Quote:
Originally Posted by **1_Man_Matrix**
Bigger because it gives StrmnNrmn a new tool to use.
Quote:
Originally Posted by **1_Man_Matrix**
Bigger because it gives StrmnNrmn a new tool to use.
Yay, this is the best development since the eloader :D
hopefully we shall see a downgrader come out of this
yay now i will finally get to play smash gbpsp and use ir shell :D:D:D:D:D im so halppy, thanks soo much htchiker.
now coders dont need to worry about kernal access and emulators/games will run faster for everyone
YAY flaming!
Can i ask WHY everyone wants a downgrader? THIS IS A 2.6 FW THAT RUNS ALL 1.5 APPS. There would be no benefit of downgrading to 1.5, in fact it would literally be a downgrade if you went from 2.6.
i guess not everyone wants to play gta. i sure as heck dont want to load it every time i want to play some snes or some neo geo. There are still benefits of 1.5 over others.
I agree,with this new exploit 2.6 users reap the benefits of both worlds...running hb that was once only possible on 1.5 and all the features of 2.6fw.What more could we ask for!?Quote:
Originally Posted by wowzors
Thanx htchhiker,you have made ALOT of people happy! :)
This is great, I'm glad I stopped upgrading at 2.6.
I want to downgrade because going through gta to get to my homebrew is a real hassle, especially when the homebrew crashes. but im guessing ir shell shall fix that :D but time will tell
If this can get it so it runs WITHOUT GTA (I will never buy GTA) I will upgrade if not I will stay at 1.5. But this is good news for everybody on 2.5, 2.6.
For any 1.5 users that might be confused by this... This is great news and all and could potiently lead to Full access homebrew on a 2.6 (Having kernal) Without the use of GTA Liberty City But do not upgrade just yet as it is not all the way there just yet. For now i'm going to use Devhook but it seems 1.5 users might be able to upgrade and bring full homebrew with us, in the near future.-(This was just for people who might be a little confused)
i see alot has happened in the few hours i was gone well iseen alot was mentioned aout 2.6 being able to load apps that they couldnt before sounds great and ir shell was mentioned to uhhhh if this will be usable on a 2.6 i doubt ill ever ty it becuz i dont want a bricked psp lol and this is still not totally sunk in to my thick skull yet kernal mode on 2.6 omg this PWNZ somone please slap so i know im not dreaming cant wait for this to be released on the new eloader id like to thank htchiker for his great work and all who helped out on this and of course thank you kaiser for posting this lol
This is not a 2.6 firmware or firmware mod that runs all 1.5 apps. This program and/or exploit simply dumps the kernel memory when executed on a 2.6 FW PSP. With a kernal memory dump we might finally be able to decrypt higher firmwares like 2.60 and above. This could help pave the path to many cool things. And if Fanjita is on board, 2.50 & 2.60 users should be really excited about a possible loader that can load much more than it currently can.Quote:
Originally Posted by wowzors
I think this has its potential benefits to both 1.50 users & 2.60 users. It could possible give 2.50/2.60 users to take advantage of ALL homebrew.
For 1.50 users I think this is even more promising. The hopes for this is to get 2.60 & higher firmware running or emulated on 1.50. That would be sweet. I'd prefer loading homebrew the 1.50 way than the GTA way. But the loader may work a different way than the eLoader does currently so we'll have to wait and see.
Its good news for every PSP owner interested in homebrew. NO mattter what firmware you have.
If everything works as planned, then what would be the point of 1.5 users emulating 2.6? They could just upgrade and it would be better for them because of all the extra features it has (web browsing, extra codecs, ect.)Quote:
Originally Posted by Voltron
Well sure I could upgrade my 1.50 to 2.60. But its not like the mod chip. You would still need some way (eLoader) to load the homebrew. Unless custom firmwares can be created to upgrade to without a mod chip, it may not be as simple as it is with 1.50. (Just select your homebrew app, press X and your all set)...Quote:
Originally Posted by SnoopKatt
Its just my own opinion but I'm skeptical that maybe not ALL 1.50 homebrew would work after upgrading.
