hmmm
no fair
hmmm
no fair
nah! its fair! lol its not a fully built game. its only a test.. give me a few days to model and texture somthing that will look better, then we can release a working respectable version :D
im just kidding
im patient....
...with limits arghhh
When the build's ready I'll be adding a team web page and a closed beta web page both password controlled with my current builds. Jman will send a password to the people who need it. Then we will work towards the demo version to give out publicly.
Hopefully that should give accordian boy the access he needs, and me the feedback I need. Any news on the version of the track that includes the fade in/fade out?
that sounds like a great idea!
Yeah sorry I can't offer more to this project myself but I have limits to what I can manipulate in DCemu (Maybe wraggster can give you guys free hosting if you asked nicely). Even if you guys decide to continue your work off DCemu I'd be more then happy to affiliate with your teams web page and mirror your releases at my site. :DQuote:
Originally Posted by HardHat
I think that I will keep the project hosted here, and the site that HardHat is making will be more like the development site, where the contributers would be able to help by testing the newest version of the game and engine, and give feed back. Public releases I will still want on here, so I still want to have this page here on DCEmu for the forum and posting ability between the other contributers and I. and of course! Public updates.
sorry it took so long...i tried to something clever in another track, to try and get two out at the same time...but it didnt work so ill start track 2 again soon
hers a full fade in/out. and ive had some other issues, which you really dont want to get involved in so lets leave it there
erm someone tell me what you think, ive heard it way too many times, and it just sounds worse and worse the more i listen to it, cant get it out of my head!
if its okay, then i would prefer to leave it who it is now and get another one out, im sure any master track fades could be done quickly(i mean it this time)
listen to the end particulary, im not certain if it should be a more prominant ending? but like i said, too much at the moment to think straight
silly mistake, the file name was too long, and it couldnt read it
here it is:
Well that sounds good to me, I think that it definitly sounds like a "survival horror" game, and it will work great in a certin part of the game. the only thing I can think of is... this track is a great outdoors, or alleyway track. not intirely suited for a room inside. another option is the labrotory, but again, I'm working on that track.
This track will most likely be used outside the P.D. on the front step area, there it will go great :D I realy think its good, it has a lot of scary themed sounds in it, which will add to the suspense if your being eaten by 20 zombies :D
I appriciate it! :D
I have more requests for music tracks at the time, but if your to busy, its perfectly fine, SumoX has his own things to take care of aswell.
It really sounds quite good. I like what you've done to it since the first upload a while back. The fade in and fade out should work okay -- we'll see once we put it into the level if it feels right.
I am still working towards the first build with static backgrounds and imported cameras. I've been working on the ASE parser still. I won't make any progress today since I'm going overnight-camping. But I'll post when I have something to show.