Super Mario RPG and star fox (i think) are so slow its untrue
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Super Mario RPG and star fox (i think) are so slow its untrue
Star Fox doesn't even run on the last build...cuz they removed FX.
For the guy who replied to me on page 2 -
I don't think the menu is good. There are way too many things to scroll through, just to reload a game, save a state, edit the frameskip, etc.
He should put the main little things in one menu like the other emu's and have all the other stuff in an advanced menu or something somewhere else.
Plus the transitions from menu to the game and vise versa are really annoying and make trying to get the game at its fastest speed slow and tedious.
And also the backgrounds and fancy graphics also slow it down.
But yes, get starfox and kirby superstar working before offering a final release. Those two games are amazing and not ported to any other system, so they are much needed for any snes emulator.
Other than speedup, i really hope they fix savestates and sleep mode.
I'm not complaining or anything but i'll be quite disappointed if they call it a final version and leave these important things out.
I was just looking at my homebrew and I didnt have my snes emu any more and I just desided to get it back then I saw this. Awesome.
Just get star fox up to speed just enough to be playable and fix the save state sound issues and I'm good. Good luck!!!
snes was and still is the best game console ever
Been waiting for an update from this, HECK YES!
One, I'm still working on it. It isn't dead, I'm just busy.
Two, Mario & Luigi works fine on 0.9, the last I released (for anyone who says some Kai version fixed it then uh.. sorry, no)
Three (on topic, I swear), I believe that SNES9x TYL's renderer can be made a lot faster for most games. In fact, I believe that gpSP's can be made a lot faster, and it's already much faster than SNES9x TYL's, somehow. This isn't counting the pure hardware renderer, but that's really inaccurate.
GBA and SNES have somewhat similar video architectures, although SNES can do some weird things GBA can't GBA has more raw pixel pushing abilities. The way that games on both systems are written I believe that most rendering can be done pretty quickly, and some of it (not all of it, at least not in the case of GBA) can be hardware accelerated without sacrificing compatability.
SuperFX games can be brought up to good speed with dynarec, but I doubt anyone will bother. Dynarec'ing the main 65c816 CPU probably wouldn't gain very much, but for SA-1 (which is like a much faster version of the same CPU) it might help. It's just that dynarec of a CISC CPU to RISC isn't especially graceful.