiled version?
Yes Please Lol, Im Going Crazy Over This
Libmad files go into your C:/pspdev/psp/include and
C:/pspdev/psp/lib folders.. the mad.h goes into include. the libwhatever.a file goes into lib. you can just make libmad and copy/paste the files yourself.
BTW: Like I said there's an awesome surprise coming for this setup that in my opinion makes it equal to cygwin. ;)
What if i put one file where it dosent belong?
When is this surprise gonna come out? Hopefully it can help me.
edit: I tryed and guess what It dosent work, it gives me the, MAKE ***[EBOOT.PSP]ERROR 1.when i try lesson6 of that one guys turorials.
sometimes the easiest solutions elude us :cool: .Quote:
Originally Posted by yaustar
hmmm... I keep getting a 403 forbidden error when I try to upload the files.
:mad: ok I tried again and now its not giving me the 403 error but the upload just fails
ronbot3p0, pm me your email and I'll send it that way
I sent it, tell me if you got it. If you didnt is the same as my user name @yahoo.
edit, thats all I need,2 files?
rename the target = mp3 to target = blah or something like that and lesson 6 will compile(in the makefile)! I just tested it. The surprise is coming out either tomorrow or the next day!
ok ill try this, what is the suprise about?
Edit: it does compile but I think theres something wrong in the code because it dosent work on the psp well I get an error of a framebuffer, but im just going to FORGET ABOUT IT lol.
now can someone help (with codes and all of that) me to make a program im thinking about.
I accidentally deleted most of the thing I was gonna release. And it was done. So I gotta go write the code back.
im having a problem. Im trying to port over a project and keep getting this error when i type make. :
make: *** audio/polyphonic: No such files or directory. stop.
Make: *** [_dir_ausio/polyphonic] Error 2
Please help!
it can't find that dir that's referenced to somewhere. check your makefile and paths and stuff, you may need to help it find it. ;)
Ok this works for me but I was wondering if anyone managed to use the make kxploit command when compiling for firmware 1.5. Cygwin does this but whenever I try it with PSPDEV win32 it creates the correct Eboot in the 'without %' symbol "APP NAME" folder but then also makes a -P folder and an empty %"APP NAME" symbol folder where "APP NAME" is the program's folder title.
In the command prompt the error reads:
its the vertex sample in the psp/sdk/samples dir im trying to test.Code:mkdir -p "vertex"
psp-strip vertex.elf -o vertex/EBOOT.pbp
mkdir -p "vertex%"
a subdirectory or file -p already exists.
Error occured while proccessing: -p.
make *** [kxploit] error1
I can easily make 1.5 eboots via the Kxploit program then PSPBrew to customise them accordingly, but this would be useful if it could compile as 1.5 first off for quickly testing on my psp.
Thanks
yeah, it worked fine for me.
first, type make and let it compile. then after it finishes type make kxploit. and it will make the appropriate kxploit eboot.
I still get the same error occured while processing -pQuote:
Originally Posted by dalejrrocks
Perhaps there was a problem when I installed the kit, I'll try reinstalling it.
EDIT: also the URL on the first post for downloading the library installer is incorrect, currently its: http://http//dl.qj.net/dl.php?fid=8603
Should be http://dl.qj.net/dl.php?fid=8603
mibi someone already noticed.
but BIG thanks anyways to Dalejrrocks and Whazilla
Thanks for pointing the broken link out, I changed it.
I just tried the vertex sample, here's my output so you can see exactly what I did, it worked perfectly:
C:\pspdev>set PSPDEV=C:/pspdev
C:\pspdev>set PATH=C:\Python24\.;C:\WINDOWS\SYSTEM32;C:\WINDOWS; C:\WINDOWS\SYSTE
M32\WBEM;C:\WINDOWS\SYSTEM32\WSG32\;C:\Program Files\Subversion\bin;C:/pspdev/bi
n;C:/pspdev/bin;C:/pspdev2/bin;C:/pspdev/bin;C:/pspdev/bin;C:/pspdev/bin
C:\pspdev>set PSPSDK=C:/pspdev/psp/sdk
C:\pspdev>cmd
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\pspdev>cd psp
C:\pspdev\psp>cd sdk
C:\pspdev\psp\sdk>cd samples
C:\pspdev\psp\sdk\samples>cd vertex
The system cannot find the path specified.
