Yeah kinda like "GT Mobile" on the PSP:pQuote:
Originally Posted by 1timeuser
Yeah kinda like "GT Mobile" on the PSP:pQuote:
Originally Posted by 1timeuser
Duke Nukem Forever! :D
yes.. it will be ready... when its ready... BUT THE POINT IS IT ISNT FAKE! :)Quote:
Originally Posted by $n!pR
Quote:
Originally Posted by Tooplex
Here are a couple of reasons, from four pages ago...
http://www.dcemu.co.uk/vbulletin/sho...&postcount=228
But the primary reason is: the coder doesn't want to release a public beta yet.
You're missing a crucial point--the translation cache.Quote:
Originally Posted by quzar
Each block of code that's translated to native code is stored in a cache--that way when the emulated CPU wants to run it gain, it's already translated and just waiting to be executed :)
Could you dip into the private coder forum for a bit?Quote:
Originally Posted by Tinnus
Does anybody have an idea, on how long it will probably take though to implement a dyranec engine for the PS1 if its being coded completely from scratch.
It's hard to tell. Depends a lot on luck, the coder's skills, and debugging capabilities.
The problem to debug a dynarec, though, is that you generate code at run-time, and dynamically-generated code cannot be hooked up to a debugger to, say, do breakpoints, step through code or anything like that.
Hi guys, I'm new here to the forums, and I wanted to ask a question. How is the anonymous coder making the PS1P faster without a dynarec engine? I'm not a coder, but I wanted to know.
Just optimizations in the code, it is the same as any program really.
Cloudy