Quote:
Originally Posted by jman420
Mmm
Some of the best music in RE games are found in the save rooms. Always gives a good atmospheric effect.
Quote:
Originally Posted by jman420
Mmm
Some of the best music in RE games are found in the save rooms. Always gives a good atmospheric effect.
Well, we can stream in each sound file, or decode it as it plays, depending on what works best. Those use less RAM than decoding it then playing the full decoded song.Quote:
Originally Posted by Sumo X
You're right that there is only 32MB of RAM (and for homebrew there is more like 16MB truely available), but the most important constraint is how big level packs are on the MemStick. Most people only want to use a limited amount of their memory stick for any given game. I've challenged JMan to make all of the levels 50MB or less, so that if you're tight on space, you still have room for the level you're trying to beat.
For limiting the amount of space used on the memory stick I agree.
I've been looking for sample code for playng OGG songs on the PSP and I think I've found something suitable on PSP-Programming.com.
I agree :DQuote:
Originally Posted by Kaiser
Well Hey everybody! We've been working hard! so far we have an intire level modeled, we're working on texturing it.
And I'm working on a new Library model, as its the transition between the second and third floors. Hardhat is working on an alpha demo, to test our method of gameplay. I'm still working on the music, and not a whole lot else. The whole project is moving nicely though, its all starting to fall together now! :D
ive been a bit preoccoupied
so no progress yet
jman420 as your "project director" what is the status with the last track i did...? its up to you, im a bit confused at the moment(everyone wants something different!)
(off topic: my E4cs came today, WOW absolutely amazing, its like i had never heard my music before!)
well like I said, it sounds great as it is, you dont need to change anything.. the only thing I ask, is that the music fades out and back in (does not loop endlessly) and I ask that it be the same length as it was on the last track you posted on here.
nothing else needs done to it :D
okay
gald that was sorted out...
ill do a full fade out and get it up tomorrow
I've been working with meyitzo (the other 3d artist), and he provided me with a collision mesh and three camera angles with camera positions, as suggested by JMan. He's working on the other floors of the PD. I'll have some of that integrated soon (hopefully a test build for you to see by Monday).
I'm a little distracted because I have a paying programming contract today to attend to.
monday !!!!
woohoo!!!!!!!
!!!!!!!!!!!!!!!
"Suggested by Jman" eh?
And keep in mind folks, this is an alpha demo, not going to be released to the public (nor to any of the beta testers) this is just a test to check out the game engine, the backgrounds in this demo wont even be textured, so it could be a while before a public release, but its a step in the right direction nonetheless.
However!@ I'm excited Hardhat! I want to test it out! :D
hmmm
no fair
nah! its fair! lol its not a fully built game. its only a test.. give me a few days to model and texture somthing that will look better, then we can release a working respectable version :D
im just kidding
im patient....
...with limits arghhh
When the build's ready I'll be adding a team web page and a closed beta web page both password controlled with my current builds. Jman will send a password to the people who need it. Then we will work towards the demo version to give out publicly.
Hopefully that should give accordian boy the access he needs, and me the feedback I need. Any news on the version of the track that includes the fade in/fade out?
that sounds like a great idea!
Yeah sorry I can't offer more to this project myself but I have limits to what I can manipulate in DCemu (Maybe wraggster can give you guys free hosting if you asked nicely). Even if you guys decide to continue your work off DCemu I'd be more then happy to affiliate with your teams web page and mirror your releases at my site. :DQuote:
Originally Posted by HardHat
I think that I will keep the project hosted here, and the site that HardHat is making will be more like the development site, where the contributers would be able to help by testing the newest version of the game and engine, and give feed back. Public releases I will still want on here, so I still want to have this page here on DCEmu for the forum and posting ability between the other contributers and I. and of course! Public updates.
sorry it took so long...i tried to something clever in another track, to try and get two out at the same time...but it didnt work so ill start track 2 again soon
hers a full fade in/out. and ive had some other issues, which you really dont want to get involved in so lets leave it there
erm someone tell me what you think, ive heard it way too many times, and it just sounds worse and worse the more i listen to it, cant get it out of my head!
if its okay, then i would prefer to leave it who it is now and get another one out, im sure any master track fades could be done quickly(i mean it this time)
listen to the end particulary, im not certain if it should be a more prominant ending? but like i said, too much at the moment to think straight
silly mistake, the file name was too long, and it couldnt read it
here it is:
Well that sounds good to me, I think that it definitly sounds like a "survival horror" game, and it will work great in a certin part of the game. the only thing I can think of is... this track is a great outdoors, or alleyway track. not intirely suited for a room inside. another option is the labrotory, but again, I'm working on that track.
