Thanks DeNitro.
Now against this blending pixels around the graphics I work with layers, the bottom layer is only the tranparency color, all graphics are in another layer above - and when i'm ready i reduce all layers to background.
or is there an option to prevent this smoothing when I insert and scale a graphic? i did not find one...
using a grid makes it a lot easier, thanks. :D
What I meant were those 3D sprites, like the asteroids.
Is there a program who can generate such sprites from files made in 3d studio max for example.
Or have i to take a shot of a objekt, turn it a bit, take another shot, turn it, and so on....
(sorry for bad english, but i think you'll understand...)
ArKo