nice one blue
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nice one blue
Just coming for news about DC yabause :) Any WIP ?
Not since 24th of December:
http://dreamcast.dcemu.co.uk/cgi-bin...?0,0,0,0,45,71
vbt, do you think you could help with Yabause ?
I should be able to keep up with the Linux/Mac/Windows version releases, at least for the forseeable future (judging that there isn't another major change in the way Yabause works any time soon). As for news between releases, I don't really have any right now. I've been working on other projects that I neglected while I made Yabause work again.
As a side note, it took me about a month to get Yabause's Dreamcast port to run again. It hadn't really been touched much since the last release I did, about two years before this one (due to lack of time on my part).
That's good to hear :) and thanks a thousand times for this release !
Still, one day this project needs a dynarec like byte swapper for the SH2/SH4 (little endian/big endian) conversion, and PowerVR accelleration. I'm really curious if and which games we could get to play at full speed with CDDA ^^
It has PVR acceleration for all the stuff drawn by VDP1 already. Unfortunately, doing any PVR acceleration of VDP2 is practically impossible (I tried before this release... it ended up overflowing all my vertex buffers, and I can't increase the size of them much more than I already have).
As for a dynarec, when I get the time to figure out all the logistics, I will work on it.
Glad you like the release, as a side note.
Wow O_O I wasn't aware of that ! So that's the reason for the speed boost compared to your initial release and this version! Great work !
Hey, I didn't really want to ask you for doing it right now! I just posted it because I felt it should be posted.Quote:
As for a dynarec, when I get the time to figure out all the logistics, I will work on it.
Actually, I think a lot of the speed boost is due to the fact that Yabause was completely rewritten from scratch between those two versions. The version before this also used the PVR for all the VDP1 stuff (the Linux version used OpenGL, and I pretty much used the same renderer).
I didn't think you were, sorry if it came off that way. Its been a long couple of days....
great job bluecrab, saturn on the dreamcast is what sega should have done from day one :D
keep it up mate :D
This thing is given me some trouble, I have a copy of THe Lost Vikings, the first time I tried it the game worked out, but when I try it now it keeps saying it won't work.