Wow, this defienetly has potential! The game would freeze everytime I killed a bot, but I think Monkey mentioned that there were some stability issues with the bots before releasing the new build.
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Wow, this defienetly has potential! The game would freeze everytime I killed a bot, but I think Monkey mentioned that there were some stability issues with the bots before releasing the new build.
could i use the maps of call of duty that has been created with quake 3 arena engine?
CoD modified the BSP format.
You would have to get a source map which you would then compile through the Iris method.
That's weird...very werid...
When I use the May 17th version it says I don't have any Maps OR Players... But when I use the new version, It shows them all...
P.S rename iris to bspmapsQuote:
Originally Posted by Zeemon
Ohh-- thanks! And sorry.... I guess I was too excited to finish the post!:pQuote:
Originally Posted by $n!pR
here comes the halo here comes the halo lol
great job PSMonkey
Thank you for the help earlier I managed get IRIS to work now...
...Damm its great cheers Monkey...
FYI, There are advances in my build over snipers build for advance controlls.
Anyways the death animation bug is probably an invalid animation. I'll fix that tonight and post a revision.
For the Q2DM maps not working. I am not sure. They work fine on my end yet maybe its just a bad location (like the game trying to load up something from memstick:/BspMaps/ insted of Memstick:/Iris/
I'll take a look into both issues and post a revision later.
hey monkey any chance you could add another advanced control option with a inverted y axis when you post the revision?
oh and an option to go back to the main mneu would be nice to so every time you want to play a new map you dont have to reset iris. (i dont know if this would be hard and time consuming or not)
any ways nice build and I cant wait to see the proggression of iris in the months to come.