yea have it uncompressed now (its .v64) im really happy what he did with the graphical problems it had before now its been mostly fixed its playable as in seeing it lol
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yea have it uncompressed now (its .v64) im really happy what he did with the graphical problems it had before now its been mostly fixed its playable as in seeing it lol
I'm not sure about all those corrupted words. I remember having a similar problem in the PC version at some point, but I can't remember how I fixed it. I suspect it's something to do with the texture cache, but I'll need to investigate further.Quote:
Originally Posted by Shadowblind
Frame skip isn't going to make any kind of difference to the framerate at the moment - rendering only accounts for a tiny amount of the total CPU time :(Quote:
Originally Posted by kyle2194
Once the dynarec is in it might be a useful option though..
what do you hope to implement in order to speed things up and also how can we change the button configuration, you could always use the dpad for c buttons
sorry i didnt post the news as fast as usual, the hot weather had knocked old wraggy for six- 2 nights in bed at 9pm which is unheard of for me. old age must be creeping up on me :P
But have you had the opertunity to try R4 yet?Quote:
Originally Posted by wraggster
Its the complete bombdigity :p
yeah gotta catch up on news and update release links then its onto the testing baby :)
Nice how you have 15,993 posts wraggster
And thanks for the emu man it is great
Keep it up
This is unbelievable! A release praticly every day or so, with huge fixes is just amazing! All the power to ya dude! I must say, i'm having fun playing Super Mario 64 :)
NICE!!! (sorry for caps but i'm so happy) StrmnNrmn you're awesome!