does your tomb raider 3 Adventures of lara work ??
cauze mine keeps freezing before the main menu :mad:
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does your tomb raider 3 Adventures of lara work ??
cauze mine keeps freezing before the main menu :mad:
Alright guys I got a question:which settings do you use to convert castlevania SOTN? I tried the NTSC (us) version with 9 and 0 compression but only got corrupted data on my psp i can't even boot the game! the game works on epsxe 1.60 thanks for replying
Ok nevermind it works now!what i did was renaming the folder to castlevania (it was castlevania - symphony of the night before).Perhaps the names of the game folders can't be too long?
I got tomb raider 1 compressed to 21.7mb working with no errors
so do your tomb raider 3 work or not :confused:
has anyone started a region free UMD compatability thread as they dont all work
i.e on a USA PSP
Time Bandits Region 2 - Not Working
True Romance Region 2 - WORKS FINE
be good to start a list so people know which ones not to buy
Games working so far -
Ballistic
Tekken 3
Track & Field International
Lethal Enforcer 1
Lethal Enforcer 2
Street Fighter EX Plus
King of Dragon
Puzzle Bubble 4
Winning Eleven 4
Hogs of War (PAL to NTSC) : no voices. Game runs smooth either.
Just confirmed these yesterday, Sorry if they're already on the main list...2 lazy to check. I have compressed all these to lvl 9
- Metal Gear Solid Integral (J) [NTSC] All 3 Discs work Perfectly
- Twisted Metal 2 (U) [NTSC] Works Perfectly
- Jumping Flash (U) [NTSC] Works Perfectly
- Kurrunchi (Intelligent Cube) (J) [NTSC] Works Perfectly
- Capcom vs. SNK PRO (E) [PAL to NTSC] Works Perfectly, Some bottom screen cropping on Normal and Full Screen scales...looking for a fix. PM me if anybody here knows about one.
BTW, anybody have a little Disk animation on the Upper Right corner of the screen while game movies are playing?...This happened to me with Metal Gear Solid Integral during the movie where an enemy disguised and confused Meryl escapes into the elevator...I wasn't using Overclock.prx this time, cuz this normally doesn't happen when I clock the PSP to 300mhz to play MGSI.
Future Cop LAPD (NTSC)
3.02 OE-A = Working - Did not fully play test before moving to 3.03OE-B may have random lockup problems
3.02 OE-B = Working - Did not fully play test before moving to 3.03OE-B may have random lockup problems
3.03 OE-A = Fails when starting game (First Level)
3.03 OE-A' = Fails when starting game
3.03 OE-B = Fails when starting game
3.03 OE-B with 3.02 plug-in = Working with compression 9 - may have random lockup problems
3.03 OE-B with 3.02 plug-in = Working with compression 0 - may have random lockup problems
3.03 OE-C with 3.02 plug-in = Working with compression 0
-Still requires keys.bin to play.
-Still has random lockup problems.
3.10 OE-A' = Fails when starting game.
3.11 Plug-in Fails when starting game
3.40 OE-A firmware = Game seems to play well... no crashes so far!
I will keep posting on stability...
3.51 and 3.52M33 = Working with compression 0 - may have random lockup problems
3.52M33 with 3.40 Pops Plug-in = Testing
3.02OE, 3.51 and 3.52M33 firmware:
If the voice overs in the game stop playing, press the pause button twice and let the game continue.
A long list of constant comments/voice-overs will follow.
You should let them all play out before continuing.
Maybe the backlog of un-played comments eats up memory and causes the game to crash.
Using no compression may help prevent crashes.
Over-clocking may help may help prevent crashes.
- Play Tested using no compression.
- Original CD *.CDD image
- Now using M33 pops plug-in to test. - 07/31/07
Levels 1-8 Play Tested as of 01-28-07
Final Boss Level 8 complete.
Final Code: SIGYGOBISY
Robo Missile Dogs Rule...
But Rail Guns are the Shite!
Update 07/15/07
Future Cop LAPD using 3.40OE firmware
I have upgraded to the 3.40OE firmware and Future Cop LAPD seems to be playing good so far.
There has been definite improvement in pops compatibility since 3.10OE.
Previously Future Cop LAPD wouldn't run in any pops version greater than 3.02.
Sound; The voice overs play exactly when they should.
I have converted my game saves and I am continuing to play test the game for the random crashing that plagued 3.02.
So far the game seems much more stable.