Works perfectly on my Supercard CF. If possible, I'd love to see some gun and enemy textures. That would be phenomenal.
Printable View
Works perfectly on my Supercard CF. If possible, I'd love to see some gun and enemy textures. That would be phenomenal.
What are you guys using for controls? With the config uploaded here, I couldn't turn left and right, could only straf left straf right.
Thanks.
Using the pen on the screen should allow you to change the viewing angle.
Have you tried to use the stylus to turn left and right?
Arghh! simon was faster than me.
One more thing, i tried to edit the Config.cfg in notepad, but i dont really get it, I would like lefthanded controls but i dont get how to edit.
I'm sure I put in the readme that the screen controlled the view :-)
Anyway, enjoy the game!
So, now that we have quake on the DS, can we expect to see a surge of level packs and mods? i.e, new games on the QuakeDS Engine and improvements to game code, like footstep sounds.
Ok iv'e been playing around with mods and the config and quake.rc file and have managed to get Quake Done Quick speed run to work with this!
It's freakin awsome!
It's too bad that quake only allows for a maximum of 8 demos in the loop...
so u have to keep going back to quake.rc and changing what levels it plays by deleting the first 8 entries in the demo list as listed below:
i.e. e1m1 through e1m8...
by unpaking the .pak files u should be able to access the default.cfg, quake.rc, and config.cfgCode:// load the base configuration
exec default.cfg
// load the last saved configuration
exec config.cfg
// run a user script file if present
exec autoexec.cfg
//
// stuff command line statements
//
stuffcmds
// start demos if not allready running a server
startdemos e1m1 e1m2 e1m3 e1m4 e1m5 e1m6 e1m7 e1m8 e2m0 e2m1 e2m2 e2m3 e2m4 e2m5 e2m6 e2m7 e3m0 e3m1 e3m2 e3m3 e3m4 e3m5 e3m6 e3m7 e4m0 e4m1 e4m2 e4m3 e4m4 e4m5 e4m6 e4m7 e4m8 end
u can edit anyone of them in notepad!
I'm thinkin key rebindings and console commands!
Their has to be a way to limit the game speed too in this manner
So did you try running QDQ then?
I'd *really* love to know which levels load and which don't! I haven't got the time to test each one myself.
Great mod but the controls are very hard especially seeing as we dont have a crosshair :( still great mod!
Not working. I get this screen kcajblue screen
im using M3miniSD v3 and im using dlditool too.
all of episode 1 works fine
havn't tried the others yet!
Oh also i can't save my games!
I love this port ;) I hope a new release is out in a short time :D I made a video of it:
http://www.youtube.com/watch?v=nNIKneo11o4
Host_Error: CL_EntityNum: 400 is
an invalid number
Stopping sounds. . . . . .done
and the game just freezes there.
This error occured on map e2m7: the Underearth while watching QDQ.
the rest of the levels in episode 2 work fine.
Hope my input helps!
edit:
mod_numknown == MAX_MOD_KNOWN
and freezes.
this occured while loading map e3m4: Satan's Dark Delight while watching QDQ.
edit2x:
No message but When exiting e3m5: The wind Tunnels while watching QDQ the top screen fades to Green and the game freezes.
edit3x:
map e3m6: Chambers of Torment
No freezing but MANY missing textures (and im not talking about the # of enemies in Nightmare skill)
all other levels in episode 3 are confirmed to work!
...more to come (about to test episode 4 and hopefully shub's pit)
edit4x:
map e4m3: The elder God Shrine
mod_numbknown == MAX_MOD_KNOWN
then freezes.
edit5x:
map e4m8: the Nameless City
mod_numbknown == MAX_MOD_KNOWN
then freezes
all other Episode 4 maps work.
edit6x:
map end.bsp: Shub-Niggurath's Pit
works fine until the animation of shub being destroyed. camera does not display it. instead it displays another part of the level.
Well thats every singleplayer level done on nightmare skill, killing all enemies, and getting all secrets.
All but the aforementioned levels work!
QDQ itself puts the hardware to the test as it displays massive numbers of monsters and animations and explosions on the screen all at once without freezing.
Reaaaaaally looking forward to the next release!
Wow, that's really comprehensive. Thanks very much!
To replicate this I'm gonna need to have the same setup as you. Which QDQ files are you using (there seem to be countless runs) and how exactly are you loading them into the game?
It's good to know that you get the MAX MOD thing on only a few levels. Hopefully I won't have to increase the max model count too much to get them to run.
Hopefully these obscure freezes will be catchable!
And is the whole QDQ runthrough done in Nightmare? Cos if so that's gotta be a lot of bad guys! Are there any disappearing enemies as a result?
Missing textures: this sounds weird. Do you mean that they look weird/stretched/black or are you getting a checkerboard? Checkerboard means you're outa VRAM, anything else means I haven't coded it yet :-)
Do you get these texture problems if you load the level directly, rather than playing a few levels before that level?
And not too sure when the next release is. I'm moving house soon, so that's taking up a load of time. I've also spent every night this week on Q2 - the only Q1 thing I've done is to make someone a left-handed build!
To Simonjhall,
How do you port and code games. Is it possible to port older games from the N64 to the NDS . If you have the time to, could you please go into full detail on how to do this. I would really like to learn how to port my N64 games to my NDS. :)
Here is my email address: [email protected]
If you can please send the reply there. I really want to learn how to do this.
Also: GREAT WORK!!!!!! :)
Err...I'm guessing you're not a programmer, right?
If you want to port a game, then you really need the original source code. If you don't have it then you have to reverse engineer the game, which is a huge mission.
Assuming you've got the source, you've got to somehow compile it. I was lucky with Quake 1/2 as it works under several platforms, so they had abstracted away all the platform-specific stuff. That way I only had to write a small amount of code to get it to run. It was shockingly slow (ie 1-2 fps) but that's enough to get you started.
I spent the next few months getting the game to fit into the memory and increasing the performance.
If you want to port something that was only ever on a (single) console then that's likely to be seriously hard as the code will be tailored for the target machine. Changing it to run on the platform you want would be tough-as. Just boot up your N64 and save yourself a year's worth of work.
Thanks, I guess I just have to boot up the old N64. ;)
I just ripped the sound track from the CD. Where do I need to put it on my flash card for QuakeDS to find it? Is there anything else I need to do to get the music working in the game?
Does anyone know if there will ever be a GTA ported to the NDS?
i got this working and looks nice!
There's no weapon and enemy graphics yet? :S
This guy runs too fast, Can u make him slower?
i get the same message kcajblue got. im using a R4 DS please respond. (it says it cant load GFX.wad) :(
o never mind i got it workin.
all you have to do is patch it with DLDI
would it be legal to upload the entire id1 folder from my flashcard in zip format?
(with a password)
yes, it is all on Nightmare with all secrets and all kills
just all lot of black spots on a certain few levels mentioned above (no checkerboards though)
I haven't actually tried to load individual levels though.
I will have an upload link shortly...(if it's legal, I assume u already have the full version of quake so ill just email the link to u. Is megaupload ok?)
does it with 'games 'n' music'?
Runs ok. I got a R4.
Can't wait until the next release.
*Better menus*