Ok, just sent it. wait...oops. I sent you the unfinished version. oh well, check it out anyway.
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Ok, just sent it. wait...oops. I sent you the unfinished version. oh well, check it out anyway.
Right I jsut read that fully, didnt miss a line and read it twice :D
My Opinion...
...Not spoiling it for people that may read this and stuff...
...ITS BRILLIANT FOR A START :D
I love the way this story starts as well and already you have introduced sorta cameo characters, great beginning, I could actually build on this however that would be for my personal pleasure haha, really good keep going anyway because I for 1 am pleased that this is going to probabily be the story :D
I tried to take the way they talk as well as they're personal methods of talk-style into play. The problem is doing that AND making it interseting. ;_;
If you can build on it, I welcome that idea, i cant wait to see how it turns out :D
As with most games the answers will come later, but rest assured they will come
Well theres already a story to it such as the mysterious "Voice" and the missing you-know-what at the secret place. Thats 2 parts of the story that will unfold at a later act so I will be pleased to hear what happens there :D
Either way I am going to be working on some music for the game later, and with that story already in progress I could actually do 2 fanfare tracks to it :D
Do 2 fanfare tracks?...
Hey did I ever send you the music I got?
'_'
Yeh m8 some orcestral music to go with that start :D
I never got your music no mayte I hope I do soon :d what did you want to send me anyway?
All KH2/KH/KH-CoM songs, but they all had good use.
When i sent em to gun they got deleted (somehow, stupid computer) ask him for the songs.
Again, I ask how is the combat going to be done, it will affect how the system for handling the system for the enemies.
Ok then I will ask him for them, thank you very much anyway ill send them back to you as well :DQuote:
Originally Posted by Shadowblind
I am kinda unsure how Mr Gunn would like the combat system, I personally think it would be like zelda when the enemies come to you and challenge you, then you give them the beatdown haha, well thats kinda like Streets Of Rage really. I would hope for a RPG type battle system tbh but without the turn based action for example you have to pick your combat strategy quick to get your attack in, again kinda like FFX-2 :DQuote:
Originally Posted by Yaustar
Which would be more practical for a KH game?
KH style?
Turn based FF style?
personally, I like KH style.
I do like the KH style of fighting really, I think its boomshank :D
The only good thing about FF fighing system is that it makes the game longer to complete. Without that on most FF games, they would be completed in 2 hours haha.
the only good turnbased games are pokemon
O god you got me loading up Pokemon on my GB Emulator now haha...
Im downloading music for each of the worlds sora will be visiting.
Its actually pretty fun
well i pm coderx for help with that as i do not even know myself how the fighting will be done il get to it though in a lil while now im just doing all of sora's movements attacks and such and im making the level bigger and fixing the annoying crash in-game play also adding and exit button so that when you press start and i got to get on the main menu so my work is full at the momentQuote:
Originally Posted by yaustar
il be bac in a min
due to the fact that Dragonball has so much premaid stuff for it, its gonna be really simple for me to find music, sprites, and alot of other stuff in that depot.
The best part is, most of its music is wordless, therefore we can use it for worlds that we have a lack of decent music for.:D
dddaaaaaaaaaaaammmmmmmmmmm
i cant get the attacks to work im doing somethin wrong im fustrated now sorry guys im gonna need help with this i though it would be simple i put sum attack sprites in the game and then tried the game but i keep getting script error maybe i have a falty code sum were or sumthin il get bac to ya
Ok guys feel free to come to this great website http://psp-online.amidal.com/portal.php and come and join please :D I will be posting news of the game on there :P too just on updates and shizz...
...I bet that the combat system will be sorted soon you sound so close to it. I am still wondering when Coder X will get in contact with you Mr Gunn.
Hey, can 1 of you somehow turn this picture into a ball shape, ya know, like the shape of the worlds?
P.S. PSP-Online must have a hacked up or something. Somebody apparently already has registered both my username and email address
o_0
You know something, I a going to look at my Photoshop now and I am going to try turn this picture into a world for you.
I am very confused that somebody has gone on registering with your name :S I will look into that for you Shadowblind :D
Thanks, I also have a few more worlds...
P.S. What is the name of the Dragonball World, Full metal alchemist, Mario Bros., Samus and Star Fox?
P.S. The First pic is of Mobius, Sonic's world, and the second, Hyrule, Zelda.
wow you are well tooled up with these and I am glad too. I am proud to be working with you and Gunn when I see this type of stuff :D
Sadly I am unaware of the world names for the games and cartoons etc you asked for Sir however i have wondered, did Super Mario World even have a name for the worlds? there were places like the desert zone, water zone etc.
