great job on the menu!
wat about the ds one? and when r u gonna release a video?
PS: did u get my PM, demon?
thanx,
KevTrooper
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great job on the menu!
wat about the ds one? and when r u gonna release a video?
PS: did u get my PM, demon?
thanx,
KevTrooper
deleted.
I personally dont think we should show the halo in the back ground.
because all content is being made from scratch. Also I thought we were only simulating the gameplay of that certain "H" game. It is all up to PSPdemon, but we are much more likely to be contacted by MS (not so much Bungie, who are no longer part of MS Games) with a C&D claiming violation of IP if we use any of the content from the original games. Also I was hoping the story wouldnt even make mention of the Halo's, the covenant, or even the MC. Thats just asking for trouble.
bungie isnt part of MS anymore? (or at least works with them)
to bad they cant make a "h" psp game
EDIT: hey could'nt the axe be replaced with the energy sword?? that would be so cool! and is there gonna be a flamethrower?
wow, i havent check this thread in a while and it looks like things are coming along perfectly! great job!
koooool its going nicely
Glad you think so :).
Listen, mapping is very easy, especially with gtkradiant. It's so easy in fact, that within the first 15 mins of use I pretty much figured out the whole damn thing. I might end up writing a quick tutorial on basic use of the thing. If anyone is interested in mapping please let me know!
Also, for you ubuntu users (like me). gtkradiant is a possibility for you too! here is a quick tutorial on how to set it up.
so could the axe be the energy sword
ya i used gtk and q3 radiant to build iris maps:
my guide
maps:
wizard (halo)
halocity (orginal by me)
theres a soccer one im planning to release soon (there r sum screens on the site in my sig)
he couldnt have said it any better...... wait and see ;)Quote:
I was actually asking PSPdemon, cuz u know, hes them maker of this!Quote:
Originally Posted by Cap'n 1time
wait and see.
dont want to spoil everything yet :p
btw, to Noobtaculus, Q3 maps are very different from Quake 1 maps
im looking at what all Q1 understands from Q3 maps ( so far i think it can only read brush data....which is all i need it to read right now )
also....i found out if you duplicate objects.....they go haywire ( either disappearing or placed wrong )
its gonna be a bumpy road for mapping.......but ill get over it.....lol
Thanks for Everything,
PSPdemon
Well, I've played a beta with some of the weapons and models - and it's very nice.
To show you how good I think it is - I have never played Halo, but yet I want it :p
Cloudy
does anyone know were i can get a pandora battery for psp slim and phat? and no i do not need a memory chip with it
Dunno, but you'd be better off asking in an appropriate thread. Please dont go off topic.
I'm about to call it a night. I did some work on a longest map I am ingeniously calling "Lengthwise" (hur hur) And as mentioned before I made a lockout map thats inside a sky box, so hopefully you will be able to fall off and die just like in the real lockout map. Maps are coming along great! :)
screenshots of any finished maps yet?
yea any screenshots?
Nope, no finished maps or pictures yet. I am not texturing these maps or adding any entities. that will be done by someone else down the road. I will, however, give you a current list of my completed(?) maps.
(Once again, these arnt exact clones, but they share similarities between the originals. I dont believe in cloning maps.)
It should be noted that I am taking a stab in the dark at what the PSP and DS can handle in terms of draw distance and what not. Some of my maps might not make it into some versions. There are possible plans to bring our project to other platforms btw :).
Lengthwise - Inspired by Longest from Halo 1
Lock In - Inspired by Lockout from Halo 2
Middle Ground - Inspired by Midship from Halo 2
Thinned Out - Inspired by Narrows from Halo 3
Warlock - Bastardization of wizard from Halo 1 and 2. (I might remove this map or remake it.)
I also eventually want to do either a Damnation or a Chill out based map... or both... or neither. I have no plans to make a Bloodgulch or Coagulation maps, they are both too big, and also I never really liked them. Dont ask.
PSPDemon has plans to work on two Halo 1 maps... both of which i love :P.
There is no telling who else will get involved with the project, but I figure the more maps and models the better. If anyone thinks they can help please let us know!
Also I'll try to keep you guys up to date on my work because I choose to. Other members or Demon may choose not to release any information. Remember, just because we arnt making announcements dosnt mean we arnt getting anything done. :)
well is there someone who can make coagulation? it is one of the most popular ones!
Bloodgultch nor Coagulation are possible.Quote:
well is there someone who can make coagulation? it is one of the most popular ones!
both are to far and both would clip out alot because of the max draw
again....a map the size of say....Hang em High.... is the biggest we can go.
also....i am working hard on it still.....just that im having my hands tied at the moment. ( ill be busy for probably a week..... so im not getting as much into right now )
not to worry however...im pushing on....... and as Cap'n 1time said...
so just be patient :)Quote:
Remember, just because we arnt making announcements dosnt mean we arnt getting anything done.
Thanks for Everything,
PSPdemon
:( ! video? energy sword model?
still alive?!?!?!?
ya stop bothering these wonderful hard working psp-ers.
they work to bring you great 3rd party psp apps and you rush them. patient much?
hahaha, if u got alot of questions put them all into one post and let these people work on it, theyll post it as progress happens. be pacient and wait. i want it badly as u but u got to wait.
