nopeQuote:
Originally Posted by juelzberetta
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nopeQuote:
Originally Posted by juelzberetta
Man I am drawn back by how Perfect Chrono Trigger runs, it is amazing! (well...close to perfect). A few other games...
-Harvest Moon: Perfect 60-62 (Frame skip 1)
-Earthbound: Perfect 60-62 (Frame skip 1...the battles are slightly slower at Frame Skip 0)
-Ogre Battle: 40 FPS mainly... (Auto Frameskip...though this game seems the same with the other emu)
-Kirby Superstar: 30-35 FPS (Auto Frameskip...seems better than the other emu...cant wait till this game is more playable)
-Kirby Dreamland 3: (same as superstar)
The one game that was so slow was Dracula XX for Super Famicom. The game runs so silky smooth now :D
It's my favorite emulator, next to neocd. which yoyofr also did.
Damn Good Job yoyofr!
Now waiting for the neocd update with save states ;)
international superstar soccer runs at full speed on 0frameskip,
this is my fav emu.
Yep.. that's next on the list for NeoCD by him. just a WIP report here :)Quote:
Originally Posted by Bloodsack
taken from yoyofr site:
Planned future feature: (please DO NOT READ AS everything in next release !!!)
1/FF6 Game speedup. (found a trick after we released, will be in next release, now run at full speed).
2/Sound Emulation moved to the Media Engine. (hope a 10 to 15% increase in performance.)
3/User friendly Cool menu system with realtime help.
4/Netplay in infrastructure mode and adhoc mode.
5/Optimisation of the CPU core emulation (write a JIT and/or rewrite the CPU emulation part in MIPS asm)
6/Rewrite of the PPU rendering to change from "FLUSH" into one pass frame rendering.
7/Configurable Autofire/Configurable input.
8/Display of Snes PAD to be able to understand which color / button name map the PSP.
9/Optimization of mode7 seems possible.(hope a 10 to 15% increase here too)
10/Increased compatibility with games.
11/Setup profile loader : ability to setup profiles per game.
So many user can send us later their setup and we can gather them in the next release.
12/Some CPU core optimization.
13/Try to optimize battery life as much as possible.
14/SPC Player.
15/Speed hacks (SnesAdvance).
for some reason sprites dont draw over each other correctly. you can see what I mean in Mario RPG or in Final Fight 3. It seems that Top becomes bottem and Bottem becomes top.. I sure this will be corrected with the next release though.
terranigma needs to work right sometime
Anyone know how I can get rid of that corrupted file without using Sei PSP?
btw, is their a full screen option yet?
assuming your using a 1.5 no there is not a way to hide the corrupted files without editing the filename. You can use psp brew, but it will do the exact same thing.Quote:
Originally Posted by kash
Yes its full screen. but not BL (i dont think)