years
I hope you mean it will evolve once it is released, if you meant thats when it will be finished your just plain rude
give a few months and it'll be finished
the version out now is bloody brilliant already
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years
I hope you mean it will evolve once it is released, if you meant thats when it will be finished your just plain rude
give a few months and it'll be finished
the version out now is bloody brilliant already
I be guessing the PSP cygwin toolchain with a decent IDE such as Visual Studio, Code Blocks, Code Warrior etc. I could be wrong and he uses a form of text editor instead.Quote:
Originally Posted by Pop-Tart
PSMonkey, Iris is the best homebrew, imho. It is one of the only real homebrew (not ports) that actually looks good, and its not even 1.0! Personally, I think you should not worry about wifi untill after the first major release. If you get the game to look good and play good, then IRIS will be much much more popular. Then if you impliment wifi, you will already have a lot of players. If you impliment it now, there might not be that many players. Look at what happened with Halo CE... hardly any players, and that is much better than the original. Again, great engine, keep up the good work. Did you mention another PS2DEV contest? Im sure you'll win.
Sorry if I offended you accordian boy, I mean in the future I cant wait to see it evolve even more than it already has, maybe even on PSP2 or passed that. You can kind of say that I'm dreaming but this seems like a game that Homebrew people (and others) would love to see in the future of gaming. I think is awsome that you can have a massive variety of characters to choose from, its like an all in one game (Super Smash Bros./Unreal Tournement). based pluse Its on a handheld. You gotta say that is pretty ****ing cool if u ask me.
and thanx yaustar seems intresting ive heard about some of those I'll be sure to check them out.
dont worry, be happy
That is spam...
Umm... Isn't 0.15 (or 0.150000000) lower because 0.2 = 0.20 or even 0.20000000? I could be wrong though.Quote:
Originally Posted by Gary13579
How about these controls?:
analog up: forward
analog down: backward
analog right: strafe right
analog left: strafe left
triangle: look up
X: look down
square: look left
circle: look right
R trigger: shoot
L trigger: jump
right arrow: change weapon
down arrow: crouch (two times to lay down)
left arrow: taunt
up arrow: zoom in or voIP (if made to work online)
start: pause menu with options and stuff
select: vote some body out menu (for online play)
Yea, if you're going by this "standard English decimal system," that is how numbers are in the whole world.Quote:
Originally Posted by X_KILL_3R_X
0.15<0.2
can be proven by multiplying the whole equation by 10
1.5<2.0 <---true
But in programming numbering, sometimes versions are done like that, 0.9, 0.10, 0.11, etc.
I see...
wait you just said the same but using lower numbers when you tried to explain it.Quote:
Originally Posted by PSPHax0r9
the reason this whole argument was brought up was a guy said that 0.1.1 is a newer realese version then 0.2.0
I started all of this by saying maybe it would be a good idea to release 0.15 and Gary then said 0.1.5 would be the correct way of announcing it! ahhh who cares now lets just stop spamming!
I can't wait for 0.15 of Iris...
Really, I can't, when are you thinking this might be out (rough estimate - month or two, week or two, etc) :p
Keep up the good work, and don't forget about Iris. :D
Complete dito!
Iris is by FAR my most played and anticipated homebrew!
Zeemon, i agree, Iris is such a great game, with so may possibilities
i think u should make
analog: look around
buttons like triangle: go forward x go back and so on
Are you still planning on finishing up v0.15/v0.2 after you release the next version on M64?
yes, i am debating on posibly posting what i have now as a pre release.Quote:
Originally Posted by Zeemon
That would be pretty awesome, are there many bugs? or just features that you want to add that you havn't had a chance to yet?
Well, You wouldnt believe what I did today
Well its not that hard to believe... I went around newyork once more, Spotted the sony store, went in and checked it out. Picked up a copy of Socom and a Mic/Headset for my psp. Wile I was there I showed some people interested in PSP's and PSP games some homebrew told them what it was about how ya could get it ect... let 2 guys check it out Iris, and some other games. One of those guys actualy worked at the sony store, he liked it, but he didnt play games enough to want a PSP.
Any way after that I walked a good deal more, stoped by random shops then went to get a drink at an overpiced cafe... wile I was hanging out there a woman who worked at Paradox Interactive (sweden) was eating to and the lady next to me was talking to her, we eventualy started talking she wasnt part of production, more of a producer but we had a fun time talking any way.
So yea, my voice has been cutting in and out all weekend things kinda sucked in that factor, Had to write down my order for lunch on a piece of paper... ugh felt retarded... any way my Homebrew/Iris Ambasidorship has come to a close.
Be back tomarrow night, good night
the biggest thing that would make the game controls better for me would be straf left and straf right. I think some type of secondary attack (punch, kick, magic, secondary gun) would serve better then taunting. Great work by the way!
it you need any game menu/graphics done, I am happy to help!
I think a melee/kack, would be best..
And there is a strafe...try Advanced controls.
Few small notes. I am currently bug fixing iris since I need to show it off to some people soon.
I am still not ready for a real release but it's probable i will do a 0.2 alpha release soon just so moders & currious people can have the latest.
I´m currious! :p lolQuote:
Originally Posted by PSmonkey
wouldnt mind getting my hands on a little 0.2 iris alpha release!
You da man.:DQuote:
Originally Posted by PSmonkey
Great! I've been looking foreward to being able to test some of my 0.2 maps!
Well atm the IRIS is going fantastic already but I do agree with things here including the controller schemes and the AI improved.
I was hoping that you would consider adding a menu and in game menu with lives, score, ammo left, Radar etc. I know I ask too much and I apologise but I do hope they get implemented in a future release :D:D:D