It does. But the game doesn't play. It's just a little blue line at the top of the screen.Quote:
Originally Posted by MikeDX
lol good one. i bet you got xbox isos running too
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It does. But the game doesn't play. It's just a little blue line at the top of the screen.Quote:
Originally Posted by MikeDX
lol good one. i bet you got xbox isos running too
Great work PSMonkey!
I just want to ask you: Is it better that you are starting from the ground up and what are the advantages then starting with a semi done project?
Im guessing the answer is that you will be able to optimize it for the PSP more but I am just kinda interested. Great Start on a wonderful project and good luck!
I'm sure if the Big N gets word of this they'll be sh*tting there pants!
The NES library, THE SNES library and now N64. Why buy a Revolution?
LOL!!!!!!!!!!!!!!!!!!!! Indeed they will :DQuote:
Originally Posted by vidgrip
Hehe you got it backwards. Nincest only accepted v64 roms. This is due to the byte structure of the file. Monkey64 dont care as it accepts both v64 format & z64 formats. All byteswapping is done when the rom is loaded so they make no difference on emulation speed. :)Quote:
Originally Posted by vettacossx
Great job and keep up the good work. :cool:
I cant wait for the final realease version. :D
I tried these :
Mario 64 : loaded , no graphics , no sound
Evangelion 64 (JP) : not enough memory
Zelda Orcarina of Time : not enough memory
I wasent expecting them to work , just wanted to try them.
Right People im making an Excel Spreadsheet of this and will pass it on to PSmonkey to be distributed with the program
All i ask is your cooperation and keep posting. Everyone who has posted some working\non working list will be credited.
ps monkey i was wondering if you tried maybe some way slowing down the psp temperarlily to load the game and then, once its loaded, speed ait back up
I dont no any thing about this stuff but maybe with any luck that can help you.
otacon91: I dont see how this would work, Sorry
what do u know about coding