the PSP's GPU and sucky MIPS CPU can't go as far as they claim... Unless it's magically connected to a PC x86 1ghz CPU with more RAM XD lol
PS: I just barely noticed: NO OPTIMIZATION? 60 FPS? YOU f***** crazy?? *faints from laughing*
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the PSP's GPU and sucky MIPS CPU can't go as far as they claim... Unless it's magically connected to a PC x86 1ghz CPU with more RAM XD lol
PS: I just barely noticed: NO OPTIMIZATION? 60 FPS? YOU f***** crazy?? *faints from laughing*
Sigh, they aren't actually loading the actual map. What they are doing is just using it as an example - and remember, all textures will be scaled down for the PSP.
Even so, maps can be streamed instead of just loaded all into memory at once. That's how GTA does it.
Cloudy
I think you are right ... but still, what they are announcing takes a tremendous amount of memory ... and I am not sure yet how they wanna realize this with only 32 MB of RAM available ... MAYBE this is gonna be a Slim only homebrew ... but that'd be very sad.
Another possibility is that they only render what the player sees ... this is possible, computer graphic cards of a manufactor I just forgot used this tecnique to be able to cope with high end graphics even though the chip was not that good. Unfortunately, the major manufactors don't do that ... I wonder why ... maybe to sell overpriced high end graphics boards? :) Anyway .. back to topic:
I think that they have just posted this picture as an example of a map which their engine CAN render ... this is not made using the engine.
BUT: Real time shadows (that's what u r talking about, right?) can be rendered be the PSP very very well ... look at the new Silent Hill DEMO which wa sleaked ... it has shadows vor every object in a room/ on a map ... this looks awesome. And I think "Dead Head Fred", a very good looking and fun game uses such shadows, too.
Yes that is true... But remember... Even when at 333mhz GTA LCS (the only one i own) still could suffer major FPS slowdowns in certain parts... That and I don't think LCS ran at 60 fps... a bit lower it the 50s but not 60 straight... What NEXUS are claiming is SOLID 60 fps with great detail...
Plus th best looking game for PSP (Crisis Core) looks absolutely awesome and still has major speed setbacks
If they want to make a believer out of me I'll have to see a vid with real time FPS counter...
-.- sorry, wrong post ... damn!
one question tho...how do they got that much attention...with nothing to show??!?!?! there on every psp homebrew website...this is some seriously good PR :).
my homebrew game, i ve posted lot of screenshot, games asset, video of it in this forum and never get the front page on dcemu...:confused:
I should just do a fancy webpage instead of focusing on making the game :rolleyes:
NO! I didn't say LAG i said SLOWS DOWN... A lot of games LAG in iso mode... GTA slows down in certain parts in UMD.. It can't be avoided...
Still I'm not sayin I don't look forward to it... I'm just sayin its really hard what they're claiming if not impossible...
The lte engine which, i think their using a version of, or perhaps a modified version of is powerful enough at least to look like a commercial game. Try the tech demo, it might get your hopes up. ltestudios.com