quake pak0.pak mod to play online.
Is anyone interested in playing quake online before Chris and Peter release their new version for PSP? I modified the pak0.pak file to make the psp connect to a server of your choice by using a config file and choosing the "reset to default" option in the Options menu to initiate it. I am also hosting a server especially for us psp Quakers. I posted this a while back, and the only person who tried it did not have the pak1 file that is required to play mods....
If anyone is interested, see my post here for details:
http://www.dcemu.co.uk/vbulletin/sho...4&page=3&pp=10
Thanks
Don't leave us!!!! I only just got here!
Quote:
Originally Posted by Mourningstar
I agree with that...if it wasnt for you and me there wouldnt be any good Doom/Quake discussions...
And youre probably right that Quake will never be finished...and that sucks...it would be the best thing that the homebrew scene would have to offer IMO.....
Guys Guys!! Let me just say that, although a PSP hpmebrew using newbie whos only got as far as using Nester J on his 32Mb stick (bloody good that!)
I am a dedicated Quake fan and infact made it my final project at Ba (Hons Graphics Design degree course to create a virtual museum explaining the principles of post modernism using the Quake engine.
OK, I may have totally fluked that project..but the idea of making my own Quake levels and playing on my v2.1 PSP (thx to Fanjitas's v0.95 eLoader) absolutley ...I mean...the possibilies.... absolutey UNTOLD!!!!!!
(after I get a 1Gb stick of course..end of this month hopefully)
Please don't give up on this tread just yet! I need you!!
P.S. Multiplayer sounds good but I don't think Fanjita's got that kernal mode working yet ( although eLoader v0.96 does have InfraRed access I hear..no good for Quake but getting there)