thanx for your honest answers about GUI Flavor! i mean the best written emus for the psp have no GUI to talk about. look at gpSP, Picodrive and NJs emus (CPS2, CPS1, NEO GEO etc).
thanx for your emu, its still on my psp and it will stay there :D
thanx for your honest answers about GUI Flavor! i mean the best written emus for the psp have no GUI to talk about. look at gpSP, Picodrive and NJs emus (CPS2, CPS1, NEO GEO etc).
thanx for your emu, its still on my psp and it will stay there :D
LOL, i hear you man! not that im a tester but it might get a little frustrating with all the request you must get. Also the netplay/adhoc stuff might be cool but what really matters is the emulation at hand and you really nailed it with your released so mad props to you :)
Couple months back, i heard it would be too complicated for a NGPC emu to run smoothly on psp but here you are Flavor, proving that wrong.
I really appreciate the work you put into this emu and the CFC2 Eng patch as well! So thanx again!
I really dont care for a GUI, if its implemented on the future it will be welcomed but the one that it has right now its nore that enought.
What this does need is savestate feature, other than that, this is great!
Sorry for bumping this possibly old topic, but I'm having a problem running Sonic Pocket Adventure.
For some reason RACE leaves the debug options for the game to 'on' (I think its been that way since the beginning) and I think its the reason for interfering with the save system. Every time I go to complete a stage, the game will save. However it never lets me continue from where I last left off.
Also, does the emulator officially support the save function? Personally all emulators (and programs for that matter) should support the function, because it gives that pick-up-and-play feeling and an advantage to owning some of these original systems in the first place...
Hope its okay to bump the topic. Great work on the emulator otherwise.
What "debug options" are you talking about? You mean the FPS counter? Do you have "Show Frames Per Second Counter" set to ON? What about "Write Savegame File Periodically?" How are you exiting the game? How are you exiting the emulator?
Do you only have problems with Sonic?
What "save function" are you talking about? The emulator should save just like the NGPC did. It does not save the state of the emulator.
I understand that you think all emulators should have save-state functionality. Personally, I think the real advantage is that you don't have to own the original system, and you can put many games on a single system+emulator. Save-states are nice, but they're icing.
Also, I suggest that you play http://cfc2english.blogspot.com/ instead of Sonic.
Er, whoops. When I said "does the emulator officially support the save function?" I meant to say the "Sleep" function of the PSP. Sorry.
Also, The debug options I'm talking about are Sonic Pocket Adventure's Debug function. If you hit the option button on the Sega logo, you go into the debug options. Where you can select any level and what not. I think it was a leftover from R.A.P.E. (At least, thats what the emulator used to be named)
Anyway, when I select 'Continue' from the game's normal menu, it always starts at the first zone. It still keeps the puzzle pieces collected in the game.
When I hit 'Continue' it jumps straight to the first zone, no matter how far I go in the game. I'm not sure what the problem is here.
Also, as far as I can tell, Sleep works. Changing the CPU clock speed causes the emulator to crash (After putting it to sleep, waking itup, then changing the CPU speed)
I've tried one other emulator and Sonic Pocket Adventure saves fine in that one. Neo Pop PSP I think it was. (The one with the fancy menus and such) Too bad it doesnt run games as fast as this one.
i think the only thing this 99 % perfect emu needs is an aprrox. 10 % speed up. there are many games that would run much smoother then ;)
it wont be needed becuz im so grateful i have gotten the chance to play so many cool ngpc games on my psp. but the emu would be perfect with that speed up =)
I've been meaning to ask. Though I'm sure the answers are all different. Like how is it that some of these programs for PSP can use the sleep function correctly and some others, the program would do something eratic or crash? Most of the emulators I put on my PSP can go to sleep just fine. But trying to use something like Doom or ScummVM, those just do something odd before crashing.
Also, I think there are a few problems with Sonic on this emulator. As you collect puzzle pieces, the different pieces are laid out in one screen, then pressing B takes you to a screen where you can place them. Though after placing them, backing out, the system saves the game. If the game is reset, the puzzle pieces go back to the first page and scattered out, again.
Also, the pause 'bar' doesnt appear when pausing the game. Which means for Time Trial mode, you cant see the pause bar's 'menu' in-game.
Again, I think these are problems with the original emulator, but it'd be nice to have these things fixed...its much easier seeing these games with a backlit screen...