KICK ASS! I fanaly got DCEmu pro status! :D not as good as coder, but a little better :p
KICK ASS! I fanaly got DCEmu pro status! :D not as good as coder, but a little better :p
Well, I finally got some debugging done. I'm now loading the cameras successfully, and the displaying the backgrounds correctly. I don't yet use the camera, but that'll come soon. I've made a build to show off my modest progress. I'm sending it to the team, but I'm posting some screen shots too.
wow that looks great, good job.
cant wait for a public release.
Excellent, I think its time for another WIP progress news post. I'll get on it ;)
sounds good :D
nice work but in picture #2 the character seems to be over sized : D
Looks brilliant :D :D :D
Keep it up. those textures are out of this world
thanks rhebock, yeah its accualy not rendering the character on the plane of the camera yet, its just rendering on a plane from that aspect.. soon enough it will render the characters on the exact plane used in the game :D
and Zion, thanks for the sarcasim about the textures, but thats just the way it is untill the artist that created the main hall finishes his model. then I will begin on texturing the whole room..
Edit: Kick more ass! even better user status :D thanks!
Actually taking a look of the character, it is sized fine, picture her in picture 2 going to sit down on the PC seat and you can see she aint all that big, just the graphic I guess (And thats brilliant :D)Quote:
Originally Posted by rehbock
Loving the work Jman, I hope you have thought of using this new 3D engine everybody has been talking about :D or not haha if not no worries this end I think its great already :D
Looks really good.
I need to get back to music production, though. Although I think I'm going to look into getting sound effects like footsteps and gun sounds (I may just look for public domain versions) and have them ready to be used as well. They're little things that no ones discussed but really would round out a demo nicely.