Upload the latest snapshot of the code, I take a look at it.Quote:
Originally Posted by gunntims0103
this is the code i useQuote:
Originally Posted by yaustar
if pad:square() then
state = attack_r[W_FRAME]
W_TIMER = W_TIMER - 1
if W_TIMER == 0 then
W_FRAME = W_FRAME + 1
W_TIMER = 6
end
if W_FRAME == 4 then
W_FRAME = 1
end
and the code for loading the attack images is
--attacks
attack_r = {}
attack_r[1] = image.load("sora_ar/attack-1.png")
attack_r[2] = image.load("sora_ar/attack-2.png")
state = attack_r [W_FRAME]
but its not working i must be doing sum thing wrong
i appresiate the help
In you control part of your code, the frames are going from 1-3, you only have 2 frames loaded as graphics. Frames 1 and 2 are okay but when it trys this operation:
state = attack_r[W_FRAME]
when W_FRAME is 3, then it crashes because that memory/variable/whatever doesn't exist.
Change:
if W_FRAME == 4 then
W_FRAME = 1
to
if W_FRAME == 3 then
W_FRAME = 1
yaustar here the 0.2 test version of the game there lies the entire code please feel free to mess with it as much as you can as i am still a noob at coding
i have fixed the annoying black block around sora
i changed the backround
trying to implment attacks
i have the floder with soras attacks
try to fix the code for me my brain hurts
I edited my previous reply. See if that works.
Well I fixed as much as I could without changing all the code but there is a BIG problem with the way you are handling your frame animation.
Each animation at present has a different number of frames, for example attack has 2 and movement has 3 but you are using the same frame counter (W_FRAME) to access the table/array of images.
Imagine
You move right, you are now using Run_r[W_FRAME] where W_FRAME is 3 as your state. You hit attack, now it tries to assign attack_r[3] to state which doesn't work because attack_r[3] doesn't exist to blit.
Another problem is the way you are naming your variables. Some start in lower case whilst others in upper case eg:
Run_r and attack_r
Keep to one style.
Sigh... I lost the cord to connect my PSP to the computer and download this game...
Yay for loss...
thanx so much i will definitly take your feed back into accont and i will try to fix the script in the way i set up my variables etc....Quote:
Originally Posted by yaustar
Fixed the whole problem now, I put all the frame checks at the top of the block for each control, the problem is that you were checking the frame count prior assigning it to 'state' when it should be before. I made some other minor fixes as well.
Also:
COMMENT YOUR CODE!!!!
Just dont put the whole code in a post.
??? Comment your code as in "write comments in the script".Quote:
Originally Posted by Shadowblind
thanks for fixing the probs yaustar with out your help i would have been lost
i will start commenting my codes as you said doing this should help other that are tinkiering with the project right none the less i will start doing so
thanx for the help
ah. sorry, im just in a bad mood. My psp is crashing.
Hey, brigg were you able to make that pic into a world?
well now at least i have sora attacking but not hitting anything
http://i76.photobucket.com/albums/j2...reenshot-2.png
now apokalpz has to fix the attack sprites for me and take out the white block around the attack then i can continue
hey yaustar any ideas on how to fix the in game script crash problem i try to fix it but i dont even no where to start and i want to fix the prob were sora can run right off the map into a script error any input on this would be great
hey anyone on my team download this attachment and try to get rid of that white box around sora attacking then send it back to me
thanx in advance
not to be annoying but are you going to add the space ship mode
Fixed. You were checking at absolute values for W_FRAME.
In the middle of a walk cycle, W_FRAME could be 7. The sqaure button block was going 'if W_FRAME is EQUAL TO 3, then change to 1" which doesn't apply to 7. attack_r[7] doesn't have an image therefore crash. I have changed it to "if W_FRAME is MORE THEN 2, then change it to 1".
Side fix, changed some timing issues un the walk and attack cycle.
As for the map problem, that's easy, you run out of 'map' so just do a simple collision check or make boundaries in your collision layer.
Does any1 here have a program that can make the base of a picture balled up? That would be planet helpful.
P.S. Gun Im sending you some worlds I found/made.
yaustar OMG thanx a million you are officailly part of the team like it or not.......lol
really thank you
hey a user just pm me about releasing the 0.2 version on another site i told him it would be alright but not until i have officailly released the 0.2 version here he actully was a help he fixed the white block prob i had with the attack
now to the next step trying to bring in an enemie for sora as of now all i want to do is get a enemie on the same screen as sora this will take some time for me as coderx still has not got back to me on how to incorparate a.i i just want it simple for right now i am open to help for this
thanks