goodjob!
i dont have a ds but prolly own q2psp and i can really say nice work...
i hope crossover gonna work on ds like it does on a psp (psp vs pc) . :)
I'm looking forward for psp vs ds matches :)
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goodjob!
i dont have a ds but prolly own q2psp and i can really say nice work...
i hope crossover gonna work on ds like it does on a psp (psp vs pc) . :)
I'm looking forward for psp vs ds matches :)
Well that's a given - we KNOW that the DS owns the PSP!
@noname, with the M3s I've tested you can only overclock to the full speed when you have the data files on a slot-1 card. If you have both data and RAM on slot-2 you can only make the middle setting.
Dunno why!
Nice Work can't wait for the next release
Great work; you're really pushing the bounds of what can be done on the system.
Now if only you could give the guy porting duke3d some tips -- if this can run so well, there's no reason why duke should be stuck at 3-5 fps :)
Also, on the subject of shooters for the DS, doesn't Dark Forces essentially use the Doom engine? I wonder how much work would need to be done to the Doom port in order to play it. Then we'd have just about all my favorites on the DS.
Your work, however, is by far the most polished and impressive of all the above. I'd put maybe Descent as second best.
Ok thanks anyway. I hope you will fix that on your next release.
It took 3 hours to get quake II on my ds.
So long how is that even possible?
I had to search for 2:55 minutes for my quake II cd
It won't install DX for me (Shareware)
Looks good, I have been a big fan of QuakeDS (actually wrote an article on it...http://thoughtsfrommylife.com/articl...he_Nintendo_DS).
I am still having problems after reading through this thread. I did all the instructions, picked Auto-Detect and Slowest for settings. It counts up the memory, displays some messages that go through too fast to read, and then it displays a red screen saying
"Guru Meditation Error! data abort!"
along with a bunch of register values.
I have the Supercard Lite and Super Key and I see some people have written that they have got it working on that hardware.
I'm using the demo pak files.
Guru, nice :)
Amiga user I take it.
This is just simply awesome! You have done a really good job on this.
Thanks :)
To the boys and girls who are getting the guru meditation and don't get to read what the actual error message is, here's a special version!
http://quake.drunkencoders.com/q2/do...ke2_121008.nds
EXACTLY THE SAME, but without the crash drump screen.
This is amazing. I have g6 slot 2 card, it has 32 megs of mem. runs on slowest, but even that is pretty fast, v.playable. well done
It doesnt work that well on my G6. :(
A lot of lag/slowdown and pop-in textures...
Oh, and I can only get it working on the "Slowest" setting.
Thanks for the new NDS file Simon, but it goes through the same steps and then ends up at a black screen. In the top left hand corner of the top screen there is a blinking white block cursor.
If I press a few buttons I can get the keyboard to pop up, then it just shows grey blocks on the side of the screen. I ended up getting out my camera and trying to capture some screen shots on rapid fire.
Here is the final screenshot I captured before it went to the black screen.
Here is the screen shot of the screen afterwards.
I notice it says "basedir is write protected". Does this matter. I can't seem to change the folder properties. I will try to make it non-readonly but it reverts back when I look at it.
http://neilgalloway.com/images/screenshot1.jpg
Hey I need help. I downloaded Quake II DS and done the baseq2 and all the pak files but can't find the config file. What is it called? It won't let me download it either. Plus I can't find the Quake2.nds file.
@neil, what happens if you run the build from the original zip file - if you get the guru meditation, a) what's the message at the top b) what's the $pc, c) what's the $lr, d) what are $r1, 2, &3?
@chanmasta, visit my web page (in the q2 downloads section). The config file I use is in there.
in fact (off the top of my head) the url is:
http://quake.drunkencoders.com/q2/downloads/config.cfg
Works great on my CycloDS evo with the 3-in-1 on slow speed.
Hm, for my M3DS-Real with Rumble-RAM-pak it reads:
top screen, just 1 character:
]
bottom screen:
X (a flashing X/+) ata at ARM7: 02697400
...sound enabled
==== InitGame ====
----- Server Initialization ----
spawning entities
0 entities inhibited
0 teams with 0 entities
--------------------------------
====== Quake2 Initialized ======
0.0.0.0:0: client_connect
_____________________________
Installation
Map: demo2...
ds_abort()
Not very helpful I reckon but hey ;-)
What kind of info would you need to be able to support this RAM pak?
