Any progress?
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Any progress?
PC<0x80327530> & PC<0x80337610> are magic locations in mario (J).Quote:
Originally Posted by Cooe14
I realised posting on psp-hack forums is a waste of time (i wont return, even if the guy is banned again).
I would give the address of problems but I did not lable my notes very well in my notebook. So I dont know which one is it.
Sniper found 2 more games that do something (offroad & some majong game).
Thats all for now. maybe I will figure out more on mario later tonight.
Quote:
Originally Posted by PSmonkey
LOL nerf bat LOL (I can harldy type I'm laughing so hard). :D :D :D :D :D :D :D
Good luck with getting Mario to work. I think it would be pretty cool to see just a big 3d head walking around :D
LMAO nerf bat LMAO
Shilo I think he means the 3-D head in the main menu that you pull and stuff not playing the game with a floating head, but hey I could be wrong.
You got it!Quote:
Originally Posted by Cooe14
Woops! I forgot about that!:D
Im VERY glad to see you are progressing with mario, slowly but surely.
Also, how is Iris, even tho i prefer monkey64 :D
So your build crashed each time those 2 adresses are in the program counter?Quote:
Originally Posted by PSmonkey
Nope. Thoes are magic because they are the starting segment to two functions. The first one preps, the second is the function that stores the register values and triggers a PI transfer. :PQuote:
Originally Posted by daibo
So those are "labels" of subroutines? What exactly needs to be fixed?
Find out where the inaccurate bug exsist.Quote:
Originally Posted by daibo
Pretty much what I started with was knowing that invalid PI transfer were going on. The more I looked the more I found out that there are 3 invalid transfers after 20 good transfers. I now know where the function starts and know the address where the values are stored. Later tonight I will know where it is writing thoes values before calling a transfer. Hopefuly that will lead me to a single bad instruction or case so I can fix it and get mario working.
:P
Good to hear! Don't stay up as late as I'm going to, with a AI exam tomorrow. BTW what's your nick @ps2dev.org?
I hope to catch up with your programming skills when i'm as old as you now :P. You were at the same age as i am when writing the ngage neo geo pocket emu. Did you already work on gba games at that time?
sounds like you are gonna tackle this bug soon.
I wonder what this morning reserve us ;)
i actually have a nerf bat phobia... now im going to hide in the corner in a fetile position.
LOL!Quote:
Originally Posted by 1timeuser
btw how is quest going Monk?
fertile or fetal? there is a difference :)Quote:
Originally Posted by 1timeuser
lol :DQuote:
Originally Posted by LHorse007
heh I dont think we want to know the answer :P
Anyways back to mario. Not much new. Pretty much at the moment debuging mario is like playing an rpg.
. Yay you enter a new town
. You search around to learn where to go in the town
. You meet the town people to get what you need
. You find a clue that tells you how to get to the next town
. You leave the current town for the next
. Repeat the above
Tis not fun. :P
Oh well. Hopefuly my quest will lead me to the holy grail.
"PSmonkey defeats Mario64-recevied 24 gil, gained 330 exp- level up (Final Fantasy level up music)" :)
lol!
yo monkey, can you figure it out with someone who has pass through it before like Project64? or for PSP its a really different way?
what a strange comparison!
what happens if you need to enter a dungeon to retrieve some magic sword or such
Please please please can we have some info on iris?
or, if you dont like people whining and begging...
GIVE ME IRIS NOW!!!!!!!!!! OR SUFFER MY WRATH!!!!!!!!! ROAR
only kidding, keep up the good work
No Iris updates atm. I've been flooded at work. I barly get an hour of work on m64 every few day. It sucks royaly.
Other then that I've been thinking about doing a render test to see if it might be better to do a render tree by textures
.Node
../....\
T1...T2 <- textures
/|\.../|\
sss.sss <- surfaces
This way less time is spent passing texture over multiple times when rendering the scene (ie area to the left might do texture 1, then texture 2, then texture 1 is used again on area right. Insted do all surfaces that use texture 1, then all surfaces using texture 2).
Still also need to do a emboss bumpmap test. :/
Bugs are like random encounters. Yet for some reason they are all ****ing wimps atm. None will come out and fight me. :mad:Quote:
Originally Posted by Cooe14
wacth out
soon you might get some crazy Yunalesca boss appear and use hellbiter causing everything to reverse and go crazy!!!!! or megadeath ahhh
Heheh. Nope, none will popout of the shrubs to show their face :P
Hmm...level up your Enemy Lure materia a bit...
Its a shame work has been so busy for you, but its gotta come first.
Put in time whenever you want to.
You seem to be making amazing process working the number of hours you say you are. I was imagining someone sitting infront of a computer at 4am icing his hands down and typing away code..
So is this render test being done to target frames per second? It seems like having to re-render stuff would slow it down a bit...or is it for texture accuracy?
Also what are you trying to target with the emboss bumpmap?
Keep on truckin' ;)
You obviously havent used a computer for a long time... your hands will naturaly lose heat to the keyboard and mouse, more so to the mouse, I learned that from WoW... /cry :P
Im looking foward to the next update, it will prob be mario ... it also just crossed my mind how monkey64 hasnt leaked.. but then again u sent it to trust worthy ppl...
Yay, I found the magical Super Mario Bos 3 flute that will warp me to the world 9.
:p
Anyways I realised that the value was constant so insted i started taping memory write opcodes and sure enough I found a nice small stack of 6 instances where it writes the bad value i am trying to trace. So now directly jumping to the first instance might help me speed this up faster.
The render test is for iris so mapers like produkt can push even more geoemtry and put more crapy psp developers to shame. :DQuote:
Originally Posted by drquack02
Emboss bumpmapping is to try adding advance rendering effects to make the game look nicer. Sure we wont get all xbox style crazy bump mapping but some simple bits to allow a level to look nicer is well worth it.
You forgot to clear the Double V again ! ;)Quote:
Originally Posted by PSmonkey
But this sound promising !
Lol. Now why would anyone do that. :rolleyes:Quote:
Originally Posted by Demolition49
Well good news and bad news.
First I fixed my invalid PI Dma transfers (it was due to the rom being v64 format and I only byteswapped the first half of the rom). The bad news is it does jack shit for the rest of the game. :(
So i am back to square one.
A very big bummer. Oh well, ill get this game figured out sooner or later.
So that wasn't the problem after all. Maybe zilmar can help you figure out what's making it not work.
How much of a Square One is this? In regards to fixing the Mario rom, or the project?Quote:
Originally Posted by PSmonkey
i am pretty sure he just means mario 64
back to square one on mario. I am still unsure where the bug is. We (me & zilmar) think it's waiting for something to trigger yet have no clue what that is.
This is just my thoughts but i think you should choose a different game to work on, one that already loads like quest and get that running better and then come back to this problem with Nintendo's roms.
heres my solution everyone donates 50-100 dollars each
collect all the money together...
AND
insider trading with the executives that worked for nintendo when 64 came out
they'll probobly know why nintendo games like mario wont work
Woooo I think I just figured out what Monkeys problem is!!!
More information to follow. :)
i hope your serious... fingers crossed
if ur ****ing with us... tssk tssk