OMG!!
My version of mario runs at 60fps (at 333 mhz)!! :eek: :D
I only see very small white and blue dots on the top left side of the screen :)
My version of Mario 64 is called:
N64 Roms - Super Mario 64 (English).zip
Printable View
OMG!!
My version of mario runs at 60fps (at 333 mhz)!! :eek: :D
I only see very small white and blue dots on the top left side of the screen :)
My version of Mario 64 is called:
N64 Roms - Super Mario 64 (English).zip
I dont know what is up with mario. Starfox does the same. I think it's waiting on something because the Rsp is initalised but the rdp never goes. Maybe it's checking for the cart sram/eeprom chip & waiting for a read? I'll look into it more after I get textures done on the rdp.
FYI, Mario is not running the game. It's just looping a small section of opcodes waiting on an event before continuing.
You'll figure it out soner or later PSmonkey. Then we can all play SM64 on our PSPs :)Quote:
FYI, Mario is not running the game. It's just looping a small section of opcodes waiting on an event before continuing.
could you provide a link please? thanks! :DQuote:
Originally Posted by PSmonkey
http://gpf.dcemu.co.uk is my site, right now Ill I have is the original dc nincest port that started this wonderful new Monkey creation :)Quote:
Originally Posted by dragontear05
I got the 2d part running so most if not all of the current supported homebrew should run, im still having issues with the 3d part, it draws on the dreamcast emulators but not on hardware, also the dreamcast has less memory then the psp so rom size is more of a concern, Pong is playable on the dreamcast too :)
Depending on my family time, Ill see if I can get something out this weekend, but I can't promise anything since I dont do much coding on weekends except late nights :)
Troy(GPF)
Okay! Thanks much! :)Quote:
Originally Posted by GPF
Wow great work PSmonkey im really impressed.
i cant get any of these games to work. i tried playing all of the n64 games and they all just crash. why is everyone soo excited about this? it really just sucks. i hope psdonkey comes back and gives us his donkey64 game
whats that wierd screen you get with mortal combat with all the crome looking things
Do not insult PSmonkey like that. He has worked hard on this emulator, and has specifically said commercial games do not work yet. Also, PSdonkey is a fraud and should never be spoken of.Quote:
Originally Posted by PigTails_19
EDIT: I should say YOU are a fraud PSdonkey/chrisfile. Go away!
has anyone discovered any games that do more than just show the fuzz screen though if you have name it i really want to play something
Fantastic work!!! works with latest eloader (biere d'alsace) on my 2.0 through TIFF and GTA. PSmonkey you are a god.
Quote:
Originally Posted by Galiano
Dude Fanjita created the eloader, monkey made the emulator for 64
so does anyone know of any games that work post there name
"PSMONKEY" I was just wondering that since this runs right now in user mode......will it stay that way for future releases?????????
P.S. GREAT WORK AND THANK YOU!!!!!!!!!!!!!!!
well personally i hope he takes advantage of kernal mode. That is probably the only way that most commercial games will run at decent speeds. Hopefully he will also be able to take advantage of the gpu and add wifi adhoc. These most likely wont happen without kernal mode.
Amen :cool:Quote:
Originally Posted by BigMace
You wish my brother PSDonkey was banned from these fourms. They tried to ban me but my brother did something to the website to unbann me. you should get your information straight before you open your mouth sniper. you are right pigtails when you say that this emulator sucks because it does and everyone else is thinking the same thing you are but don\'t have the guts to say it.
Agreed- I feel a little bad for our 2.01+ brothers, but I'd realy like to see how far this emulator could go with the maximum power availabl.eQuote:
Originally Posted by BigMace
OMFG!!! dcemu FINALLY gave me the confirmation link.
anyway wanted to say congrates on all your work your deffinatly a legend in the community. seriously cant wait to see how far you take this (and hopefully get Mario Cart 64 :D )
also cant wait for the next version of Iris and if your still looking for a Syphon Filter Demo disk i work at EB so i can hook you up with one if you need it
oh almost forgot:
HAPPY BIRTHDAY!!!
Still would be nice to have Monkey64 run on all firmwares....even so I will play MK even if its the only game us 2.01+ ers get to play....Thanks for all the hard work again,and I dont know if I'v caught on but I guess HAPPY BIRTHDAY!!!
