Super LOL!!!!! I have look the link only now... :p :rolleyes:
Anyway, AX68K+ source
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Super LOL!!!!! I have look the link only now... :p :rolleyes:
Anyway, AX68K+ source
I will have a look on this one also ... but i don't promise anything since i've only two hands lol.Quote:
Originally Posted by Hungry Horace
Yes, you're right, pspuae is nice but it can be seriously improved (interface, and speed) ... I will may be port/develop my own version, using the 68k CPU emulator stuff from TI-92 ... :rolleyes:Quote:
Originally Posted by Hungry Horace
Matthew Smith had almost zero colour clash in Spectrum Manic Miner! - as if you didnt know! :eek: The SAM version is a very accurate port just with full colour and two sets of twenty extra levels! :DQuote:
Originally Posted by Hungry Horace
of course ;)Quote:
Originally Posted by zx-81
that thing uses a 68k core?? you've gotta be kidding me??!Quote:
Yes, you're right, pspuae is nice but it can be seriously improved (interface, and speed) ... I will may be port/develop my own version, using the 68k CPU emulator stuff from TI-92 ... :rolleyes:
would you allow pspuae devs to look at using that core instead of the current one?
i'll confess i'm not exactly pleased you'd want to "go it alone" - esp. when there is already much happening in the pspuae development, and just as some interesting things are starting to be done with the emualtor... i do think your talents and experience would add much to the development of any amiga emulator.
curiously, would you look at e-uae or uae4all? pspuae is based on e-uae, and Ric did port uae4all, but apparently with no improvements when running on the psp.
sorry to go wildly off-topic, Mr Nick, if you could send me a "Sam Starter Pack" it'd be much appriciated!
Amiga is based on a 68k ...Quote:
Originally Posted by Hungry Horace
All those source code are GNU, so everybody is welcome to improve it and release the new code ... ;)Quote:
Originally Posted by Hungry Horace
well ric just gave me this reply at my mention of it on www.pspuae.com
have you tweaked yours in any way?Quote:
Originally Posted by ric
i'd be really grateful if you'd pop over to www.pspuae.com forum and have a chat with some of the guys (ric, FOL, MrModem) about the matter. imho it's good to have open and honest discussion about psp emulators, since everyone is looking for the same gain in the long run... it's not an ideal situation me acting as a go-between!
I've spent two nights on it to fix a bug (that gave computation errors on the ti92 :mad: ).Quote:
Originally Posted by Hungry Horace
But UAE uses a more recent version, so may be the bug have been fixed on their source code ...
Yes, why not ... but for the moment i've got many other projects to work on ;)Quote:
Originally Posted by Hungry Horace
Quote:
Originally Posted by Hungry Horace
i forgot to say... this i know well-enough thanks! by "that thing" i meant the TI ... i mean, the 68k is a beautiful beast, and somewhat elaborate for a calculator!Quote:
Originally Posted by zx-81
of course, just hoping that the knowledge can be shared where possible, to help keep things ticking along nicely. i realise that maybe devising a whole new psp amiga emu (if thats what you really plan to do then i dont envy the task!) would be a lot to take on on-top of all your other emualtors you have in development. Emualting the best computer ever-devised on a humble PSP is never going to be a easy !Quote:
Yes, why not ... but for the moment i've got many other projects to work on
But he HAS managed it with PSPsim :DQuote:
Originally Posted by Hungry Horace
I will send you the SAM coupe starter pack so you may be educated! ;)
Mailed Simon Owen (the creator of SIMcoupe) about implimenting a save feature and he said:
:DQuote:
Originally Posted by SimonOwen