C:\pspdev\psp\sdk\samples>cd gu
C:\pspdev\psp\sdk\samples\gu>cd vertex
C:\pspdev\psp\sdk\samples\gu\vertex>make
psp-gcc -I. -IC:/pspdev/psp/sdk/include -G0 -Wall -c -o vertex.o vertex.c
vertex.c : In function 'generateVertexBuffer':
vertex.c(125) : warning: unused variable 'batchScale'
vertex.c(124) : warning: unused variable 'vertexOffset'
vertex.c(122) : warning: unused variable 'colorOffset'
vertex.c : In function 'main':
vertex.c(602) : warning: too many arguments for format
psp-gcc -I. -IC:/pspdev/psp/sdk/include -G0 -Wall -c -o ../common/callbacks.o
../common/callbacks.c
psp-gcc -I. -IC:/pspdev/psp/sdk/include -G0 -Wall -c -o ../common/vram.o ../co
mmon/vram.c
psp-gcc -I. -IC:/pspdev/psp/sdk/include -G0 -Wall -c -o ../common/menu.o ../co
mmon/menu.c
psp-gcc -I. -IC:/pspdev/psp/sdk/include -G0 -Wall -L. -LC:/pspdev/psp/sdk/lib
vertex.o ../common/callbacks.o ../common/vram.o ../common/menu.o -lpspgum -lpsp
gu -lm -lpsprtc -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet
-lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkerne
l -o vertex.elf
psp-fixup-imports vertex.elf
mksfo 'Vertex Speed Sample' PARAM.SFO
psp-strip vertex.elf -o vertex_strip.elf
pack-pbp EBOOT.PBP PARAM.SFO NULL \
NULL NULL NULL \
NULL vertex_strip.elf NULL
rm -f vertex_strip.elf
C:\pspdev\psp\sdk\samples\gu\vertex>make kxploit
mkdir -p "vertex"
psp-strip vertex.elf -o vertex/EBOOT.PBP
mkdir -p "vertex%"
pack-pbp "vertex%/EBOOT.PBP" PARAM.SFO NULL \
NULL NULL NULL \
NULL NULL NULL
C:\pspdev\psp\sdk\samples\gu\vertex>
how do you create a .bat file?
what the hell is a .bat file is it text document
Create a new text file and change the extension.
a .bat file is a batch script and was commonly used in the old DOS days to run a certain sequence of commands automatically.
wheres the suprise?
On the news section. A one click install PSP development environment for Windows.
whats the name of it because I cant find it
when i go to launch it in the eloader it starts then it exits strait away is it supposed to . or what is it supposed to do
Here you go: http://dl.qj.net/PSP-Development-Lib...8603/catid/193Quote:
Originally Posted by ronbot3p0
why are you using eloader???Quote:
Originally Posted by lmtlmt
to launch it on my psp
it's for the pc. so you can make stuff to launch on your psp. ;)
yeah i know iam trying to luanch the demo one that you told me to create with the program
you now the start.bat one
hey dalejrrocks I managed to get the make kxploit thing to work, got a newer version of cygwin1.dll and it work.
Might just be me but it seemed to compile faster too.
Lmtlmt.... im not sure if you've followed what this is, or perhaps your just a bit lost.
Once u have followed the intructions for compliing an sample, go to the directory where the sample you compiled is and copy the eboot.pbp file onto a new folder (name it something) in the PSP/GAME dir on your memory stick. then try loading it with eloader.
But some programs wont work yet until we have the code to get into kernal mode on 2.01, 2.5, 2.6.
I get the same error. could you tell me were you got the new version of cygwin1.dll? thanx...Quote:
Originally Posted by Davidov
Nevermind... I found how to fix:
http://forums.ps2dev.org/viewtopic.php?t=6046
whenever I compile i get:
make: psp-config: Command not found
makefile:20: /lib/build.mak: No such file or directory
make: *** No rule to make target `/lib/build.mak'. Stop.
I used the exe package and this is the result, follwed the tutorial and such as well
Put this in your .bat file and delete everything else:
set PSPDEV=C:/pspdev
set PATH=%PATH%;%PSPDEV%/bin
set PSPSDK=C:/pspdev/psp/sdk
cmd
and try putting this in the beginning of your makefile:
PSPSDK = $(shell psp-config --pspsdk-path)
PSPBIN = $(shell psp-config --psp-prefix)/bin
and this at the end:
include $(PSPSDK)/lib/build.mak
did not work. :(
what are you trying to compile? i think that the problem is with your makefile.
Hey, I posted this tutorial at other sites like psp-programming and evilmana so more people kno about this ;)
Rest asure, I gave all credit to you ;)