And about the web browser and codecs. I have all of that with my 1.50. 2.50 can be fully emulated and actually the web browser works better now for 1.50 users because we can overclock the PSP which makes the PSP browser CRAZY fast. Much faster than it is on 2.00+ (I have compared) 1.50 PSP's can have all video codecs of 2.50 & 2.60 and THEN SOME. 2.60 PSP's are limited to AVC 320x240 resolution. But PMP on a 1.50 can play videos at full 480x272 resolution.
So in closing I really think 1.50 will remain the superior firmware as far as homebrew goes. And I would very much prefer being able to load higher firmwares or features of higher firmwares at will while maintaining 100% homebrew capable 1.50 firmware.
I don't think they will since it needs the security hole found in GTA: LCS to run it. It may be possible to do it without booting gta by having an eboot that checks the umd drive to load the security crack. but you will need gta.Quote:
Originally Posted by Cooe14
P.S. Why won't you buy it?
Hmm, touche.Quote:
Originally Posted by Voltron
,
this is great, i have 2.6 but my gta umd was broke last week and i can't use it. it load half way and then freezes i tried to change the case but it didnt work. i guess ill have to buy a new one.
Don't Buy The New One It Is Patched!Quote:
Originally Posted by frozenfire_lol
As a 1.5 user I say sage words my friend :)Quote:
Originally Posted by Voltron
Im interested to see how this pans out though... :rolleyes:
and the worst part about it, its called ****in kernel with an E not kernal, that just pisses me off! :mad:
anyway, seems like a nice exploit, can't wait to use it :)
I still won't upgrade my 1.5 :-)
It's nice to see that people with higher firmware will be able to have kernel access ;-)
Ok my thoughts after reading this thread, (may be late)
those of you who said they would not want to load up gta everytime, iRShell can help, load up gta one time and rund your eboots, umd's and such from that. put psp to sleep and continue next time in iRshell. ]
2 Second no downgrader, don't remeber what it was called but they locked something in 2.5 that would make it "impossible" i will research the name of what the file is that locks it, if it is that serious to anyone.
Why wouldn't this let us access the flash?Quote:
Originally Posted by shinysuitman
As far as I know, if you have full kernel access then you will be able to access the flash.
Hopefully we can access flash, otherwise my previous idea for 1.0/1.5 users won't work:As long as we can use the kernel functions in pspnand_driver.h this should be possible.Quote:
Originally Posted by Mog
We should be able to read and write the flash using kernel functions:
- sceNandReadPages to read from flash
- sceNandWritePages to write to flash
:)
ZX-81 asys he intends to add "me" features to his gba emu once the new eloaders out.
This is truely a great day for all psp users 1.00 to 2.60. I think everyone will benfit from this.
yesssss
yesssss
yesssss
MODCHIP **** YOU!
i actually went jumping around after reading it phoned my brother and drank 1,5 liters of ice tea at the tempature 2 degrees celcius...now im cold
this is what ive been whaiting for for allmost half a year since i bought my psp and got a freaking 2.01!
Very nice work indeed, top marks to hitchikr lets just hope a downgrader is possible or at least full intigration in to .97 eloader, either way good to have Fanjita back on the case. Good luck guys...!
Excuse me if I have got this wrong but I thought the way Sony "patched" it was that you could no longer access flash0 even with full kernel access after the 1.5 firmware.Quote:
Originally Posted by mog
You can still access flash1 AFAIK but this doesn't obviously give you the sort of options that you'd really want.
You may well be right, I haven't really researched about it much.Quote:
Originally Posted by tsurumaru
This is a shame because it was such a nice idea -- being able to go to any firmware between 1.00 and 2.60 whenever I wanted.
It was a bit too good to be true... :(
I would test out my idea trying to access flash, but I only have one PSP and that has firmware 1.00.
I'm not going to risk updating to 2.60 just to test it with a high possibility that I'm wrong and I won't be able to return to fw 1.00. :rolleyes:
okay, heres the thing, everyones getting excited about this and saying how full kernal access will be available and how great that is but it still wont be as good as what 1.5 users have.
