if you can get the game running at a perfect 15frames per second
then that would be fine as frameskip can fix the rest.
Sure you'll have a frameskip of 3, it would be jittery but getting 60/15 is still playable
Printable View
if you can get the game running at a perfect 15frames per second
then that would be fine as frameskip can fix the rest.
Sure you'll have a frameskip of 3, it would be jittery but getting 60/15 is still playable
Hi All. I decided that this should be posted .
http://www.dosgames.com/~wally4000/M...ility_info.htm
Please ensure you select the right microcodes . Make sure you have pants on, you could wet yourself due to compatibility. Warning Dialup users this could take time for you(Seeing im one it took time)
This is great news :) Excellent work PSmonkey ;)
Cant wait to be playing Space Scilicon Valley on my PSP :p
Psmonkey could you give us an update on things you fixed or are trying to fix
nice compatibility list wally
Excellent development. You are working like a tropper, my friend. Hopefully starting from scratch will have it's benefits of faster emulation, as Daedalus works will near flawless graphics (apart from few clipping bugs and wrong colors), but this emu is now running a lot faster than was deemed possible. You would wonder why a PS1 emu hasn't popped up of similar development but you are doing an amazing job. Hopefully you will be able to import SRAM saves so I don't need to start Super Mario 64 all over again :D
wow, thats fast rite there! keep up the good work pspmonkey! and i think all the flamers that talk smack about you when you first releastd your emulator probably changed their view!
404 file not found..Quote:
Originally Posted by wally
Anyway, where is the latest release? I was absent when M64 was released.... all i have is the first version of daedalus :P