Hey pspdemon, you are probably capable of doing this if you really try, but try using either quake 1 or quake 2 for the engine of your halo mod. I think dungeons wouldn't be a good idea because it is so small, and you can't look up or down. Quake 2 and 1 really have more depth in the maps(literally), and it would be easier. I think if you really tried, you could make CTF, vehicles, zoom for sniper rifle, etc, but I understand that would be hard. These people have started on a halo mod for quake...www.sendspace.com/file/dgpajf, or www.youtube.com/watch?v=RZF7dwxg8cY But seriously if you made vehicles, zoom, etc. It would KICK ASS!!!! I hope you listen to my suggestions!
Hey he's making it for quake 1! check all the screenshots (latest and the news!) He said he cant make vehicles :(
PS: this ones better because you can multi play with the ds and psp!
Hey demon, see those people made coagulation!!!!! and vehicles
sorry for the double post, but I think if there are no drivable vehicles, it would take a LOT out of the game. If you just add a vehicle model to the bottom of the screen in first-person and bind the model to the player when other players are viewing it, don't change the controls and define a certain weapon and destructability for it... Maybe you CAN make drivable vehicles! That would be SWEET!!!! Also, Couldn't you just get the retail version and package it with the mod? MAN I really wanna help with drivable vehicles but I don't know C... just visual basic. Damn.
EDIT: http://www.youtube.com/watch?v=r8Yp-6l6s3M, at 0:17-0:24, is that someone getting into a vehicle? The vehicle is glitched, but it proves that IT CAN BE DONE on a quake engine!!!!!! PLZ ADD DRIVABLE VEHICLES!!!!!
we have already looked at the possibility of vehicles, THEY ARE POSSIBLE, HOWEVER, THEY WILL LACK ANY PHYSICS WHATSOEVER.Quote:
sorry for the double post, but I think if there are no drivable vehicles, it would take a LOT out of the game. If you just add a vehicle model to the bottom of the screen in first-person and bind the model to the player when other players are viewing it, don't change the controls and define a certain weapon and destructability for it... Maybe you CAN make drivable vehicles! That would be SWEET!!!! Also, Couldn't you just get the retail version and package it with the mod? MAN I really wanna help with drivable vehicles but I don't know C... just visual basic. Damn.
enough said people, we will not add vehicles. there is no real point to add them sinze all our maps are mainly small or have tunnels to connect them..... nuff said.
edit:
that would be illegal.Quote:
Also, Couldn't you just get the retail version and package it with the mod?
you do know.....that when you get into the vehicle ( which isnt a vehicle at all.....just it taking the ring code and replacment ring models... ) from another players point of view...it would not work/look right.... thats why its bugging as suchQuote:
EDIT: http://www.youtube.com/watch?v=r8Yp-6l6s3M, at 0:17-0:24, is that someone getting into a vehicle? The vehicle is glitched, but it proves that IT CAN BE DONE on a quake engine!!!!!! PLZ ADD DRIVABLE VEHICLES!!!!!
also note that in the video, things farther down were getting clipped. we cant exceed that length else we will get clipping errors like those.
so, please, stop asking about vehicles.
Thanks for Everything,
PSPdemon
§hit. There go my hopes... The full retail version of quake... I'm looking forward to the finished product of the one on youtube though ☺
Yo... Just wondering can't you just make a small blood gulch/coagulation? I can't wait for your product to come out, and sorry if I am being annoying, but Blood Gulch, Sidewinder, and all those other big lvls are like the best ones 2 play. Although the things farther down do get clipped, I wouldnt mind that too much, especially if playing on blood gulch/coag.
Another thing: I have an idea for sniper rifle, doubt its gona work tho, but cant you make 3 sniper rifles, a sniper, a sniper 4x, and a sniper 8x, and have the 4x and 8x's views act as a zoom?
By the way, I'm seriously hoping your halo mod will be better than the 1 on youtube, because the textures on that 1 suck. Anyway, I appreciate what you do and thanks =)
HaloBro35,
Sniper Rifle added ( code wise ) so if you pick up the sniper rifle, you have the zoom levels :)
as for textures and such, we havent hit that yet....but im guessing we will have a bit of a fun time with that one....
Rocket launcher model has been made and coded, however, im not liking how the skin acts on it....so i have to figure out how im going to handle that one
Skin chooser has been implemented.
Flamethrower is now more "fair" than it was before ( could kill someone in like.....2 seconds....lawl, and had infinite ammo xD )
some sounds were added, but need a tad bit of editing to sound right :)
thats it for now,
Thanks for Everything,
PSPdemon
edit:
on the mapping subject, we will make variant bloodgultch and maybe sidewinder maps ( not anywhere near related, but some vagely resembling areas, like a base... or somthing.....
Looking good :)
Cloudy
NICE! Good job, looks pretty good right now :)
Edit 1
By the way, Although you said any vehicles will lack any physics, wouldn't it be possible to make them have physics by changing sv_gravity or something? For example for the banshee when you enter in it, you get a specific weapon (the one just like the banshee's) and then change the gravity to sv_0 making it possible to fly. anf for the ghost somehow increase speed when you enter and make gravity 1000 making it impossible to jump with it or something. Just an idea though.
Edit 2
Another thought, just wondering is it going to be the same health system as the real halo (shields and such) or just quake health?