Ah yeah, interesting... I figured you were doing something similar thought.
Do you have a special debug mode in your PSP version, or like you write in a log file or you just check which block code you are at ?
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Ah yeah, interesting... I figured you were doing something similar thought.
Do you have a special debug mode in your PSP version, or like you write in a log file or you just check which block code you are at ?
I have it setup now where I can make debug builds that give me more options (like break or debug at an addr, then either wait for input or just start printing the opcode list from that point). It helps in debuging.Quote:
Originally Posted by Psycho77
man this is great... but you should really start on that halflife port:p
haha just leave him alone man, as u can see he is really busy with Monkey 64 and with his personal life.
heh, i was kidding.. i remember at one point people were giving him an aneurysm over a halflife port HE SAID HE WOULD NOT DO!
Psmonkey, this is just getting better and better. I am just dying for the next release,(do you think you might release the next version when are able to get mario to load correctly?)
hey psmonkey do u think it would be possible to release by the end of the month? it would be pretty cool to check it out in its current state. maybe we can also find new bugs.
When Mario 64 runs everyone's gonna be playing their PSP like crazy. I hope Mario runs soon.
I think Psmonkey will have Super Mario 64 somewhat working by E3 :)
I dont care what mario gives me. If it gives me anything even just playing with the freaking 3d head. I'm posting a build that same day it works.
No clue when that is.
Runs after 1timeuser samurai style with a nerf bat.Quote:
Originally Posted by 1timeuser
:mad:
^ Yes I get jokes. That is my joke responce.