Awesome progress- good luck along the way psmonkey.
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Awesome progress- good luck along the way psmonkey.
The screeny that I loved was the one of the 3d spinning Nintendo logo running at over 30fps!!!!! Great work!!!!!. I havent had any internet for a while and finally got to check back. What you have achieved in my absence is incredible last time i checks mortal combat had just started to work. Keep up the great work monkey man!!
just remember some credit goes to sn!per, he was the one that made some games progress to where they are, for example (all of the screen shots so far), but thanx alot sniper we appreciate it haha.
Quote:
Originally Posted by PSmonkey
hey didnt i say something about mario needing an eeprom some time ago :P U just ignored me :) NVM
Well done
Just a few questions for psmonkey.
1.Would emulating sound on M64 decrease the framerate drastically or just a bit?
2.after your done with all the texters and bugs you said u'd make an Dynamic recompiler, after that is finished how man fps do u think m64 will emulate?
3.i already know the answer to this but do u thinks its possible that zelda would ever work, i know its a big rom but ya know?
4.how long do u think you will be working on M64 for? i really hope u can make this emulator as playable as possible.
5. Do u thinks the media engine can make a big difference with this emulator? bcuz when yoyofr tried full sound on the ME he had huge problem, and still is today thats why the new snes9xTYL is taking so long to release.
well thats all the questions i have for now i hope u can answer them :)
thanx alot psmonkey.
Kev you tried Goldeneye Yet?
Just to answer one question
3. Zelda may work if something is done about the memory limitation. Something like virtual memory (but much much betteR) will be implemented
umm...wat do u mean by virtual memory? and how would it be implemented?
Sorry wally. You did but sniper finaly gave me the proof that it was worth checking (by turning 4k eeprom games to 16k eeproms, if I did not see that this caused a 1:1 effect, I would have not checked more).
Anyways a few thing. I am not in need of testers at the moment. Sorry, when I get close to release I will start giving builds out to some of you guys that are here on my forums (but please dear god dont bug me for it).
At the moment the only official people who get builds are Sniper, Wally, Eva8 (of psp forums, btw its a man), & a moderater from psp-hacks (mods are kewl there, admins suck balls). Sniper & wally do general testing to see whats up, Eva does compatibility list and the mod form psp-hacks was more just to have a trusted person on another site verify my emulator.
Now on to other things, I will get a build out as soon as enough gfx issues are cleared up so we can actualy play mario kart & starfox with out much problems (its hard to see atm). As well I want to get 2d stuff fixed. Once this is done a build is going up (maybe be a few weeks but will be in may). So it's comming.
I will eventualy suport all save states before the next official build. With that said, flash & sram are not handled the same way eeprom is. Flash & sram are done via PI transfers, Eeprom is done via Pif emulation via the controller bus. eeprom is more strict and required a message return, Flash & sram do not, just a simple interupt. So as is games that do flash & sram work just fine. Mempak is not an issue as games check first if one exsist and I am purposly forcing that the controller port is empty (no rumble or mempak).
So speaking of sram games. I gave smash bros a quick test. It sadly does not work yet its not that bad. The game does not work yes since I do not emulate the required microcode (F3DEX2). So when added it should show up something. I would implement F3DEX2 now but its much more complex then F3DEX (starfox/mario kart) or Fast3D (super mario).
One last thing, I plan to spend a little time this weekend checking out more on the fast3d microcode. Mario & waverace crash when using fast3d yet run then hang when using F3DEX. Mario is supost to use fast3d & waverace uses a modified Fast3D called Fast3DEx. So hopefuly I can find the bug and get thies going.
Well thats all for now. Hopefuly Sniper will find us some more stuff tomorrow.
yay magnificent closure now i can sleep i knew you would answer my ssb crisis
keep up the good work
Sounds good to me. Everyone cannot possibly ask anymore questions can they?
Yes it will since all the audio processing will have to be emulated. Yet sound emulation is not critical to emulating a game. So I plan to leave the option so you can turn it off or not. As well down the line I might move sound code to the ME (for 1.5 users only, still will be a build thats 2.0 compatible) like the snes team is doing. Since sound does not have to be finished for the cpu to continue.Quote:
Originally Posted by disturbed19
I will do a dynamic recompiler when I feel the interpreter base & the rest of the emulation is solid enough. Pretty much I need to be playing mario & others perfectly first before i touch one.Quote:
Originally Posted by disturbed19
Once done it should realistly give us between 30-60fps. Already in interpretation we have games giving us a reasonable 10-15fps.
In the future 100%. I just need to take care of other things first. Then I will hit up zelda.Quote:
Originally Posted by disturbed19
Untill I feel satisfied. Even when I have mario 64 running on my psp at 30-60fps I wont feel satisfied. I want to have a decent running n64 emulator that can run a majority of the games pretty well.Quote:
Originally Posted by disturbed19
In General emulation no. In sound emulation, It should be perfect for it.Quote:
Originally Posted by disturbed19
Over all in general there are many issues with using the ME that must be sorted out before many progress far. The snes9x team is really doing a great job plowing though where nobody else is going still.