Or could you only add it if you physically had one?
cheers
Hmmmm, now that I have been messing around with it, I have different symptoms. Simon, I tried the original Quake2.nds file and it stalls on the load screen. Here is the message when it starts to turn bad..
about do die:
Couldn't load pics/colormap.pcx
DS video shutting down
...done
Sys_Error: Couldn't load pics/colormap.pcx
link register is 0202a398
Here is a screenshot since I'm in photo mood.
http://neilgalloway.com/images/screenshot2.jpg
Any chance of getting rumble support in this or Quake 1? Also is there any way to configure it so that you jump by tapping the touch screen? also great job on this I never thought it would be possible to get Quake 2 running on the DS.
Okay, I wiped my original install and went from scratch with the original instructions and the original quake2.nds file.
The values you asked for Simon are:
- message at the top: Guru Meditation Error! data abort!
- the $pc: 02011CD0
- the $lr: 02079308
- the $r1: 00000000
- the $r2: 0000005D
- the $r3: 00000000
Here is my screenshot again (the top screen is completely white BTW):
http://neilgalloway.com/images/screenshot3.jpg
I'm using a SC lite (original not rumble) and I've got commercial PAKS, and I've tried three different DLDI drivers, and I have no controls, no backgrounds, everything is just black except for enemy models, and my main menu is screwy. It's in the upper left hand corner of the screen, so I cant read what I'm hitting. Why is it doing this?
Will quake2ds run smoother and will it have shorter loading times if i degrease the texture quality in the .PAK files or if i make them smaller?
P.S my English is bad
this freakin great!! quake II is my favorite quake in the series!!
thnks!!! :)
Hi simonjhall, these are awesome, you really have a good work done.
Thank you that you have made it possible Quake 2 on the DS to play.
Do you think it is possible different mods or maps (D-Day, Warsow, CS)
for Quake 2 has been made to play? Or have you already tried.
I have already over 50Wads for DSdoom rebuilt (and published) and find
the Quake 2GFX looks much better. For this reason,
I would be very interested.
Regards
-=B@ndit=-
@All Quake2 works perfect on Supercard Lite
I will answer no questions, about the Wads of me for DSdoom,
all Wads of me on 3 sites linked. Search with Google
Hi,
I have a problem running Q2 on my ds Lite... I have a R4 Revolution and The DS Browser exp. pack.
After starting the game i can choose the browser exp. pack.
the game tells me that its not enough memory... :(( is there a way to play q2 with this card combination or must i buy me another card?
thx 4 help
The official browser pack is only 8mb. Q2 needs a minimum of 16mb. Best buy an EZ Flash 3-in-1 for $20/£10 from somewhere.
Yo sorry for the delay, y'all - I've been busy at work and with other things, my birthday and looking to move house... Plus I actually hate Quake :)
anyway,
@moro, no you can't play with the opera ram expansion (hence the message). I'd really like to make the game work with that card but supporting the card is a PITA as I don't own one. Every flash card has its nuances which need to be resolved, so it's not just a case of selecting another card "and only running with 8 MB".
@anónimo, thanks for the comments! Mods and maps will work with the game *as long as* the mod does not require or supply a gamex86.dll file. Although games were cross-platform in Quake1 they are not in Quake2. Sorry!
@masterchief, thanks mate.
@noname1, sorry but you will get no performance increase from decreasing texture sizes. You may get slightly faster load times though. The biggest speedups come from a) buying a ram card that can be overclocked and b) reformatting your flash card with the largest block size you can (normally 64k)
@bobtheninjaoffood, err, sounds odd! First of all, have you downloaded the config.cfg file from my website? For some reason it's not hosted here on this forum...
@neilgalloway/tirges, I'll take a look at this soon. But again I am still super-busy (hence me releasing the game when I did) but I will look at this!
