well...reset function has moved to the macros. would you rather have it assignable to a key?
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well...reset function has moved to the macros. would you rather have it assignable to a key?
I like resetting with a single key.
- congoblase -
Would you be able to add to your version a couple of pre-set screen sizes? The only reason I started messing with frodo was that i didn't like the default size and after some experimenting I have came up with two size settings I like. Also, do you want the code for the alpha blending, or can you figure it out yourself?
Doesn't pressing the left and right shoulder buttons reset it?
Maybe using the X and Y buttons could go forward and backward through a list of preset screen sizes. Or if there are only two screen sizes (full-screen and proportional) one could be assigned to the X button and one to the Y button.
Would also be useful if it displayed the current screen size in pixels as you changed it.
Hmmm...in the meantime, maybe just an option to turn off the sound might be useful if it speeds things up significantly.
-Bri
I've been tweaking the scaling a little, just hit Y to cycle through the following settings -
1. 75% - preserve aspect ratio
2. fit width - preserve aspect ratio
3. fit height - preserve aspect ratio
4. fit both - stretch
5. fit width height=100% - stretch
download via megaupload
How can you fit the height and preserve the aspect ratio? Isn't the DS aspect ratio taller than the C-64? Wouldn't fitting the height cause the left and right edges to fall off the screen?
-Bri
things are looking good.....keep up the good work guys.
Yes, having the height at 100% clips the top and bottom also. For a lot of games this isn't a problem, the closer the gfx are to their original size, the better a lot of games look. Games with a lot of text in them (like text adventures) are far easier to read at 75% as each character is scaled exactly the same, resulting in 6x6 tiles.
So what is the resolution of the C-64?
-Bri
screen only = 320x200, border included (rarely used by games) = 384x272.
So, "fit width" (option 2) actually displays 256x160 which is 80% of the C-64 resolution, right? That should potentially look better than option 1 for graphics while still not losing any screen real-estate (other than the border at the left and right and part of the border at the top and bottom similar to the 75% option). For text, 250x150 which is 75% (option 1) should look better because each character could be the same number of pixels (40 columns divides evenly into 250 width and 25 rows divide evenly into 150 height). Is that correct?
BTW, is there a way to scroll around the screen during game play for those modes that cut off some of the screen? For example, pressing a button or shoulder button while using the D-pad might scroll the screen in those modes that crop part of the screen?
-Bri
Just discovered FrodoDS after recently getting a DS flash card (EDGE). Was really pleased to see a C64 emulator on the DS.
Having problems loading games though. I installed & ran FrodoDS & it fired up no problems. I'd already copied a whole bunch of .d64 files to the /rd folder. I can see these when I browse the files from FrodoDS. But when I select & then use the right trigger to load I get this message;
http://img521.imageshack.us/img521/9...1609vd9.th.jpghttp://img521.imageshack.us/images/thpix.gif
Bit green to all this homebrew & emulation stuff. Anyone know what I'm doing wrong?
Cheers ;)
Eureka!! Figured it out. I didn't have my /rd folder in the root of my flash card (EDGE). When I moved it here I was able to run C64 games (.d64).
I've tried 3 so far. Choplifter worked fine. Dropzone (my favourite C64 game ever) loaded but I couldn't start the game using the 'A' button on the DS. Any ideas on this? I also tried Raid on Bungeling bay (anothr favourite C64 game of mine) but this still produced the 'device not present error'. Maybe it's just a bad .d64 file?
Hold the phone - I downloaded a whole bunch of .d64 files & only a couple of them seem to work. The ones that do run a bit on the slow side. Anything I can do about this?
I've been searching through the forums for any tips & information about getting the games working. Plenty of stuff on here but it spans a couple of years at least so I don't know how relevent some of the info is these days. Obviously newer versions of FrodoDS have been released over the years so a lot of the info might be out of date now ..... although being a complete newb to this it's hard to pick up on what's what!
Try congoblase modified FrodoDS. Congoblase's versions needs the files to go in d64 folder. Some games will require enabling true disk emulation but that makes them load really slowly.
I tried Congoblase's version of FrodoDS. Had a little more success running games. But the main problem now is that they are all running slow. I'd estimate around 80-85% of the original game. I've read ellshwere that it may be limitations with running the emulator on the DS. But surely the DS is capable of running these games at full speed? I'm not sure if any of the settings in Congoblase's version would make any difference to the speed.