I am offially happy :), i really think ur one of the best psp coders out there, your really determined to get this emulator wokring and i admire that, but thanx alot for answering my questions i appreciate it.
Keep up the great work Psmonkey
Np, I prefer people know and understand things insted of making ignorant guesses. It works quite well since quite a few here are not fully sure but are now making accurate technical guesses with out realising that.
lol, i know wat you mean, i know the basics of emulation on the psp but it seems a little confusing at times. i actually tried learning how to code but i think its really hard, this is the reason i admire coders. its takes alot of years of experience to get where u are in coding, am i right?
Great to hear PSmonkey, You've made a ton of progress in the last months ... thanX for the constant updates!!Quote:
Originally Posted by PSmonkey
PSMonkey:
Emulator to 30-60 Fps.
Single I can say that PSMonkey is a God, the best programmer of PSP without a doubt some, best homebrew of history in PSP.
continue its superb work ;)
holy shit
really impressive....i brought a n64 back 97 and never get to play many games because of the high prices down here....and never could emulate it in my s*** computer....keep it up!
Nice PSMonkey... Cant wait for a Fully Featured N64 Emulator :)
i am uploadin sum vids i got frm the mods at psp-hacks... :D
all done:
http://rapidshare.de/files/19186796/...4vids.rar.html
You are the BEST psp coder until now (But not a GOD)
And I think you emulator is better than ISO loaders and others :D
I cant wait for for mario64 because every time I played it I couldn't finish it :(
And I wish you could make a build for 1.50 users (hardware emulation) so that we can play at higher speeds(fps)
And sn!per you are PSmonkey right hand
Just Keep up the good work
And you know not only english countries and forums talk about you
But even here in Arab countries and froum (you are famous like Bill Gates and others :D )
SO dont let us down!
Since when is Bill Gates famous?? He earns money. Big deal. I know he is famous for a few dumb things but never smart.
1) Releasing windows
2) Blue Screening at nearly every windows announcement.
I guess its life for him :)
Anyway back on topic.
I guess im god too but got yelled at. Sn!pR solved that problem :D
Poor old wally would like to be known like Sn!pR, instead of rotting away in the darkness :(
Hi PSmonkey , it is a really impresive work :)
I have just a quick question, what do you think of games which required the extension pack thing ? ( perfect dark for exemple)
I can't wait for a next relase and for mario kart running :) :)
++ Good luck ;)
I just read through all the pages and im shocked ... i missed so much !!!!
I only went to bed coz i was tiered from exams and then i see this, this has made me feel good.
PSmonkey and $niper got alot of admirers out there.
Glad to hear a new build seems to be on its way, and alot of questions have been answered...
I missed too much after like 10 hours lol.
Improved my technical knowledge thanks to u PSMonkey^^
would love to see this running
if only i didn't have 2.60
sony really ****ed me on that repair.
psmonkey do you ever think you can get full fps with sound without the ME?
also, is there anywhere i can contact you personally? - eg, IRC, or msn?
btw, hi timale ;D
Just here to say....!WOW!
Thank you so much for working on this great emulator, i have every bit of faith in you.
Its in user mode so using the gta hack u can use PSmonkeys emulator so be happy.Quote:
Originally Posted by daurnimator
The emulator is in user mode, you're right, but according to PSMonkey, to add sound, use the ME might be needed, and the ME (Media Engine) is avaible on 1.5, but not on 2.XXQuote:
Originally Posted by Demolition49
Yes! I'm so happy you finally found out to get these games working. Thanks a lot keep up your hard work like you have for the past 5 or 6 months.
So for Mario Kart, all that's left is HLE and screen flickering?
Thats really cool to hear. Make sure to tell all of them I am happy they suport my project. :)Quote:
Originally Posted by Ahmed_p800
This project is really going across many different countrys and languages. Our good friend Timale-Kun here has been keeping the word going for french psp gamers as well. :D
Bill gates is not dumb. He is actualy a very smart buisness man. Microsoft would not be where it is today with out him being that good. Microsoft is not #1 by random dumb luck. :)Quote:
Originally Posted by wally
Also wally not rotting away. Wally still apart of the project like others.
well all the HLE needs fixing due to texture bugs, geometry transformation errors & screen flickering.Quote:
Originally Posted by F4ith
Wow what progress! The screenshots are actually pretty good!
Yes, i'm french too, and i am sure you are one of the most known coders in the psp scene ;)
++ B.
is quest running better now? or is it still the same?
we, the Presbyterians, also suport you. ?!
and us damn americans
wow alot has happened in one day.... good to see all the support as well. GO TEAM MONKEY!
- my last post is a bit confused, sorry, i had been up the last three nights completing a 5000 word paper on Kandinsky and his Theosophy influenced colour- shape theory. BLows the mind, as does the progress on this emulator
BOOM!!