This is going to be my last post on this thread since I really feel like I am talking to a wall:
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as i said it doesn't matter if we still at the beginnig of the work (alpha stage) maybe latter in the beta version or in the final relese it will work at the full speed (maybe).
You are missing the point. If some of the best programmers in the PSP homebrew world cannot emulate a PS1 at full speed by now, what actual reasoning do you have in saying that playable emulation of a faster and more technically advanced machine is possible?
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i dont care how much difficult it will be and the DC fans too. we will do the job.
Difficult? Sorry, I have to reword that. Impossible. Think about it. Your plan to 'convert' using whatever methods you are thinking up a Dreamcast game to run on a PS1 which is vastly slower then a Dreamcast makes no logical sense.
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& at last you r answering (wrong spelling ??) your self in the links you gave us
Did you actually read those threads?
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Will Pandora be able to emulate the Sega Dreamcast / Anything recent?
No. Anything newer / more advanced than the Playstation that is not otherwise mentioned here is not likely to ever be emulated on Pandora in a useful manner.
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I have no idea what you mean by "playable standard", to me that basically means full speed, not something like half speed. And you probably mean it in a way that applies to more than just some game no one cares about.
It's very unlikely, it's safe to just say "no."
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No. There will never be a DC emulator for the Pandora that will run at anything close to a useful speed. That is the answer.
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I think the consensus from devs (the people who MAKE games and ports) is that it isn't possible. Listen to the more experience people.
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after that, we have the SH4 processor. Now, the PSX arch ran at 34mhz main + 16mhz video or something, the SH4 runs at 200MHZ. we have around 600mhz to play with here, but looking at the psx/GP2x ratio we got only bare minimum playable performance off that, and that was due to the awesome coders optimizing everything, and probably implementing hacks every which way.
I'm not saying that emulating the DC would be impossible in the least, but unless we have a very impressive dynarec core for the cpu, and something that can map out the older series PowerVR to the SGX530, I'd call it grim at best.
(Anything past the end of page 5 is referring to the PC emulators.)
And this is about a machine, technically more powerful then the PSP.
IF the PSP had similar architecture as the Dreamcast then it puts it in the realms of 'maybe'. Since it doesn't, I am seeing it as an impossibility to get a Dreamcast emulator working at playable speeds on the PSP.