Mario and Luigi SuperStar Saga (flicker)
Ok in Mario and Luigi Super Star Saga there is a horrible flickering in the intro when the evil people are walking down the carpet to greet the princess and steal her voice. Anyway's I remembered this post by StrmnNrmn about Daedalus and Paper Mario. I wonder if this game is doing the same thing hence the horrible flicker
Quote:
Firstly, I managed to fix the horrible flickering that happened when running various roms (Paper Mario was a good example). It turned out that I was making an assumption that roms executed exactly one display list per frame. I assumed that each display list would clear the screen, render everything, and then wait for the screen to flip. As it turns out, some roms execute multiple display lists per frame. In the case of Paper Mario it executes 2 display lists per frame (one which clears the screen, then another which renders everything). By making sure that I only flip after the second display list executes, I avoid the flickering (the actual solution is a little more involved but this is the general idea).
Heres a new suggestion that every emu should consider
I love Fire Emblem its fun and the style of game I like to play, but I also want to get everything I can out of it so often I will use gamefaqs and tips. I can very easily get on my laptop and look up the faq and print it out or just look it up for that moment, but then the whole convienance of having a handheld is the ability to put a web browser/game/movie player in my pocket.
I could just exit out of pspvba load up dev hook get on the web browser connect take a long time to load up game faqs get to the faq read the walkthrough to the point I want which is annoying with the way that the browser loads text. and then reset reload pspvba and fire emblem load my save file then do what I intended on doing (mostly forgetting what i read in the process)
A very simple addition to this emu and all emus could be a little .txt file reader that would allow me to just exit to the pspvba menu load up my saved walkthrough text file read it and then simply switch back to the game.
I know that its not as easy as it seems, but man would that be an awesome addition. No need to make the txt editable just simply able to be read while the game is still in the background for easy switching back and forth.