This track will most likely be used outside the P.D. on the front step area, there it will go great :D I realy think its good, it has a lot of scary themed sounds in it, which will add to the suspense if your being eaten by 20 zombies :D
I appriciate it! :D
I have more requests for music tracks at the time, but if your to busy, its perfectly fine, SumoX has his own things to take care of aswell.
It really sounds quite good. I like what you've done to it since the first upload a while back. The fade in and fade out should work okay -- we'll see once we put it into the level if it feels right.
I am still working towards the first build with static backgrounds and imported cameras. I've been working on the ASE parser still. I won't make any progress today since I'm going overnight-camping. But I'll post when I have something to show.
If ur looking for any testers I would really like to check it out. I would offer my assistance but I dont think theres anything I can do.
well no sorry, we have got to many testers as it is, but thank you, the game will probobly be released to the public at about the time its going to be tested by the testers anyway :D
Can't wait for the release Jman :D
Well, my search is over. Today I finally found a Resident Evil 2 in one of the bargin bins at an Electrionic's Boutique. So instead of paying $12 shipping plus ebay bid amount, I paid just $9. Hopefully it works. I'll try it tonight.
heh! alright! you'll probobly enjoy it :D
Jman420 sorry I aint been in contact for a while here, been in Germany supporting the rubbish England Squad.
Sounds like the game is going to be released soon and I am pleased about this, of course its going to take time but I am so ready to try it and give a review for you. Best of luck to you again mayte :D
heh, thanks Brigzy! we have gotten quite a bit done on the game, the majority of the main hall is now modeled (thanks to Meyitzo) And now the Library (which I have done) And I think that Hardhat has a first game test for me, but I havent talked to him yet.
I wanted to post a picture of progress, I have almost completed the Library (second floor. west wing) And I am happy with the results, I have yet to add handrails and books to the shelves, as well as wall deacoration, (and of course, textures:p ) but for the most part, it is done :D
Woah now your making me jealous because of all this talent you have...
It looks fantastic thats all I can say m8.
I am really looking forward to reviewing this game now lolol, just the graphics alone get a score of 8 out of 10 lol
8 out of 10?! well it is only almost done lol. it could score higher when its done eh? :p
dude done or not this is gunna be "the must have" on everyones psp...u got some skill Jman, ive been watchin this thread just never posted but dude ur awesome at what u do :D
well thanks dude! I enjoy it, and always try to make the models as realistic as possible. so thanks!
ur welcome bro :D, btw what are the characters gunna look like, are u gunna make em urself?
well for the first demo, we are going to use simple free models, then afterwards I will make my own
Looking great guys, remember to make the Police Station not too similar to the RPD ;)
its a bit late to do that on the main hall :-\ the other modeler is kind of a perfectionist, so its basicly a direct copy, but the textures will be different :D
Hey guys, I'm just about to wrap up most of my hectic few weeks. Feel free to make suggestions on any music I should begin making.
I might be a little flaky, but I assure you I'm here!
haha well alright Sumo! good to hear that your back on the job! :D
Nice, I just don't want to see your guys hard work shut down by Capcom. As long as you make it somewhat different we should all be okay. :DQuote:
Originally Posted by jman420
Keep at it!
Well, I've been chipping away at the first test build of the game engine with multiple camera angles and collision mesh provided by Meyitzo. I'm getting there, but I've been busy with other projects. I will have more time next week, after weekend trip to Chicago. Then I'll really be able to crank out some code.
So for now, I don't have a good test build to share with the team.
I'll update again Tuesday after I'm back.
Thanks for keeping us updated HardHat.
Enjoy Chicago!