Config-CFG-file crosshair "0" I Got it!!
crosshair "1" = Crosshair in the game
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Config-CFG-file crosshair "0" I Got it!!
crosshair "1" = Crosshair in the game
its awsome all it needs is more speed i think
like my sig?
Change the number from zero to one. Save, restart game.
EDIT: just saw you got it!
just beat the whole game, friggin awesome work simon! aside from texture bugs, i discovered the occasional 3D glitches in some levels, i.e. what would appear to be barriers stretched across the screen, yet have no collision values. yeah, i know i point out a lot of crap, but i dont mean any disrespect, considering the most i could do is make a dual screen pic of quake displayed through moonshell.
@dominik, hello mate I just had a go with skate - it's easy to get going!
As per the instructions in the skate readme, make a directory (in the root of your flash card) named 'skate'. Extract the zip file into that, with full directory structure.
Now you've gotta tell QDS how to start this mod: make a text file in the root of your card named 'qdsopts.txt'.
Open that file in notepad.
On the first line type '-game', without quotes
On the second line type 'skate' without quotes, then hit enter to put a newline. Save the file, plug into DS and turn on. When you start a new game you'll be on a skateboard! The demos don't show you on a skateboard though - but then again it doesn't when running on the PC...
Btw the model texture is way too big for the DS, so you'll get a checkerboard.
@mr_biggs: that's great! I'm glad you can get all the way through! Some of those levels took a lot of effort to fit into 4 megabytes :-S
Anyway - the texture bugs, yeah I know - that's the non-power of two textures that the designers sometimes used. They're used *loads* in ep4, so I'm not surprised you see lots of corruption! And those funny walls you're seeing in the later levels - that's due to the level being too big for the DS' 3D hardware. I'll fix that in a later build.
But yeah no biggie - keep finding them bugs!
I was on the level "The Wind Tunnels", and I got a message saying something like "you are out of the fake stack, contact me if this happens". It was right as I got shot out of the 2nd to last tube. I'm using an M3 Simply. While I'm here, thanks for all the hard work. It works great besides that one occurance.:D
The wind tunnels eh? Yeah, that level performs pretty poorly! But thanks for getting in touch - any way you could replicate this for me? What would be really awesome would be if you could make a game save just before it happens, so I can fix it...
I'm just trying to cobble together random fixes for the game so I can pop them in the multiplayer build.
having the same error as stormwolf18
it gets stuck at freeing precaches
using an m3lite microsd (slot2)
nice to see the coder of the project here :)
wanted to let you know i have the same problem as stormwolf18 and impulseGUNK, the game is stuck at "freeing precaches".
i am using M3 minisd in a fat ds
(stormwolf you forgot to mention prerelease 1 was working :p)
Im having the same problem...freezing at "freeing precaches" ... i use gbamp
It worked for prerelease 1
I'd like to know more about what mods work and how to get them to work. Game works great on my M3!
I'm having trouble with saving and loading. I saved at "The Ogre Citadel" and when I tried to load, it said " 'parm4' is not a field ". I tried to just go to the first level and see if I could save there ("The Slipgate Complex"), but when I tried to load that it said " '. 000000"' is not a field ". I'm using a Supercard Lite and have it DLDI patched. On the upside though my settings are saved and loaded properly so I don't have to change the controls each time I play. This is looking great. It's quite an improvement over your first release. Thanks a lot and keep up the good work!
Right, I'm cooking up a solution for the 'freeing precaches' problem with stormwolf at the moment, so if you've not done so already, PM me your email address and I'll get back to you.
Basically it seems to be a timing problem with the graphics core...
And the people who are getting corrupt saving, that's because there's a bug in your DLDI driver. I'm trying to see if I can hack around it but I'm not having a lot of luck at the moment.
If you want to play mods - it's easy! Rather than starting the game via the command line (with a special -game option) you just put those options in the qdsopts.txt file instead. Read the web page!
Deosn't work
"Starting up
fat init...failed!"
poop
Yes, sir.
Maybe this is my problem, though. I'm not sure. You see, I patched it with the M3 SD version. I assume SD is the 1 gig card that goes in there. If so, then yes.
Quake doesn't work. Neither does Hexen. Doom. Nothing. So, maybe I'm doing something wrong. I was more than surprised to see the SNES games working. Weird.
what does your card look like? is it all rectangle or does it have a slanting edge?
compactflash cards are all rectangle, sd have that edge. you could in any case patch the nds file with the m3 compactflash dldi and see if it works (or if your m3 is a slot-1, nds-card sized, type you can try the R4ds dldi which is compatible with the m3)
Sorry that I answer so late. ^^
Yes , it did work. :)
Was fun skating on the DS. :D
Do you have any plans when you are releasing the RAM Build ?
As i have an Supercard SD it would be great to play these mods correctly.
I could help you test these builds if you want , I don't care if they crash alot. :D
I trying patching it several times...it still doesn't work. Oh and I use moonshell to boot too.
For those people who are having problems with the game starting the game (eg you're having the freeing precaches problem) I've got a fix for you, so it'll run fine. Mail me if you're interested.
And I've also just posted a YT vid of Malice running on the Supercard build of QDS, for those people who are interested in playing some total conversions and mods :-)
http://www.youtube.com/watch?v=4iEBpuuKkTI
Coming soon...
Hey I've got Team Fortress working - but the music doesn't play in the intro demo?
Just need that networking build now!
THIS IS GREAT!
I can play it now!
The old prerelease sucked but this is very good indeed,
Hello, I know there are several types of team fortress (eg half-life, quakeworld, etc) - which one do you have? Where do I download it and how are you running it? :-)
I know it's a networked game, so I'm just wondering how you'd run it without the wifi build!
Also, I assume the game didn't come on a CD, so where does the music in the intro normally come from?
Would it be possible to get single player HL1 on the DS? lol... Is that a stupid question? I mean, I assume the DS can render it since it's so old and ugly.
no, the source code for HL1 hasnt been released so you cant port it. but im sure you could make clones
Hey I still got my original team fortress (before classic) that I played with QuakeWorld all them years ago, but I believe you can play it on a lan or whatever using the normal quake, which is why it works.
Btw a port of QuakeWorld would be great cause that would allow easy PC vs DS play? :thumbup:
Instead of spoiling the surprise you get when it loads, I'll just give the download links I found. I think you'll want the "2.8 full zip":
http://www.filefactory.org/index.php...ess%20Software
http://www.fileplanet.com/filelist.aspx?s=74193&v=0
Ok, I've been running TF on the DS for a couple of days now and it runs pretty well on the wifi build against a PC, but there's not enough memory for a single player game. Which makes a change!
I don't think I can be bothered with QuakeWorld any more, so I won't be porting that.
how do i patch? because i get everything else, my computer is just being ugly and wont let me patch, can anyone tell me how to do this patch? i already have the dldi thingy
Is there a way to double tap the screen to jump?
i havent seen that in any homebrew FPS so far. that would have to be programmed into the engine as a type of button press. tapping the screen is currently mouselook, i think.
brilliant job, quake ds is just superb! After all those years, I can play my quake wherever I want, it's just fabulous!
That would be grand! More FPS need to take advantage of that...
...and virtual buttons for games with many buttons Like Duke 3D!
Regardless, if it can jump with a double tap to the touch screne, then its source has some value!
I originally did have tapping for jump, but I didn't like it and it had similar problems to the tapping in the other Quake, so I dropped it.
There's gonna be an interim release hopefully in the next few days (wifi, better mod support, on-screen keyboard, bug fixes) - if I have the time I'll see if I can rig in a crappy jump code...