...though it is still not perfect :mad: In some games (International Karate, Ball Blazer etc.) at specific musc parts you can hear that the final sound volume is getting too high which resulted into distorted 'scratches'. Unfortunately I was not able to found out what part of code is causing this problem. There must be some problem either with SDL mixing(although the SDL volume is set to 1/4 of MAX) or with the Pokey emulation part.