I did experiment with mp3 support using libmad a while ago, but the frame rate hit was very severe.
I'm sure it would be great though if decoding were to be done on the separate media processor, but I didn't have time to look into that.
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I did experiment with mp3 support using libmad a while ago, but the frame rate hit was very severe.
I'm sure it would be great though if decoding were to be done on the separate media processor, but I didn't have time to look into that.
Certainly, reality is always on the first place.
I've updated to the custom 2.71 SE-B' firmware (2.71 internet and other functions + 1.50 homebrew - rulezz! :cool: ) and OSK doesn't work in Quake now (PSP freezes). :( That's, why 2.71 built-in OSK is different, then OSK in 1.50, right? :confused:
It would be great, if you'll dev a build for 2.71 SE... :rolleyes:
I found, that Quake runs at 222MHz, true? Maybe, you can overclock it to 333 (as McZonk did in Quake 2)? :rolleyes:
what version is this for
A few years ago, I never thought I'd be carrying around Doom, Duke 3D and Quake in my pocket. Ah gotta love technology :D
hey peter are you the coder for psp quake. if so, you rock! Anyways, im new to it and i cant select any access points. When I select infrastructure it doesnt search for any or anything at all. If someone ever reads this then maybe they can help me out please!
my email is [email protected]
I know it's a very slim chance that someone will actually email me, but i would really appreciate it plz :)
I got analog strafing to work in about 10 minutes after dl'ing the source. right now my changes make any other movement (mlook or mturn) impossible, so as soon as I clean it up (Ill try and make a menu item, or if im too lazy, bind this new config to mlook 2), Ill see if these guys will import my changes back into the cvs tree. Also I've not been able to get mods working, I tried to create a text frontpage modloader, but apparently pspquake no longer takes argc and argsv[] seriously. Just running mods the way its stated in this forum doesn't seem to work either, the packs take over the graphics and sounds as expected, but the progs.dat doesn't ever seem to load. PROGS.DAT or progs.dat, doesn't matter, doesn't work. continuing to investigate the code.
-Kamui-
IF one of the DEVS reads this, can I possibly get an email address or method of correspondence? I have a few questions about the nature of argc and argsv, for making modloading work as normal. Thanks!
hi all, im a noob (just signed up with form) and really want to play quake on my psp. I dl'ed and installed the stuff but it still wont work. I have 2.80 firmware and have not done any thing yet (hacking). any help would be great.
Ok dude scince i am just getting out of my noob phase ill gladly help ya.
1: Got www.noobz.eu and download the eLoader .995/Kriek and install it on your psp that once it's installed(if you did it right) goto the photo menu of your psp and where it says eloader on a folder press start than the loader should load up press x on the hombrew you want to play and away you go:) There should also be installer that you run on wondows and it does all the work enjoy.
Now onto my problem I WANNA PLAY ONLINE :'( how do i play oline with this i just found it and i love online shooters! plz help me.
First, you need a wireless router, and an active internet connection.
Once you have these installed and working, go to Network Settings in the PSP XMB, and make a connection, using the SSID from your router, and run Quake, and choose Multiplayer --> Infrastructure, and select the connection you just made.