Other people are telling the truth about this idea
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lol, I've been learning about game mechanics since i was ten, now i'm about to make you change your minds as i present you with these.
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i made it with 3ds max 7,
made textures and the lot,
An engine is a library of information containing necessary functions to run the media provided,
it is the very base of the program. The data, ie "pak" contains the scripts that make the game unique and different. the scripts like, events and situations ect are not included with the engine, the engine is just meant to read the information and execute it in a familiar exe.
waiting for a come back...
Yeah, so what if you can make models? Without an engine to run it, you are up the creek without a paddle.
And the fact still remains (which you have never answered) that you can't port an engine that doesn't have a source...
Cloudy
If you're making a port why do you need to make models anyway? Half-Life models are easy to export.
As Cloudhunter has said no source=no port, why not port an engine that the source is available for like Quake3 (which is a more advanced enigine anyway)?
Having said that porting Q3 would be almost impossible itself, you'd be best off making a Half-Life mod for Iris or maybe Quake1.
Don't aim too high or you won't get anything done, best to put you're efforts into something possible. Good luck.
Hi guys,
Darkheart, while I admit that HL would be awesome on the PSP, the best thing that you can do is to start small. You're not going to find a team of people prepared to make half-life on the PSP, and you might tread on some IP toes if you did...
However you might well be able to find a good PSP coders and suggest a good idea for a very basic shooting game (say from the POV of a static combatant shooting moving targets). When you have that look into the possibility of having multiple moving combatants. Aside from producing a potentially challenging and fun game you'd build up an infrastructure for and interest in your PSP projects.
I liked the models by the way!
I suggested before that Dark Heart make an original game, but that apparently fell on deaf ears. I'd love to play Half Life on my PSP, but I'd much rather play something original. Something that only us PSP Homebrew Users have.
Not only does that make me more inclined to allow it memory stick space, but it also advances the scene. Once Dark Heart and company releases their killer 3d FPS engine, the floodgates will open for a vast amount of new game ideas, stories and experiences.
Make an HL clone and what do we have? HL and its mods.... Yay...
well, i did think it over a while ago, half-life is probably a little over rated, but this guy is helping me with the project, so it's all good, i have my own game that Ive been working on, might make half-life later... but yes it is a quake 3 base:D
and i have all the tools i need!
and bytrix (who's helping me) wants to recreate some of half-life, so I'm pretty sure it's still coming,
i told him there wasn't much point, but he seemed very enthusiastic to do so.:)
i will announce my game idea once i have got everything i want for the first couple of maps, and i might release an alpha, but don't be pressuring me, i plan to make a nice big game and i'm finding it rather difficult to make models that have 1000 polys or less, add animations and add textures.
Porting the Quake3 engine? that would be awesome!! good luck :)
funny funny....puberty hurts...
chill out, no one has spammed this thread, or flamed you at all, you are just way too uptight...not exactly your fault though...damm you nature!
your own project you speek of is probably just an IRIS mod...
maybe, I'm uptight cos your under minding me? any fool can make an iris mod, it's simple and only multiplayer. I'm using quake 3 not iris, I'm using every single format needed for the engine ok?
and someone else is doing the coding.
And I'm not making a quake 3 engine and i can't tell you who is . just trust that it will be a good game and leave it.