PSMONKEY PLEASE RESPOND TO MY POSTS IN THE TOPIC ....
http://www.dcemu.co.uk/vbulletin/sho...&postcount=204
It would mean a great deal
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PSMONKEY PLEASE RESPOND TO MY POSTS IN THE TOPIC ....
http://www.dcemu.co.uk/vbulletin/sho...&postcount=204
It would mean a great deal
everytime i try and quit monkey64 it freezes. any1s else do that?
Quote:
Originally Posted by Kaiser
fu*king dear god thank you Kaiser
and mine has froze a few times not every shadowblind
and the button lay out in the read me esta perfecto
and metaldrummer try pming him
I really think PSMONKEY's contols are just perfect the way they are its really simple to use and its not confusing at all.
yeah
i like them too but when he gets the thing polished in the much later future configurable controls would also kick ass
id like the D pad to be the move control and the analog stick to be the look-around.
Metaldrummer, Check your PMs
As for input. Eventualy it will be customizable. For the time being the current setup works & lets you press every button.
customizable? wow, cool PSmonkey, more good news, hehe
Anymore screenshots?
Keep it going! you ROCK!
monk, how long till m64 has a decent sound quality? and when will ROMs be playable, if maybe not understandable :confused:
(and possibly the release of the new emu prototype :D )
i think i heard hes working on stuff this weekend and releasing early this week but dont quote me
i'm a little sick this weekend (yet again). So i am trying the best i can. I fix a few issues but the biggest is I need to fix problems with the Z axis.
I fixed a few clearing bugs today as well (so you can now see the car select model somewhat. Anyways I'll post some new pictures later tonight.
Get well soon PSMonkey!
z-axis? is that forward and back?
Taken from google:
The axis in the plane of a laminate used as 0° reference. The y-axis is the axis in the plane of a laminate perpendicular to the x-axis. The z-axis is the through-the-plane thickness.
Quote:
Originally Posted by $n!pR
...what?
Well in 3d its just another form of axis to move on depending on the origin of the cordinates (cartisian plane? not sure on term or spelling).Quote:
Originally Posted by Shadowblind
My problem comes after 3d is transformed into 3d cordinates for the screen. In this sense, Z is the screen depth. The larger the value the farther back on the screne it goes. Z is how things are sorted when drawn so things can go infront or behind objects.
This is why the flag is over everything in that image when its supost to be behind everything. I am not using proper z cordinates and insted or just painting them in order (the 2d was drawn first then the 3d was drawn over it).
Hope it can Help U Shadowblind
http://img342.imageshack.us/img342/3231/2cubes5ay.gif
btw Great Job PSMonkey, I'll give u the link to my French translation, later, as usual
yeah, forward and backward on a 3 dimensional scale
well its not always forward and backwords
the difference between 2d and 3d is z!!! yay its a song for you to remember
hurray we can finally get back on the track of intelligent conversation in this forum.
btw: excellent job psmonkey, the hle is definately not easy (or fun)
great job psmonkey YOU ROCK!!!! hope you get well soon and finish this emulatoR!!!!
Great news! Finally some 3D. The emulator is progressing well.
There are three axis. XYandZ
X is left to right
Y is down to up
Z is depth making an object three dimensional
I have a question.. How big will the roms be for the monkey64?
DooM64 is pretty small only having around 10 MB, along with goldeneye, and Zelda was only 33 MB in itself.
hey guys. Still trying to fix bugs on the emulator. Not a whole lot of progress so far. Still trying to figure out why the Z buffer is not being cleared but hopefuly will have that fixed soon.
do your thing monkey, and get well.
I hope you get those bugs out PSmonkey:)Quote:
Posted by PSmonkey:
hey guys. Still trying to fix bugs on the emulator. Not a whole lot of progress so far. Still trying to figure out why the Z buffer is not being cleared but hopefuly will have that fixed soon.
hey Monk i have a zelda rom that is 3 files (part 1,2and3) will that rom work on the emulator?
Nope.
yeah get well soon monkey if u need any organ donations pm me
Z is the same as height right?Quote:
Originally Posted by Snow.Blind
how do you play a 3 part rom?
A three part rom? Do you mean a rom split into three that you have to put back into one? Oh and what rom is this anyways?Quote:
Originally Posted by sroon
Zelda Ocarina of time.
Is there any N64 emu that can play a split rom like sroon's Ocarina of Time?
I just Want to know how to use it!
What is the file type?Quote:
Originally Posted by sroon
i dont think this would work because most likely it is either some compression format that is split into three files or the emu would need info from all three parts of the game.
Yeah it's probably a split to reduce crashes near the end of a download so sroon you're going to have to unsplit it.Quote:
Originally Posted by BigMace