wow psmonkey this is absolutaly amazing work im playin Super Mario 64 lol your awesome psmonkey!!!
Printable View
wow psmonkey this is absolutaly amazing work im playin Super Mario 64 lol your awesome psmonkey!!!
nice job looks really cool
can you tell me which roms have the fastest frame rate?
eboy, stop spamming.
Can you ban him please? -_-
More like, "eboy, banned.."
I did exactly what the README said.. I'm not new to this stuff and have the ROMS in the right spot....But I can't even load M64.....
You should really learn to shut the hell up. Bannage for two weeks. I'm not going to allow crap like this be posted.Quote:
Originally Posted by eboy
yea it is crap but u just have to wait a little longer for one that ACTUALLY LOADS this one won't even load super mario
Wow... I tried the one for v1.5.. And for some reason it worked...Now why not the 2.0 one?
nice thanks good job YAAAAAAAA
i got it to work good work
astounded by your progress monkey. I remember a few months ago when people thought it was impossible to run n64 games on a psp, but your proving them all wrong. Thank you so much for all your hard work and time spent on this project.
Ahh! It says:
That as for Super Smash Bros. I get another message for Super Mario 64 (same thing) Whats wrong!?!?Code:0xA400004C: hit unknown opcode 70A4083C (op: 28)
Emulation stoped at <0xa00004c>
EDIT: It also does that when i click "Reset Emulation" I need help :(
Did you use the right microde settings?
Great job, thanks alot u have made my day love u
What PSP firmware version do you have?
Yes, im very sad.........i'm not giving up! I hope i can get this fixed. i use 1.5 firmwareQuote:
Originally Posted by Zion
it must be the rom then
``
Yes daedlus is more user friendly but he has a lot more things setup in his emulator such as INI files. Psmonkey hasnt got them up yet as it takes time to correctly put all the micro codesQuote:
Originally Posted by goldensupersonic
For the Mario release there is one that requires an Opcode. Please try a different release thanks! (I had the same problem but yes try any other dump)Quote:
Originally Posted by Harshboy
well,playing bust a move '99 at 6 fps,good job monkey,good job
Quote:
Originally Posted by $n!pR
Look what you've done guys...$n!pR is really pissed off...lol
he has a right to be
I should fix Super Mario - Should say Fast3D and not Fastt3DExt
why? i am playing 007 its ok a bit jumpy tho but it can only get better
Ok, everything is fixed. My rom was screwed up. Sorry about that
Is super smash really F3D3X2? It doesn't work.....
All I get when I run bomberman hero is a colored static screen...I tryed on an n64 emu before and it works fine though...
im am a real noob and dont know anything but im pretty sure i did this right on might 2.6
is it supposed to look reall scrambled up and no picture at first if so how long does it take t load right, pong loaded right in bout 5 seconds but bomerman hero ive had the static screen for a couple of minutes now plz help me
Leave/ be banned.
How you supposed to select a save spot for Maro 64? There's no pointer...
wtf is wrong with u people he has worked really hard for a long time on this and u give him crap
i find it cool that there are people doing great things for the psp community. But i think all these N64 emu guys should team up.
D got the textures and speed good. And monkry you got the gui to kick ass. I believe if you to put your heads together in less than 2 months the perfect N64 Emu would be playable.
If you have the save in the first slot, just hit O...Else you can't really see whats going on.Quote:
Originally Posted by Zeemon
You can't really put two very different emulators together.... They are helping each other out on code and stuff though.
yeah im on 2.6 firmware, using bock, and put on the proper settings, but all i seem to get for Super Mario64 is a line of static then a crash.
But **** that anyways, if people are getting this to run, awesome. Congrats monkey and **** these people who are giving off shit. Well done indeed!
Read me file.Quote:
Originally Posted by fakenotreallie
Past help topics.
Stop being lazy and look ffs.
Damnit, I'm trying to find a different dump because mine kept getting an opcode error on Mario 64. Btw, does the file extension matter? I tried both z64 and v64, both crashed. Also, does it matter if it was byteswapped? I converted it to little endian so it would work on Daedalus, so would that affect it?
I dont think this works on 2.6 . I have read the instructions through and I cant get Mario64 to run at all. Anyone on 2.6 get Mario running?
The menu loads no problem, just static when the rom loads (sort of like the previous build)
it works on 2.6 lol i thought the same thing a while ago but then i actually read the readme and the posts of other peopls ull figure it out
well my Dump of Mario must be ****ed, because I've tried everything
Vega: Please try using 1.00 in eloader
Ahh thanks! I guess I just needed to try pushing it more than once!Quote:
Originally Posted by $n!pR