Not having much joy here. Tried about 25 .d64 roms so far & only about 5 have worked with or without 'true disk emulation' (nothing worked with that on. It just says 'loading' & that's as far as it seems to get). The games that do work all run at about 80% speed of the originals so what's the point?! Seems daft playing games in slow motion! Are people not talking about FrodoDS because it doesn't actually work that well? Brilliant effort on the part of the programmer but clearly it's got some way to go yet. I hope it gets there because it would be brilliant & I'd love to have my old C64 games on hand held. As it is unless there is actually a way to get things running at the right speed (nobody seems to have posted much about this that I can find) FrodoDs offers novelty value at best it seems.
many games do work with true drive. you just have to wait until loading is finished. loading times were awfully long in those days.
Yes I remember. Manic Miner, released before the days of turbo load, went to abot 220 on the C64 tape counter before loading :) With true disk emulation enabled does anything happen on the screen? For me it just said 'loading' & then sat there. The screen didn't change so I assumed it wasn't working.
Loading times aside is there anything we can do about the games speed on the settings page of your version of FrodoDS? Getting the games to run is one thing but if they all run at 80% it seems a bit daft even trying in the first place. Great to see those games on my DS screen but they are not really playable at the speed they run.
Been scouring the boards for snippets of info that sound like they could help with the speed issue. This sounded interesting;
Quote:
Originally Posted by GPF
I've been able to get most games to work, including Raid on Bungeling Bay using Congoblase's version. Most games do run slowly without upping the frame skip. Someone mentioned that they think it's due to the sound emulation because when the sound got accidentally disabled it ran much faster. If that's true, an option to disable the sound would help speed things up until a real solution can be found.
Some (but not many) do require the true disk emulation. Those that do take a very long time to load (just like the real thing). Once loaded, immediately save the game state (.fss file) so that the next time you want to play you can load that instead (those load instantly).
-Bri
With the True Disk Emulation enabled what happens after you run the game with load"*",8,1? For me it just sits there with the screen showing 'loading'. Is that right & do you just leave it alone? I somehow imagined something happening on screen like the old loading coloured bars or something.
I've being trying .d64 ROMS from different places. Action Biker from one site didn't work at all. I DL'd it from a different site & this worked. I'v been using these sites for ROMS;
http://www.planetemu.net/index.php?section=roms&dat=576
http://www.c64.com/
The loading colorbars appear for some games, but not for others. It usually sits there for a loooong time. Then it will either start running automatically or sometimes you'll get a BASIC prompt again and I think you can type "RUN" to make the game run.
Honestly, there aren't many games that I've had to use compatibility mode for. But then again, there are many games I haven't tried too.
Try http://gamebase64.com/index.php
Some of the games are in tape format (.t64). You can use DirMaster to convert them into disks. DirMaster 2.0 can be found here: http://www.style64.org/index.php?cid=rele
-Bri
Cheers, Bri.
I'll try some more files from different sites. Those the don't work I'll give the TDE a try. From what your saying if I do get them loaded then I shold be able to just take a snapshot for speedy loading in the future.
.... now if we could just get the speed issue fixed :thumbup:
Until emulation speed is increased (or perhaps until there's an option to turn off sound to increase speed), you can always change the frame skip, but it will make it more choppy. I think the default is to skip 3 frames, but if you make it 4 it will run faster.
-Bri
I've been downloading some .d64 files, that wouldn't previously work, from different sites (namely PlanetEmu.net) & I've been enjoying more success :) The frame skip also seems to work pretty well & speeds the games up a bit. Some games even seem to run at just about the right speed with the frame skip set to default.
Tried Cauldron 2 several times. It runs okay but I don't get any sprite collision detection - I can just pass right through enemies with no ill effects. Sometimes I even fall through platforms! Hope I can figure this one out as Cauldron 2 was one of my favourite C64 games. I've checked that sprite detection (or whatever that setting is called) is on & it is. Strange.
Frame skip works but is not ideal. As you say it can make the game a little choppy. Be a shame to have to turn the sound off as well, if that was an option that could solv the speed issue. Here's hoping for a speed increase to the emaultion from one of you clever coders out there ;)
Sprite collision also doesn't work with Fort Apocalypse, so I'm guessing it's a known incompatibility with Frodo. By the way, you can install the PC version of Frodo to test games first to make sure that it's not the emulator itself that's at fault rather than the DS port of the emulator.
