Now I remember Marvel Vs.Capcom!
Man I missed playing with Venom.
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Now I remember Marvel Vs.Capcom!
Man I missed playing with Venom.
There's no doubt that NJ's a perfectionist. And I'm so glad he is. His work is absolutely brilliant and flawless. Every time I startup CPS1, I can't believe my eyes, how amazing the emulator really is.
I also really hope NJ releases CPS-2 even if it doesn't support sound.
If NJ does open up for donations, or even charge for his CPS-2 emulator, I'll be first in line. :D
Yep, who gives a shite about sound? ...it would be a very small price to pay to be able to still play some of these top games!
Good luck NJ!! :)
OMG ... I'm speechless ...Quote:
Originally Posted by XEvilBladesX
Me too... those screen shots look damn fine!Quote:
Originally Posted by QueadlunnRau
Okay, so NJ has added some new comments to his CPS2 development page. I'm too tired from making my own games all day long to translate this in full, but I'll send you the gist. See if the resident translator won't do the rest;)
1. Implemented sound causing a bug that was not present in CPS1 emulation to appeared. BGM is okay, but voices tend to crackle. I've tried adjusting the volume etc, but to no avail. This doesn't look like it will be any easy bug to fix.
2. Implemented a cache function similar to the NGEPSP, but the results run far below playable speed. The reason is all that super smooth animation. The sprite cache is unable to keep up with each redraw.
3.ddtod is playable with sound at 22hz.
4. Old fighting games are also no good. They might be playable with the auto frame skip turned off.
5. Different games display different results. Like ddosm which slows down everytime a new monster is drawn, however, if I can adjust the cache for each game it should be playable.
6. Shooting games such as progear and gigawing should also be playable with cache optomization.
In conclusion:
- Fighting games will not be emulated at a playable speed. Even if the PSP had more memory, it lacks the sheer processing power to emulate these types of games.
- Puzzle, side scrolling action games, and shooters should all be relatively playable.
- With cache all games should be playable with sound. These of course must be the decrypted versions.
The screen is still kind of messed up
That's it in a nutshell. It looks like he's really trying to make it work, which kicks my ass like a mofo!
this is a long time comming. I seen this comming from the day he release the very first neogeo mvs emu.
nj should take a page out of the GPX book and have the emu use the card to do al the cashing and running of the game. that should handle the memory problem
[QUOTE=oninotsume]
3.ddtod is playable with sound at 22hz.
QUOTE]
...that will do me nicely! :D
i do believe that NJ is using the hardware to do all that he can do. The PSP is a great peice of hardware, but it does have its limitations. Im glad that NJ is trying to figure this out, and i have no doubt that he will get it running.
too bad i suck at all the Arcade games...
Yeah and ??? he can do like he did with the neo geo mvs emu with the shrink tool so of course its possible.Quote:
Originally Posted by TerryMathews