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@jman:
just thought i'd post to show my respect for work,
i know it takes time and that the longer your left the better the outcome, so your efforts are apreciated
(at least by me anyway:rolleyes: )
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thanks! I havent had much time to work on the project, and since college started today... I'll probobly be swamped with homework and parties for a while... but I still want to get somthing released as soon as possible :D
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Hey how's this project going?
Think you guys would have a possible demo ready by the end of our Dream On contest? :)
It has some great prizes
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i think that will be the target, though work is going slowly due to personnel matters for each of us, im starting uni in a week, so im really pushing to get another 2/3 songs done before then.
not that its up to me but i think it will be released into the compo, and then updated when possible. the move to full 3d will definately lengthen the process though…
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well its going great.. havent gotten a lot done lately (I started college 2 weeks ago) so only a few levels have been built..
but we are working on it, when I get a chance I'm usualy working on modeling..
as for the comp, its possible that I will throw it in there, but I'm not sure yet.. we dont have a working beta yet, so its possible that we wont have a fully functional demo by the time it needs to be submitted.
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I sure hope you guys can get a demo by the compo, that would be awesome.
Good Luck and keep up the good work.
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well, I dont beleave that this will compable, all the compititions that have ever seen have said that you cant enter clones, or remakes... so I dont know...
but I did want to say,
it doesent look like the psx emulator can play RE2, so my project will still be the only working psp survival horror game for a while lol... even though its not quite ready to be released :p
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Well, I'll be working on a new (internal to the team) build in the next few days. This version will add the level that JMan created, support for OGG and WAV sounds (as discussed earlier). Collision detection is on my list, but I suspect it won't be ready yet. Also lighting is high on my todo list, but I'm not sure when it'll be ready. Hopefully I'll have screen shots to share when I get it ready. It will support MJPEG video playback, but I don't have the door opening sequence yet as an MJPEG.
I think that having a playable version of the game for the DCEmu compo will depend on a lot of things. But it is still far off, so there is lots of chances to get it out between now and then.
Entering GSHC1 is perfectly legitimate in all the compos I've looked at since we're using original: music, graphics, code, names. That means it is an original work. Clones are okay. What you're not allow to do is rip sprites, music, or unlicenced code from commercial games. Also trademark infringement can be a problem.
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really hope you get a build out soon been keeping an eye on this for ages keep up the good work:D