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Battle idea: as its for the DS, the top screen shows the hero squareing up with the monster, while the bottom screen is all the commands and such, and for big attacks, the map goes grey and then a small animation pops up, say the hero flying at the monster with his sword.
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It wont be a RPG like final fantasy....it will be more then Secred of Mana...So real time is the keyword my friend....
But the Inventory will be on downscreen so u could quickly take a hp-drink or make a spell....just like Diablo or something like that...Just with a storie hehe...It should be a good mix of all what i like on RPGs... So Realtime i like... Levelskilling i like a bit but i like it more Zelda style that u have to found items to get better. Both methods i gonna use.
Also Sidequests i like...But a Storie line should be there too....
We will see how many dreams that i have i can bring to nds...
http://www.payk.ndsdev.de/NightLife.JPGhttp://www.payk.ndsdev.de/NightLife2.JPG
I am waiting for DimensionT's new music files and u will be able to play the above seen screenshots but with villagers....
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WOW! very nice textures... and the water effect r good too. Can't wait for the full ver.
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Good to see more programmers from Germany!
(Greetings from Frankfurt!)
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So what's going on w/ this?
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Greetings back to Frankfurt :)
And yes project is still alive...you may not reconize it but...
http://www.dcemu.co.uk/vbulletin/showthread.php?t=32929
...its here :)
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wow that was the most amazing thing that ive downloaded for ds that was awesome cant wait for full thingy
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You should do the battle system like http://www.youtube.com/watch?v=cxjRrE8nTqM
See? You draw stuff with the mouse for attacks.
EDIT: Oh wait, I just read that you wanted them in Secret of Mana form. Sorry! Oh well, it's still worth a look. And maybe it'll be a good idea for other 3d RPG homebrewers.