-Bri
Shame that. Cauldron II was a great game ......... not to mention hugely frustrating. Actually it's probably best it doesn't work!
I've been having much better success with Congoblase's version of FrodoDS. Some games don't seem to work though - Barbarian 2 loads, you select your player & then the game crashes back to the 'ready' screen. I've not had much joy with 'Thrust' either. Would love to get that up & running. It loads but it doesn't seem to respond to the joypad. I seem to recall playing that game on my 64 with the keyboard. I'm sure it supported joysticks though.
Has anyone got a working .d64 of Alien Syndrome? I've tried loads & I can't find one that works. With TDE enabled I get as far as the loading screen. Then the screen goes blue & that's as far as I get.
Hi Guys,
After the last update fordo works on my M3ds-simply. I just dropped the package on the root ater substracting it. All the games in the package does work, accept some dont seem to respond on buttons (cant start some games). The problem is that i cant play roms that I;ve downloaded myself, like hunchback 1&2 and cauldron 1&2, and onther bunch of old classics. The the snapshop seem tom work the .ffs fils are there aftyer using the x button, but i get the message that the file isnt there. Any suggestions?
thanks!
o yea, I downloaded them form (''c64'' and ''theoldcomputer.com/Libarary's/Emulation/C64/Roms/Blast/C64_roms_summary''). Someone experience with these sources?
Ok, I tried to load an rom form the frodo on my pc, I loaded the rom under preferences under divices 8, and then ryped LOAD"$",8 the drive seems to work, cause of the green light flikking, but then it says loading from 0801 (2049) to 08FF. ready
...noting happenbs?
please help
You really should download the newest version with the menu.
http://www.dcemu.co.uk/vbulletin/sho...0&postcount=73
When the buttons don't seem to work, have you tried switching the Joystick ports?
The Blast compilations require you to use the parameter - LOAD"B*",8,1 then type RUN. You will get a menu with numbered games. I'm afraid the loader won't work so you will need to note the number of your game then RESET and Type LOAD"1",8,1 for instance if you want to load the number 1 game from the menu.
Load"$",8 is the command to load the directory of Device 8(disk), you need to type LIST to see the directory
Not quite related to your comments but it got me thinking - Could the LOAD syntax be what's stopping the Alien Syndrome .d64 I downloaded from working? It was 2 files, Side A & B (it was ripped from a tape version of the game). I seem to recall this being a multiload game. Most of the games I've downloaded & got working so far have been sinlge load games (as far as I'm aware). But some games (Barbaian 2 for example) crashes after the character selection screen. Thinking back I'm sure this section was followed by the level loading. It's the same with Alien Syndrome, which I also remember being multiload. You get so far through the loading process them nothing happens or it crashes. I guess this is happening where the next section of the game file should be loading. So how do you run multiload games with Frodo?
I think it could be more your copy of the .d64, quite possible because of the converted tape. Alien Syndrome works for me(although I had to use 1541 emulation). I haven't been able to get Barbarian 2 working yet however.
The only reason you need to use LOAD"B*",8,1 for the Blast compilations is that the first PRG file on the disk is a "dummy" file, so loading it using the LOAD"*",8,1 will just load nothing. The correct file to load starts with a "B", at least for the Blast compilations. I found a lot of "cracked" programs have the same thing, so you need to LOAD"$",8 and LIST to find the correct file.
Many 2 disk games work fine so it's hard to trouble shoot. Frodo sometimes will corrupt a disk if it has to write to disk, other times it is fine.
Check your PMs.
Is it possible to use cheat codes with FrodoDS like you could on the original C64? For example here are some cheats for Manic Miner for the C64;
http://www.gamewinners.com/C64/ManiacMiner.htm
Is it possible to use these with FrodoDS & how would you do it? I tried entering one of the codes before loading the game but that didn't do anything. Can't remember how I used to enter these things on my old C64.
I think you have to type those commands at the BASIC prompt after loading the game but before running the game.
-Bri
........ except I get to chamber 17 & die instantly before the level even appears!! Repeat ad-infinitum!! What happened there??!
Question: If I load a game into FrodoDS, make changes to the settings & then make a snapshot, are the setting changes I made (e.g. joystick port, skip frames etc.) saved as part of the snap shot?