Thanks Kamjin for the info.
A note to those who flame etc etc
Dont 8)
I wont have these forums ruined by flaming, constructive comments are welcome but dont come here for a slanging match or you will be shown the door.
Have a nice day :)
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Thanks Kamjin for the info.
A note to those who flame etc etc
Dont 8)
I wont have these forums ruined by flaming, constructive comments are welcome but dont come here for a slanging match or you will be shown the door.
Have a nice day :)
no problemo..
If you want anything explained further just let me know..
Thanks, your work is great Btw ;)
Nice to see so much talent in the Dreamcast scene.
Did the very first versions of Zsnes use the c language instead of ASM, if so would it be possible to work from that point in time?
Nope even the very first version used complete ASM.
During around version 1.0 however someone used a program to convert all of Zsnes to sloppy C and then compiled it. Much slower but if you could get in contact with the author you might be able to port it but i doubt it would be any faster than Snes9x.
Thank ya Wraggster ;D
I've looked a Zsnes code a while back.. it's intuitively optimised, earlier
versions were much more optimised, but he's had to remove some
self modifing code in a few places, so it doesn't bomb out on anything
better than a pentium..
the asm version is a good reference.. but the SH4 command set makes
the intel inst. set look like the dinosaur that it is..
Clessy, you'd be surprised simple sloppy code might actually run faster
then neat and tidy over "guruish" code.. compilers tend to have a bit
of trouble when the code has multi fucntions on one line.. or C++ type
code usually becomes bloated when compiled into assembly..
By any chance you got a link to that C source?
I just have one simple question, why did scherzo tell us all this good stuff and not do it.
I respect the guy for what he has done but why did he tell us from "I am not even close of
quitting superfamicast" to " I can't do it anymore" a person who builds us up with hype
and how hapy we are about the new snes development, unlike a certain team that likes to play
"hide and go seek" won't mention any names, but why would a coder makes us happy and just let
us down like that, I would never do that regardless, if I had the knowledge that he had I
wouldn't quit, cuz i for one am not a quitter when I do something, I just lack knoledge but
the ones who do have the knoledge quit easily when a task if over whelming, but if I had
the knowledge I would put it towards the DC scene, that would be for sure :}. he should take his time and do it, because I have a felling no one is going to pick up the sword and go at it.
I'd place my bet's on optimism, and not realising
how much time it's actually gonna take.
I think his intentions were good at the start, but
the project just overwhelemed him.
and In most cases that's the main problem. People
start out with all the energy.. burn all sort of time
on the project.. then get frustrated, and give up..
or loose interest..
They have to just pace it.. or take a break..
so what if it takes 8 months to do.. you're supposed
to be doing it for your own enjoyment..
And I agree, torch passing tends to die off I've tacked
SFC on my todo list.. but if I get around to it It's gonna
take a while.. my current project (a 2.5D engine) is really
eating more time then it should.. and after that I've
got 2 more ports I had started tinkering with.. after that
I'm gonna see if I can rework chunks of the SFC engine..
buit it's a long ways off..
Scherzo wont let it die, he just needs to learn more about SH4 ASM, give him time and he will surprise you :)
[quote author=Wraggster link=board=dcemu;num=1082494155;start=15#28 date=04/29/04 at 22:23:18]Scherzo wont let it die, he just needs to learn more about SH4 ASM, give him time and he will surprise you :)[/quote]
i can see what you mean ,but it is really hard to be nice to someone that makes a horrendous
amount of promises and not carry them out. I can understand that people are doing this for
fun and not money but why hype up us lovers of the Dc scene and then let us down, I mean
come on, and wraggster, I expected a suprise out of the Dsnes team and I still seen nothing on
them, but I am not going to mention anymore of them because people jock them so I am not
going to further comment on them. I respect coder in what they do but I can't respect quitters
when it comes to letting all the people who supported scherzo in the first place, it is like
when a father does not give his kid something on his Bday, UNEXCUSABLE! I do have a snes
but I can't read japanese other wise I would get tons of imports, the only Import I really
have Is Dracula X rondo of blood. that is it, but I have a translation sheet that tells me
what they are saying in the cut scenes so it is all good. I don't see, I mean hell I hate my
job lots and I barely get paid at all and it is overwhelming but I do it to please others
same goes to the DC scene, people who code make the ones who cannot happy, why wouldn't they
be, I mean I had faith in Ian micheal cuz he is not a quitter he does what he can in the emu
scene, and look what he brought us, The Neo CD project and look how much speed it has and
all it can do so far, it hasn't been out for more than 2 months!!!!! that is a repected coder
I wish all coders were determinted like he is but everyone is different, I am happy with what
I have in the dcscene but I would always like more, and who knows if I get the knowledge that
the coders got maybe I can make something that will make everyones mouth drop.