Originally Posted by
Spidery_Yoda
I was just reading this again and it made me go 'oh i seeeee'
Is THAT why in Sonic some of the sprites are sometimes incorrectly displayed and so they're in front/behind things they shouldnt be. The Sonic intros where he pops up from behind the word 'SONIC', and a few cases in Sonic & Knuckles where for example a door slides open towards the ground, and you can see the sprite go underground.
And more importantly the one that actually affects the game, during the Lava Reef Zone Robotnik fight where the lava 'tilts', except in the emu it either doesnt move, or all the lava rises up and you cant see.
I always figured it would be something that was hardwired because of the DS hardware. The DS can only display 4 backgrounds you say? Hmm. Or am i completely wrong and rambling about nonsense.
Erm that sounds like a complaint. It isn't. Like i said I just assumed when I saw these things that there's nothing you can do about them. I'm just interested in how it works.
And if the DS can't display enough layers how do you get everything else to look so great?