lol!
yo monkey, can you figure it out with someone who has pass through it before like Project64? or for PSP its a really different way?
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lol!
yo monkey, can you figure it out with someone who has pass through it before like Project64? or for PSP its a really different way?
what a strange comparison!
what happens if you need to enter a dungeon to retrieve some magic sword or such
Please please please can we have some info on iris?
or, if you dont like people whining and begging...
GIVE ME IRIS NOW!!!!!!!!!! OR SUFFER MY WRATH!!!!!!!!! ROAR
only kidding, keep up the good work
No Iris updates atm. I've been flooded at work. I barly get an hour of work on m64 every few day. It sucks royaly.
Other then that I've been thinking about doing a render test to see if it might be better to do a render tree by textures
.Node
../....\
T1...T2 <- textures
/|\.../|\
sss.sss <- surfaces
This way less time is spent passing texture over multiple times when rendering the scene (ie area to the left might do texture 1, then texture 2, then texture 1 is used again on area right. Insted do all surfaces that use texture 1, then all surfaces using texture 2).
Still also need to do a emboss bumpmap test. :/
Bugs are like random encounters. Yet for some reason they are all ****ing wimps atm. None will come out and fight me. :mad:Quote:
Originally Posted by Cooe14
wacth out
soon you might get some crazy Yunalesca boss appear and use hellbiter causing everything to reverse and go crazy!!!!! or megadeath ahhh
Heheh. Nope, none will popout of the shrubs to show their face :P
Hmm...level up your Enemy Lure materia a bit...
Its a shame work has been so busy for you, but its gotta come first.
Put in time whenever you want to.
You seem to be making amazing process working the number of hours you say you are. I was imagining someone sitting infront of a computer at 4am icing his hands down and typing away code..
So is this render test being done to target frames per second? It seems like having to re-render stuff would slow it down a bit...or is it for texture accuracy?
Also what are you trying to target with the emboss bumpmap?
Keep on truckin' ;)
You obviously havent used a computer for a long time... your hands will naturaly lose heat to the keyboard and mouse, more so to the mouse, I learned that from WoW... /cry :P
Im looking foward to the next update, it will prob be mario ... it also just crossed my mind how monkey64 hasnt leaked.. but then again u sent it to trust worthy ppl...
Yay, I found the magical Super Mario Bos 3 flute that will warp me to the world 9.
:p
Anyways I realised that the value was constant so insted i started taping memory write opcodes and sure enough I found a nice small stack of 6 instances where it writes the bad value i am trying to trace. So now directly jumping to the first instance might help me speed this up faster.
The render test is for iris so mapers like produkt can push even more geoemtry and put more crapy psp developers to shame. :DQuote:
Originally Posted by drquack02
Emboss bumpmapping is to try adding advance rendering effects to make the game look nicer. Sure we wont get all xbox style crazy bump mapping but some simple bits to allow a level to look nicer is well worth it.
You forgot to clear the Double V again ! ;)Quote:
Originally Posted by PSmonkey
But this sound promising !