Final Fantasy Tactics is still slow but you could play it if you really wanted to. The music isn't much better yet, though slightly more clear.
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Final Fantasy Tactics is still slow but you could play it if you really wanted to. The music isn't much better yet, though slightly more clear.
awesome, thanx for the feed back :DQuote:
Originally Posted by shadow39
There seems to be an order of graphics problem for some games. This is evident in "Klonoa - Empire of Dreams (E).gba" in-game where the status box is behind most other sprites.
I also noticed this in the starting menu of one of the Pokemon games (was it Ruby, or Leaf Green?)
If it would help you, I can give screenshots to further illustrate the problem. I really want this fixed.
Thanks :)Quote:
Originally Posted by Combustolux
You can set turbo mode to 0, then enable GFX, it will be slower but without any graphic artefacts.Quote:
Originally Posted by TheEmulatorGuy
:)
What version of AW are you using? Neither USA or EU will start for me anymore. Nothing happens when i press start when asked and it goes back to the intro animation. Both dumps worked fine on some earlier version.Quote:
Originally Posted by Bastion
maybe we cna get auto frame skip in next version =X
XD
Great Zx. what are your plans now? what is left to be done? How i can set a default rom path?
Im not sure that the new sound changes are better for every game
I knew this wouldn't work and it doesn't. Nothing fixes it. They're not just artefacts, it seems to be an ordering problem.Quote:
Originally Posted by zx-81
Here's a screenshot of how it looks (and this leads me to ask you to change the format from BMP to PNG!):
http://img99.imageshack.us/img99/791...enshot22mb.png
...and here's how it should look:
http://img82.imageshack.us/img82/475...dreamse3qw.png
I'll reiterate that no setting will fix it.
Are you using the gu lib? I am not really aquinted with PSP programming, I mostly do vb.net but I heard it is the fastest graphics library to use, around 33 million polygons per second I believe.