1. You will need GTA LCS to play the homebrew
2. Everytime you want to play homebrew you will have to load threw GTA and threw a loader.
the positives are that it enables 2.5/2.6 to homebrew
and finally all these people saying that it will help GBA and N64 emulation is false, i doubt very much the coders are working on the project for it to work on 2.5/2.6, they will be coding it for 1.5 which already has the full access to everything so no it wont help that project it will only make it easier so that when they get it working fast it will also work fast on higher firmwares
I am very sorry to say now that I don't see any need in the modchip unless you like the features of 2.7/2.71 firmware.
OMFG PSP PWNZ!!!
I am so glad I met console homebrew a long time ago... Now everyone can have it all!! For free!!!!!:D
Quote:
Originally Posted by gavind
Ok i guess your one of these blind i have FW 1.5 users. So not even sure why you should be posting if this is all you have to say???
First off 2.5/2.6 have home brew already. Limited without kernal access.
Second . Coding pre 2.00+ has become unpopular. Which means limits apply across all FW. No "me" versions of most emulators regardless of FW. Hence Limited functions of the psp are used.
Third: GTA quite a good game so why not have a copy anyway? Its not a lot of hassle loding it up.
Fourth: ZX-81 has said he will impliment "me" Kernal functions in to his gba once the new loader is out. This will in theory speed it up. For you a 1.5 user for me a 1.50 and 2.6 user. and all other 2.00+ users. Im sure it wont be long until other coders follow suit. That goes for N64 emulators.
and lastly: the only benifit of having 1.5 or below should be the GTA loading or ISO's. Personally I'm not an iso fluffer and i have GTA LCS.
Enough: Just peace, love and understanding in this topic, this is a great time for one and all.
Has anyone seen fanjitas last news post at noobz.eu? Look at it now and tell me what you think about that...
Hey bullhead didnt think you were allowed to plug & put links to your site/forum on here ??. I think its a banable offence..
lol mkay, id say about the end of the week, :eek: just intime for my holidays,
not at all.....i enjoy the ability to load what i want, then when done, load the next emu or hb i want to use, not having to go thru GTAQuote:
Originally Posted by FarSight
i don't use iso's and honestly don't really care for the actual psp games ...YET.
when that must have game does come out i will get another psp because my 1.5 is for hb and emus, i never even once thought about upgrading and losing the ease of doing what i want to do with it.
now for those that have higher firmware by no choice of their own or discovered hb after an upgrade this is fantastic news.... but as far as losing the 1.5 ease of doing things, i would never give that up for a few codecs and online, my pc works fine for online ;)
Fanjita has released the "source" of his work so far today on this newly discovered exploit. If you would like to take a look at it and continue investigating, have a look!
Only for v2.5 / v2.6.
Based on Proof of Concept code by Hitchhikr / Neural.
Function : Attempts to load ms0:/kernel.elf using sceLoadModule/sceStartModule when in kernel mode, after writing a NOP to 0x8801A5B4.
Diags: Writes a log of operations to ms0:/GTALOG.TXT.
If LoadModule fails, writes the error code to ms0:/failload.trc.
If StartModule fails, writes the error code to ms0:/failstart.trc.
Source for the interesting bit:
void kernel_proc(void) {
// Dump'em all - read access
int handle;
int luid;
unsigned int *probe;
dlog("check dlog");
#if 1
dlog("patch module check");
// Patch module check
probe = (unsigned int*) 0x8801A5B4;
probe[0] = 0;
#endif
dlog("load module");
// try loading an ELF
luid = sceKernelLoadModule("ms0:/kernel.elf", 0, NULL);
if (luid < 0)
{
handle = sceIoOpen("ms0:/failload.trc", O_WRONLY | O_CREAT | O_TRUNC, 0777);
sceIoWrite(handle, &luid, 4);
sceIoClose(handle);
}
else
{
dlog("start module");
luid = sceKernelStartModule(handle, 0, NULL, NULL, NULL);
if (luid < 0)
{
handle = sceIoOpen("ms0:/failstart.trc", O_WRONLY | O_CREAT | O_TRUNC, 0777);
sceIoWrite(handle, &luid, 4);
sceIoClose(handle);
}
}
for(;;) { }
}
ok finish the loader soon or i will soil myself because of the antichipation(yeah i know bad spelling)
I think this is even bigger news than anyone has thought. Just think, you may well be able to mod/flash your 2.60 PSP so that you can launch homebrew directly from the XMB :)