http://zx81.zx81.free.fr/images/germany.gif
Thanks to XazZ, we have now a german version ... see in the head of this topic for download :)
Printable View
http://zx81.zx81.free.fr/images/germany.gif
Thanks to XazZ, we have now a german version ... see in the head of this topic for download :)
not to poop on the glory of this emu, but why is this tolerated and not iso discussion?
i really dont have any morals towards piracy or anything, just mostly curious why some things are acceptable and not others
(ps: i have never played an illegal iso before)
Theres loads of homebrew games avaiable for the Advance whereas I$Os are just pirated games - one can be used for good the other is only used for EVIL! :mad:Quote:
Originally Posted by Shiesty
Well homebrew is not illegal since its a selfmade program and he/she is not selling it. Roms on the other hand can be illegel and usualy are. (a.k.a, download only if you own the original)
And even though YOU've never played an illegal ISO, 95 % of all the people here and everywhere else don't realy care. everyone has theyre reasons for doing everything. ..i dont mean to Flame on you or anything, im just stating the obviouse.
Just out of interest... How come this isnt on the regular news forum??? :confused:
cuz these forums are made SPECIALY for ZX's GBAemu.
ya i have a bug to report, i was playin a dbz game for a few hours, i had to do something so i went to the menu and put it on sleep mode, but sleep mode doesnt work with this version :( haha and i didnt save so i have to start all over. would u be able to fix this?
So in order to play an ps2 emulator in our pcs we will need a cpu that runs at 7500?Quote:
Originally Posted by jwilds73
Hmmmmm. I noticed that Nancy Drew played in 1.7 but not this latest release. Has anyone else noticed what used to work with an older version doesn't work now?
yes, fifa 2005 doesnt work
Yeah my yugioh worldwide edition used to play well but now cant!!!!:( it worked in verion 1.01-1.05Quote:
Hmmmmm. I noticed that Nancy Drew played in 1.7 but not this latest release. Has anyone else noticed what used to work with an older version doesn't work now?
Hey ZX
i was just thinking.......would it be possible to emulate the ARM7 on the media engine? like for example, the main cpu would emulate the sound and and everthing else while the media engine would emulate the ARM7....would that be possible?
Of course it's possible, but all the emulator has to be rewritten, and performance would be worse ;) ... (due to cache problem).Quote:
Originally Posted by disturbed19
Does PSPVBA use the GBA bios if it's available?
If so where should it be placed and what is the proper file name for the BIOS itself?
Also, any workarounds to get the NES Classic series working? (other then using NesterJ to run the real NES version :P )
This one just gets better! :)
Zx, Are the arm ticks in the pspvba the same as the sound clock ticks in vba?
Unfortunatelly not ...Quote:
Originally Posted by LazerTag
the arm tick in pspvba is the average number of ticks for each executed ARM instructions.Quote:
Originally Posted by Lagnus
Normally, in the initial source code of VBA, there is a complex computation of the real ticks (depending of the instruction that is executed, the type of memory etc ...). But i've removed this stuff and put the average value instead. This improve the speed, but it's less realistic than the original emulator.
ZX you rule. Now for mi ?? Is there a way to implement the addtions of your counter parts emulator to your future releases
Could you put in some options to run the sound with different settings pls, as I feel 22khz would be fine, and sacrifices have to be made in certain areas in order to bring emulation requirements down to work with the 333mhz processor rather than needing a 400mhz one.
Note: Havent people been reporting that they had better sound on ver 1.1.0 which only ran at 22Khz.
Quote:
Originally Posted by zx-81
That sounds like there are no plans to use the BIOS in the future?
What ever ZX does im sure will be find for he knows his stuff
i noticed that when u turn the sound off there is a speed increase in the game, why is that? is the sound moved over to the media engine a 100% complete?
We can't put totally the sound emulation on the ME ... I've done it as it is done in snes9x, with a dedicated thread (running on the main CPU) to play the sound samples, and on the other part, the ME emulates, computes and mix to fill the sample buffer.Quote:
Originally Posted by disturbed19
Now, i've just finish to modify the ME, to make it compute also some part of the GFX. It's worse, i loose 20% of CPU and there are many many graphical artefacts (mainly due to bad synchronisation / cache ...) :mad: :mad: :mad:
Then, i've begin to rewrite some instruction in ASM, but i don't think we will win something ... Gcc is better than me, to find the best ASM instructions.
On Intel platform (CISC instruction set) it has may be an interest to rewrite some part of the code in ASM, but with a MIPS, with a such reduced instruction set, and the pipeline depth that must be taken into account, it's a nightmare, and i'm not sure we gonna win something :(
Zx do you know why fifa 2005 doesnt work on the latest version?
I've no idea ... but i will investigate :)Quote:
Originally Posted by Exoskeletor
Hi ZX-81, Sorry to keep giving you links but Laxer3a has posted his thoughts on ARM/GBA emulation on the SNESTYL forums, I thought you might want to check them out as they are essentially what you are saying with some additional thoughts:Quote:
Originally Posted by zx-81
This ones mixed in with a Daedalus discussion:
http://yoyofr.proboards44.com/index....4352305&page=3
This one's an ME thread:
http://yoyofr.proboards44.com/index....ead=1153500524
Kind regards.
@tsurumaru: Thanks for the link ... i've read it carefully :).
try turnin "Disable SFX" in the settings to "no" i have Fifa 06 runnin a little slow but it runs :DQuote:
Originally Posted by Exoskeletor
good job but y dont u get the source codes from super nintendo and convert them or something to work on gba so it can be better
Setting are SFX both on and off
and Graphics Cache on and off
all The Ant Bully graphics error.
This is a great emulator for the gba it works great!! :D
Great Job ZX!!
nice!!!
anyone know when the next update will be?nice job on the gba emu to!
I'm still working on it to improve the speed ... I've tried many many experiences, but unfortunatelly none of them give me better results :mad: :oQuote:
Originally Posted by michael chan
I don't understand half off all this ARM gcc improvement stuff but in the end I hope it all positively impacts this emu. GOOD LUCK ZX!!!!!:)
ahhh the hectic speed issue..dont worry, you'll figure somthing out. When there's a Zx-81, theres a way.:D
Hi, great emulator, i'm playing Castlevania HOD at almost full speed with and wo/sound wich leads me to think that having the sound turned on or off is the same thing since both things seems to have no effect on performance one onto the other.
One request i would like to do is to make a version without sound and focusing 100% on graphics using even the power of the ME.
That would be cool to have one full speed emu w.o /sound and another bit slow on gfx and w/sound.
Anyway, thanks a lot Zx for the best GBA emu on the PSP.
Yea, Zx what would happen if you took the sound out comletely? honestly, speed is more better than sound. would it increase it by any chance? i doubt any of us even use the Enable sound option anyway. i dont. but i guese its alright for car games. ..i dunno, just wondering.
Hi zx-81, any plans on implementing an ARM7 dynarec?
It requires much effort but isn't it the only feasible option to achieve fullspeed ?
I can release a "no-sound" version, but you won't win anything (only 1 or 2% of CPU speed) ;).Quote:
Originally Posted by Dementia7