Another freindly letter from you're neighborhood genki
Ok, genki here (I've checked out your to do list pawa (on the site), it really makes me feel like i'm helping :D)
Sorry for the huge delay pawa, been busy, okay,
Heres what I found on the tiles :
- 16x16 [WORKS] [Comments: Classic, and great...We could use a new tileset though.]
- 32x32 [WORKS] [Comments: I think, that if someone redid these tiles (They just look too silly for me), they would be the BEST to use, they are the perfect size]
- 64x64 [WORKS] [Comments: These could be used to make nethack virtually look like anything, but without mapscolling implemented, they seem a tad too big, other than that, they look okay.]
And here is just a few more suggestions :
- a seperate folder for the storage of maps and bones and whatnot, or at least jsut the bones files. It'd just be a little more organized (and make it easier to transfre bones between releases)
- as said above maybe store everything seperatley like you are storing the saves...a folder for the .lev, the .bn, the tiles, the fonts,and the rest. Iyt would make it a little easier to manage, but if it would be a coding nightmare (Don't see why it would though), then who cares?
Some Bugs :
- I think there might abe a bug with the [more] command used for text...If you hit X, then it displays the next lines of text, but it rests a turn too.
I usually hit circle to solve it, but I just thought i'd let you know.
- when the keyboard is called, you can still use other keys for input like LEtf trigger + button
Some things that might or might not be bugs, but I think I should mention anyway :
- When you call a menu, or the keybaord, none of the controls are disabled at all, so it is more than possible the bring up a nmenu on a menu, which can be backed out of, but is annoying when uyou hit the wrong key...
Maybe just disable all the non dpad, non X or O and scrolling connands when a window is up, that would solve it.
- GRRR You are still missing some extended commands, like #twoweapon, and I think a few others...
- You are lacking some consistency in your options menu You put # before all your extended comands except #engrave
- Do we really need to have it say quaff (drink) and pray (god), anyone whos played nethack knows these things, so maybe you could leave them in the help file?
- You mislabeled you #name commands
And of course, some congratulations :
- You've made me a very happy hacker pawa, and I can't WAIT for each release, I haven't messed arounf with build d yet, but I am about too.
- any help you need, or any suggestions I'll be here. :D
NOTE: All these are based off of BETA2, so if any of these have been changed, my bad
Quote:
Great man! I'll get to it as soon as possible. (When my PC-character dies yet another stoopid death some time soon.)
I'm wondering if I will do something with some alternative tiles for your release. Would that be interresting?
Good going!
-gnazzah
Please, DO! I don't mean to ursurp Pawa's Power (no pun intended...), but the tiles are completely independant, and I'd love some good tiles!
But if you are going to do it, just make sure you do it right! (If you don't know what something looks like, google it or something, I've seen some awfull tilesets)
Okay, well, I think I might have left a thing or two off, But I really want to test out 1.0d.
:D more soon.
P.S. Maybe on your official site you could give us a priority list so we know what's next :D
abigabi revisted beta 16x16
Finally finished! I had to reduce the tiles because the port uses the tiles in gltile16.png (you don't need the other two files, actually). All monsters are supposed to be correct, all major ones are anyway (correct here is meaning both accurate towards the game characters and towards the original tileset abigabi). I've had to fill in some blanks where the original tilset has some monsters not included in the game or the abigabi one. I also did a redesign or modification on some monsters, like the golems, that I felt wasn't 100% in the original. Some places I had to guess which tiles went where, so towards the original I might miss a few shots, but in context everything should be in order. This especially applies to wand zaps, but also walls in Gehennom and such. Please test and let me know how to improve this. Replace the gltile16.png with this and you're done.
http://f5.putfile.com/5/12906333928.png
PS: It would be great if the 32x32 tiles could be used instead...