Quote:
Originally Posted by FOL
Cheers man. That would be awesome. You're doing stirling work on this one.
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Quote:
Originally Posted by FOL
Cheers man. That would be awesome. You're doing stirling work on this one.
FOL, youre the man! Thanks a bunch for all your hard work - i check your site almost every day - always looking forward to the next release. This is my favourite emu on the PSP, hands down :)
I still get out of memory error messages using that setup. The most amount of memory I can use seems to be 3.5 MB total (1024 Fast + 2048 Chip + 512 Slow), and to use 1536 Fast I have to decrease Chip AND Slow memory by 512 each, giving me only 3 MB total..Quote:
Originally Posted by FOL
Well, Ill have to talk to Horace, so he can check it out. All I can tell you is, I have tested using V1.50 Devhooked, which shouldnt make a difference. When I tested it, what I quoted worked fine.Quote:
Originally Posted by SpacemanSpiff
Does this happen as soon as you set the settings for the first time or on load?
do you have an old config file from a previous version? if you have an old config file, then it loads that be default, if mem is to high, it will say out of mem, then when using readme maximums it still wont have it. Due to the first config load. Need to delete config file and run PSPUAE fresh, then reset up the options.
It happens when I reset the Amiga. I tried deleting my old settings but I still can't use more than 1024/2048/512.
Definately odd, Ill have to get Horace to check it out, as i never had that problem when I was on 1.50, Im on DA 2.71 SE now.Quote:
Originally Posted by SpacemanSpiff
Oh, have you changed the menu pic?
No. When I downloaded it I just replaced the old eboots in the PSPUAE folder on my memory stick, so maybe if I try a clean install that'll fix it. But its late so I'll try tomorrow.
K, let me know if its ok.Quote:
Originally Posted by SpacemanSpiff
Also, I asked Horace to check out the memory and the highest he could get was:-
FAST = 2048kb
CHIP = 2048kb
SLOW = 1024kb (Bogo)
Only that combination seems to work ok, other combinations to the total value of 5Megs work, but upon inserting a disk, PSPUAE crashes. So ill adjust the readme acordingly for next release.
So id say stick to the original specs, i.e. A500 = Chip 512kb and Slow = 512kb (via trapdoor upgrade). If you need alot of memory then use the config above. Someone also asked if upping the memory give speed increase, the answer to this is no.
Would increasing the memory help with load times at all? A lot of games load painfully slowly, even with drive speed set to turbo.
Just tried a clean install but it still won't work. Am I missing something obvious, like you need to use a certain CPU type to support that much RAM? I don't know much about the Amiga hardware, so I don't know if that would make a difference. I'm using the default options for CPU Type and Chipset.
No, it wont help with load times, as it will only load as fast as the drive and cpu allow.Quote:
Originally Posted by SpacemanSpiff
Shouldnt make a difference, what cpu or chipset your using. I have use the mem config, on different Amiga specs and it works fine every time. Cant say I have noticed it load "painfully slow", only when CPU speed is set to "CHIPSET". If a game runs nice on "CHIPSET", then I normally leave it on "CPU" till the game loads, then switch it to "CHIPSET".
Myself and Horace, have made a lot of RAM Installed SaveStates. Where by the game is loaded all in RAM and savestated. They are available for download at pspuae.com. As they are SaveStates, drive is not used and loading is almost instant.