Thanks to everyone for playing btw. Kinda makes writing it worthwhile-ish!
kk. thx for the answer. i´ll buy me a new card, this great piece of homebrew needs to be on my ds!
thanks for the reply :) i think i'll buy a fast slot 1 card which one do you suggest?
i have a m3 perfect sd with 32mb RAM build in it so that's good enough:p
@Simon:
Few Questions (I'm not forcing you to another update :) I'm just asking for your opinions on what can be done in the future):
1) Is there a change to improve the rendering, gaining more framerate?
2) Is there a change to avoid the problem of the *white texture*, I mean improving the memory management or making the engine lighter...
3) New features (wifi, but do it will reduce the amount of ram available? Like in yours Quake1 build without Exram)?
4) If I will take a look at the code, which parts you think will need some work on, and which of them you're written well?
Cool, no problem. I might come back to Quake/Quake2 in a couple of months. At the moment I'm really enjoying not programming at home! (I program games for a living, so its nice not programming 24hrs a day)
Yes, totally. There was a lot of work that I could have done (taking months) but I thought that it was more important to get a release out rather than dragging it out forever.Quote:
1) Is there a change to improve the rendering, gaining more framerate?
Not really. Could be a way to not flash white when you shoot a bad guy though.Quote:
2) Is there a change to avoid the problem of the *white texture*, I mean improving the memory management or making the engine lighter...
Yes there are lots of things that I want to get in (I stuck a big list in a post a few pages back)Quote:
3) New features (wifi, but do it will reduce the amount of ram available? Like in yours Quake1 build without Exram)?
Not sure how it's going to work with the whole "RAM thing". We'll reach the bridge when we get to it. I want to avoid separate builds, though.
I know of some crap bits, but it's really just a case of moving those optimised bits from QDS into Q2DS...Quote:
4) If I will take a look at the code, which parts you think will need some work on, and which of them you're written well?
If anything was to be re-done, it'd be some of the levels. 'security.bsp' is a particular good example. Some levels are just massively CPU intensive for no reason.
Same problem here too. During the day I develop software applications (not games though but scientific software for my phd research). I'm wanting to create a 2x2x2 version of my rubik's cube program for months now but I simply don't have the strength to start programming again when I arrive at home in the evening. :(
First of all - thanks a lot that you changed you mind and released Q2DS:) It's amazing to see this game on NDS.
Second - I'd like to write some bugs and requests (sorry if somebody had already written them):
1)Zone visibility - sometimes enemies are able to see and attack me though they are too far from me to see them. And because of it I'm able to see them if I look at them under certain angle and attack, remaining invisible.
2)On the map "Torture Chamberg" (jail4) I got game freezed when I destroyed tank-looking guy - game logged that text - "couldn't load sound/7" and "failed to open sound file 7" (but I met them before and nothing was wrong). I get a photo of this if you want to see it.
3)Is it able to add jump using touchscreen (as it was in Metroid Prime Hunter)?
Well, that's all for now.
Yo,
Haha, I didn't know you could do that! This visibility testing is done with a piece of the 3D hardware that isn't very well documented. It's also got other artifacts which surprisingly no-one has mentioned!
It's a weird bug which happens once in a blue. I can't replicate it but if I could I'd fix it...Quote:
2)"couldn't load sound/7" and "failed to open sound file 7"
If you bind a button on the OSK or the touch buttons to jump you'll be able to jump by touching the screen.Quote:
3)Is it able to add jump using touchscreen (as it was in Metroid Prime Hunter)?
Well, I got "sound bug" 2 times more, but it was written ";" and "h" instead of "7". I found them in other maps.
And one other sound bug - when I stand near lava (and able to hear its sound), sometimes I able to hear a loop of random previous played sounds of this map. It happened in the elevator room in "Borehole" and in the end of "Lower Mines".
One more error:
When I try to return from "Toxic Waste Dump" (after appearance of barricades) to "The Reactor", during first second of loading I get this message:
"failed malloc of 3052748b
118.00 kb of heap available
about to die:
Z_Malloc failed on allocation of 3052748 bytes
==== ShutdownGame ====
writing key configuration
...done
ARM7: S_Shutdown
DS Video shutting down
...done
Sys_Error : Z_Malloc: failed on allocation of 3052748 bytes
link register is 0202a398"
After it game doesn't do anything though it seems to be still working (according to moving cross in up-left corner).
Could you zip up the saves and send them to me? Thanks.