Also I tried the MAME 64 Emulator v1.0 (PD).z64 and it runs.....just not sure what it says on the screen.....the writeing is too small.........will update later
Castlevania: Legacy of Darkness runs at 81fps :eek:
but all you see is a bunch of little squares....its weird :confused:
(running at 333mhz) PSP VER. 2.6
Okay guys, i'm having the same problem as Otacon91, but my folder is named N64. All the folders are in the right place and when i hit X on run rom, nothing happens. It's like the option doesnt exist
did you load the rom first
u have to click load rom then scroll down and click run rom
You know where the rom select option is right? well simply hit the (X) button and you will see on the top left corner that the rom has been loaded or somehting like that. then after you have done this go to the "run rom" option and hit the (x) button
Oh, okay i didn't hit X first. and Jet Force Gemini says it has insufficient memory to run the rom just to let everyone know
obviously it wont work right now or maybe ever do to the fact that rom has to be loaded on to the ram. Since there is only about 16-18 mb available to store the game on, the rom must be less than 16-18 mb unpacked, yes the psp may have 32 mb of memory/ram after running the emu and psp os there is around half left. I am pretty sure that jet force gemni is alot bigger than the space available. Hopefully there will be a way around this someday.
Actualy from what I can tell. Only 24MB are left for the app (rest is taken up by the kernal even tho it's not used). So with 4MB RDRAM for the n64 emu, about 1-2MB for registers & the app (its small tho), there is enough space for 16MB roms. Yet I plan to work out a system later on to suport 32MB roms.Quote:
Originally Posted by BigMace
oh really, i was just making a rough estimate from what i have heard.
but jet force gemni is well over 24 mb in size. so even if you could unlock 24 mb for the rom still some games would just simply be to big
oh by the way happy birthday psmonkey keep up the good work.
yesterday was my birthday too, i just turned 16 couldnt ask for a better present. :) :D :)
Awesome release PSmonkey just testin MKT now, if you need any help with anything i'll do whatever i can to help , just give me a yell if u need a hand, congrats i appreciate this most of all the Apps this year , i'm sure i speak for a majority of the PSP homebrew community! THANK YOU
yea its funny cause my girlfriends (soon to be fiance ;) ) b-day is the 23'rd mines the 31'st and we were out with a girl whos b-day was yesterdayQuote:
Originally Posted by BigMace
also you all need to remember that there are a bunch of roms out there that probably wont work period no matter what. cause they never worked on the PC N64 emu to begin with :(
really thats crazy, my dads birthday was today!
so is your girlfriend going to get a nice bday present. ;)
oh and i know that there are roms that wont work but i was addressing the memory issue. Even when most commercial games are supported psmonkey will have to find away around loading the entire rom onto the memory.
geez i cant find Mortal Kombat Trilogy (U) (V1.0) [b1].z64 anywhere... any1 having luck ??
:cool: (Project64) runs quite a few roms I Must Say......
I was just playin it.... :cool:
Excellent First release!! Ive been following your progress from the beggining and Im amazed at what you've achieved in such a short period of time! Pong is great (gotta love the r-trigger cheat/bug) I am having a little trouble with MC Trilogy. I can get to the menu but instead of going on to the select player screen all I get is boxes floating from left to right.... weird. Anywho ill just wait for the texture code. GREAT WORK PSMONKEY!!!
Would it be possible to eventualy run N64 roms that are way bigger than the PSP's memory? Say around 40.96mb, cuz thats how big Paper Mario is!!!!!!! The day that I can play Paper Mario on my PSP is the day that I will Plug my charger into my PSP and play for weeks on end with just bathroom breaks:) (It takes about 24-30hrs to beat Paper Mario so in a couple of weeks stright lets say 2 (If it is even possible to stay up that long) I would have beat the game around 14 times!:)) If this is a possiblity, I'm gona need to stock up on energy drinks!!:):):):):)
I love paper mario. I got quite far in it but only under emulation it gave me a headache with all the flickering (This was on PJ64, havent tried it with anything else). Would be cool on the PSP but I dunno how its gonna work.
Great work monkey. Congratulations man!
I always showed support even tho I thought Id never download monkey64 because Im a 2.6 eloader user. But I hear IT FRICKIN RUNS ON 2.6!!!!
so I need to ask, anyone with 2.6, do we place the emulator in the game folder or what? please help. and has anyone tested wcw revenge or wwf no mercy?
Three cheers and a big cold pint directed at psmonkey, keep at it mate, and you will achieve the once thought unachievable.
what a huge step in emulation history.