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Thank you for all the time you put into this very good port of Quake for the PSP!
It's really great and looks much better than the old software version of Quake ported by Peter (eventough I liked his very much and played a lot, too :) )
I don't want to be pushy, but when can we expect another release, maybe with the bugs fixed? :p
Will you implement Multiplayer Support? I haven't tried to play multiplayer, so I didn't even notice it's not implemented, but s/o here in the forum mentioned it ... So I assume there is no multiplayer support yet. Are you planning to implement it at all? I hope so :) I'd love to play some Quake 1 deathmatch at christmas :D
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Multiplayer does work but it is a little buggy.
What works:
Hosting games
Joining games hosted on a PSP
Joining games hosted on a PC
Searching for games on the local subnet
Joining a server by hostname or IP address
What needs work:
-Map loading:
sometimes the map never load, instead it will spew "--> client to server keepalive" into the console
-Switching Maps:
Switching maps takes a really long time, although pushing select will usually nudge it along
Whats missing:
A server browser (quake1.net and quakeone.com maintain server lists)
I have not tested server side mods yet. But if something with +hook works I'll be a happy camper.
Is there a running bug list? I know the sky issue, but thats minor. Sometimes when a map loads, I'll get a weird display. 4 small screens with screwed up colors, followed soon after by a crash. the water warp effect doesn't seem to work, but I usually turn that off anyway.
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Quake I: Arena 0.75 mod optimized for PSP (by lupus)
http://pspupdates.qj.net/Quake-I-Are.../49/aid/109397
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KM_HW and UM_HW versions don't work for me. 3.71M33v3 on a fat PSP. Gives the following error on the PSP:
The following error occurred:
Hunk_Alloc: failed on 1544814608 bytes
Press CROSS to quit.
This error occurs right after game launch (it appears briefly).
I hope that homebrew doesn't turn into slim only since the slim has more memory. Just want to play quake NOT quake arena or MP.
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KM_HW runs beautifully on my fat PSP running firmware 1.5, it must be something to do with your custom firmware.
Is it set to use the 1.5 kernel to run homebrew? Have you got plugins running or something? It's as if there's not enough free ram.
jurajstyk: You are a bloody legend, I'm almost done playing all 4 chapters on hard. This is a truly fantastic port.
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Okay, I've read the readme, and thought I'd done everything right.
-added the PSP_Quake1_HW_UM folder to GAME
-added ID1 to GAME
-added MP3 to GAME
however, on launch I get this:
http://i5.photobucket.com/albums/y16...3/snap0002.jpg
To be honest a lot of this goes over my head, so I wouldn't know what's wrong with the config file if it came around for a cuppa...
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hi guys, new here... im wondering what should i put on my psp...
i mean, the quake files there are 4 of them...
im on 3.71 m33-3
and i dont have the original game...